• 84

    posted a message on [1.1] Blender Model: Minecraft Player – Compatible With Blender 2.6

    This is a completely new Blender 3D model of the standard Minecraft player. It also contains an armature rigging to pose the model any way you'd like.

    • Developed in Blender 2.6 for full compatibility.
    • Works with regular skin images—no adjustments required!
    • Supports the hat slots of Minecraft skins.
    • Displays properly in the 3D Viewport except for the head transparency.
    • Renders with full raytracing by default.
    • Textures are properly displayed with no interpolation to achieve that pixelated look.
    • Intended to be easy to use with little Blender experience, but is still fully customizable for advanced users.

    Here are some images from Blender's 3D viewport, with no rendering:





    Once the model has been arranged and posed to your liking, you can easily render it in Blender. Here are some rendered models with various skins:







    This model is also animation-ready, for use in Minecraft-related videos. Feel free to use it for whatever you wish!

    Downloads
    Download the Model
    Get Blender

    Troubleshooting
    When I open the model, it looks all blurry in the editor!

    You probably have mipmapping or filtering turned on. To turn it off, go to User Preferences, and click on the System tab. Uncheck Mipmaps, and make sure that Anisotropic Filtering is set to Off. Voila, your model will now appear as pixelated as ever!

    When I render the model, it's blurry.

    You may have messed up the texture settings. Under your image texture, make sure that both the Interpolation and Minimum Filter boxes are unchecked (under the Image Sampling options).

    When I render the model, I get white fringes around the transparent areas of my hat.

    This is a common problem, and fortunately, it's very easy to fix. Just go to your texture in the properties panel and make sure Premultiply is checked (under the Image options).

    When I render the model, my head appears completely black or white. What gives?

    That probably means you forgot to make the hat slots of your skin image transparent. Minecraft automatically removes hats that are fully opaque, but Blender does not. Make sure you make the hat slots transparent in an image editor like Photoshop, Paint.NET, or The GIMP. Don't use Paint.

    The model doesn't seem to have any faces, even when I'm not in wireframe mode!

    Update Blender to the latest version for BMesh compatibility. The faces should appear.
    Posted in: Skins
  • 4

    posted a message on [1.1] Blender Model: Minecraft Player – Compatible With Blender 2.6
    Quote from Tnt_46

    Sorry for being a noob, but how do I change the skin?
    P.S. Can I make an intro for my channel using this? I will credit you of course.


    To change the skin, you'll need to change the texture. This is fairly simple to do. If you look at the window that contains the skin, you'll see something like this:



    Choose Image -> Replace Image from the menu:



    Then choose your image. You should now be able to render using your own skin.
    Posted in: Skins
  • 4

    posted a message on [1.1] Blender Model: Minecraft Player – Compatible With Blender 2.6
    Quote from JEDITHECRAFTER

    Oh my gosh! Thank you so much! I was waiting quite a while for a new updated way of rendering my skin, time to show my skin off...... not without crediting you of course!

    Glad you like it! :D You don't need to credit me, although it is always appreciated, of course.
    Posted in: Skins
  • 1

    posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    Quote from simo_415
    ...what's the error?


    Oh, haha, that's my bad. It's the AbstractMethodException error which has the misspelled isChuckLoaded.
    Posted in: Minecraft Mods
  • 1

    posted a message on Faithful 32x32 Pack [UPDATE:RED CAT + CLAY!] (1.8)
    I love this texture pack, and I've been using it a while now, though I don't believe I've ever posted in this thread. As to the wood texture, I like the current/tiled one the most, really. I don't see much need to change it. Keep up the great work!
    Posted in: Resource Packs
  • 1

    posted a message on Ultimate Inventory - v1.3 - Works With Mods, Too!
    DISCLAIMER
    This is not intended to be better than any other inventory editor. It is simply a basic editor designed to only be used in scenarios where other editors do not work.

    Ultimate Inventory is a bare-bones inventory editor for all platforms. It is essentially just a GUI for editing the raw values of a .DAT file. It has no list of items, like some other editors, and the way to use it isn't necessarily as convenient as other editors. Why use it then? See for yourself:


    Still think I'm an idiot? Here's an example of a use for my application:
    When colored wool/dyes came out, no inventory editors worked with them. And since they utilized damage as the color, you couldn't get them with /give, either. With this, you could.
    To find a list of values to use with this app, use the Data values page on the wiki.

    This app also works with servers if you are the owner of the server. Just edit the .dat files inside the world/players folder.

    Downloads:
    Mac OS X
    Everyone Else


    Change log:
    v1.3
    -- Added more value support.
    v1.2
    -- Added server support
    -- Added executable JAR
    v1.1
    -- Fixed for 1.3
    v1.0
    -- Initial release
    Posted in: Minecraft Tools
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