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    posted a message on Multi Mine - switching off a block doesn't heal it anymore!

    Hi Atomic,

    Just wanted to say all your labours with maintaining your numerous mods across multiple iterations of the game when others have abandoned theirs and moved on are REALLY appreciated - the 1st thing my missus asks when I setup a new mod pack for us to play is "have you got multi mine in it?"

    :D


    thanks again dude

    Posted in: Minecraft Mods
  • 0

    posted a message on DartCraft Beta 0.2.20

    True but too slow going - even my 'minecraft hooked' children got bored and left the room with so much 'vanilla' in it - a review of the mod itself would be more welcome - he's even gone off on another vanilla tangent instead of posting an ep5.

    Posted in: Minecraft Mods
  • 0

    posted a message on DartCraft Beta 0.2.20
    Quote from felinoel»

    For all you naysayers!



    Hooray! - now just have to wait for it to be released - would be nice if he posted a project alchemy features video.
    Posted in: Minecraft Mods
  • 0

    posted a message on [DISCONTINUED] [1.6.*/1.5.*] [Forge] [SSP/SMP] Skorpio's NotOnlyMoreOres Mod

    Concur with others here - everytime I setup a new mod pack my missus asks if this mod has been updated because she enjoyed its ore additions and unique buffs on the armours - if skorpio still monitors this thread or someone else wants to take up the mantle there are still people out here who would enjoy using this mod - even if just for 1.7.10 which currently has the most mods available.

    Posted in: Minecraft Mods
  • 1

    posted a message on DartCraft Beta 0.2.20
    For those waiting on 1.7 Dartcraft he said at the end of his video posted a month ago that he was 40 hours into rewriting every file to update it to 1.7
    Posted in: Minecraft Mods
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    posted a message on Inventory Tweaks 1.61 (Jul 11)
    Thanks for maintaining invtweaks - awesome mod and couldn't live without it now - I was wondering if functionality for detecting broken tools/weapons could be added so sorting wouldn't put the nearly broken one back in the hotbar but a more durable one instead.

    Thanks again.
    Posted in: Minecraft Mods
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    posted a message on Zyin's HUD
    Quote from Zyin055

    This seems to happen randomly whenever the mod tries to move an item around in your inventory (which also effects Eating Aid and Ender Pearl Aid). The error actually occurs in the Minecraft code, but I'll see what I can do to fix it in the next version. But since it is random and not reproduceable it is very difficult to get a precise fix implemented.


    I hope you manage to nail this down as it's really starting to have a negative impact.

    As others have already said THANKS for the mod! its becoming indispensable and I too would like the ability to move the infoline (x/y co-ords in the config??)

    Thanks again.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Ropes+, now with Hookshot and 3D Ziplines!
    Quote from AtomicStryker

    RopesPlus 1.5.1
    - added keybindings back to GUI string, made GUI string screen position configurable


    Thanks for this really appreciate it :)
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] Ropes+, now with Hookshot and 3D Ziplines!
    Thanks for all your efforts - Awesome mods :)

    Quote from burnt8008135

    Could there be an option to realign the current-arrow-in-use notification to something other than the top left corner?


    I was just looking for an option for this as well - It'd be really nice if you could add a 'gui location' to the config (eg. topleft/topcentre/top right/middleleft/middleright/bottomleft/bottomright) - and perhaps a font display size so its not quite so big.?


    Thanks again
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika

    Then you should not be having these issues, as I do not.


    Good to hear :)




    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika

    Check your config options to ensure those options are selected.


    Config options are set at defaults.


    "control setup" {
    B:"Allow Skeleton Flaming Arrows"=false
    B:"Console Loading Info"=true
    B:"Creepers Explode on Fall"=false
    B:"Damaged Mob Weapon Drops"=false
    B:"Debug Mode"=false
    B:"Disable Baby Zombies"=true
    B:"Disable Zombie Reinforcements"=true
    B:"Golden Apple Level 0 Uses Nuggets"=true
    B:"Mobs Pick Up Drops"=false
    B:"New Mob AI"=false
    B:"Old Bonemeal Mechanics"=true
    B:"Old Regen and Heal Potions"=true
    B:"Old Skeleton Fire Rate"=true
    B:"Old Zombie Sight Range"=true
    B:"Spawn Bats"=false
    B:"Spawn Witches"=false
    B:"Spider Potion Effects on Spawn"=false
    B:"Zombies Attack with Fire"=false
    B:"Zombies Break Doors"=false
    B:"Zombies Target Villagers"=false
    }
    Posted in: Minecraft Mods
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    posted a message on [Forge][API][1.6.2] HudPlus - Expand your HUD! [Updated 10-11-2013; Now with a Suggestion-aire!]
    Regarding suggestion-aire I would opt for 'a' however as the interface is a personal thing maybe it would be better to allow a config option to choose a or b - also I don't suppose you could make the extension display all three rows in the inventory instead of just two?

    Thanks for all your efforts - cool mod :)
    Posted in: Minecraft Mods
  • 1

    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from cpypcy

    Legacycraft seems to be broken, not working on 1.6.4

    Have to agree - thought it was because of other mods but just tried on vanilla 1.6.4 with nothing else and still getting vanilla Zombie Reinforcements, Zombie Babies, Skeleton fast firing etc..

    btw. THANKS for all your efforts your mod ideas are awesome :)
    Posted in: Minecraft Mods
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    posted a message on [1.4.6\1.4.7] [Vanilla/Forge] OverTheEdge Mod
    Has this been abandoned? - if so any chance of releasing the source?
    Posted in: Minecraft Mods
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    posted a message on [1.6.2]Usefull_cobble(1.13.8)
    Getting an issue with the vanilla recipe for Iron Shovel (2xSticks,one iron ingot) with Usefull Cobble,Forge,Optifine and nothing else installed you get Purified Iron Boots(which you cant actually wear)
    Posted in: Minecraft Mods
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