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    posted a message on [1.8.1] Level Up! - RPG Skills & More - Update v1.5.2
    Quote from PowerUp217

    Well I dunno about conserving placed blocks, because you could easily dupe blocks that way. I was thinking of something involving conserving resources though, but probably while crafting. Like maybe every time you craft something, you have a chance of not using up one of the crafting ingredients picked at random.

    As for Zombe's flymod, now that I've got v1.1 out, I suppose I could look into making a compatibility patch for it since so many people have requested it.


    I like that idea better actually, good call :wink.gif: Would work wonders for diamond tools too, mwahaha! lmao
    Posted in: Minecraft Mods
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    posted a message on [1.8.1] Level Up! - RPG Skills & More - Update v1.5.2
    Powerup, I read that you were having trouble deciding ideas for the 'crafting' skill, I was thinking maybe when you place blocks, that depending on your crafting level, you will either lose a resource you placed, or theres a chance youll conserve it. An experienced crafter reserves resources so it makes sense, maybe each skill point increases your chance of not losing a resource placed by, say, (lets see 50 levels total...the max chance of reserving one could be 50 - 60% or so, that sounds decent without being too fair) a good 1 or 2% each skill point? I dunno just a thought.

    Also sz.class conflicts with fly mod from zombes mods. If you could change that somehow that would be awesome, just cause I wanna have fly mod and this one but at the moment its not possible. Thanks if you can :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] The Official PokeMobs
    WHEN IS 1.8.1 COMING OUT!?!?! trollface :wink.gif:
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Having a bit of a problem in the village im working to build up right now. For the next construction (guest house) they require plain and cross timber frame (which I don't have), and the village does not have a carpenter for the job and they won't construct any other buildings until they get the timber frame for the guest house..help please?
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!
    donated 5 dollars :biggrin.gif: been anticipating this mod for a while so stoked to play it.
    Posted in: Minecraft Mods
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    posted a message on EchoCraft | UNDER CONSTRUCTION | NEED BUILDERS | Fantasy RP | 1.7+ | No whitelist | Races Orc, Human, and Elf | 24/7 | 64 Slots
    IGN:imblockhard
    How long have you played: last November.
    What is your past experience:
    AGE?:20
    What race do you want to be?:human
    Do you have you races skin?:yes
    Have you been banned:no
    Why do you want to be on here: Something to do while I'm bored. Figured an RP server would be cool.
    Is it alright to kill your own race?: no
    What have you built: an Underground city made of cobblestone, several rooms and a tavern. A huge tower coming from bedrock level which serves as a sort of hotel connected to said city. A walled city on an island, in completion.
    Have you read the rules:Yes
    What is the building restriction rule?: no 1 x 1 towers, built in your own lot
    Can you kill your own race member?:No
    Why should we add you to the server: Ima a good guy just looking for an online RP server to hangout on.
    Any thing else: nope.
    Posted in: Minecraft Survival Servers (archive)
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from Crapbag »
    @imblockhard
    Try placing and then destroying a block next to the sign. That should force the game to recalculate the light in that area.

    Thanks for the quick reply :smile.gif: Worked like a charm. Here ya go, :Diamond:
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Hey everyone, I'm having this small problem. I got a dead village, so I deleted the chunks of my world that included the village in MCedit, exported a schematic from and old world (few days old, not too old, was version 0.4.5 or 0.4.4b) and imported it back into my world. Everything works great of course, except for one thing...all the signs appear shaded over. Here's a few pics detailing the error:
    NPC House

    http://img834.imageshack.us/i/shadesignerror.png/


    Town Hall

    http://img202.imageshack.us/i/shadesignerrortownhall.png/

    Note that the signs in the Town Hall behind the Shopkeeper are lit up, so I think that once the signs are edited or change in some manner in game, they relight, because they were dim when I loaded the world. Any ideas?
    Posted in: Minecraft Mods
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    posted a message on [v.1.5_01]Syrup's Mods: Furniture, Stained Glass, Tweaks!
    awe man, black screened on me too :sad.gif:
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Upon updating I got spammed with these error messages:
    Henrik Sigvald: Error in onUpdate(). Check millinaire.log.
    Roland Gerard: Error in onUpdate(). Check millinaire.log.

    ...
    ...
    ...
    This continues down the screen, continuously showing the error messages one after the other. My log file includes the following:
    27-04-2011 20:48:04 Starting new session.
    27-04-2011 20:48:10 ERROR: MLEntityLumberman: Karl Gerald: Villager MLEntityLumberman at -127/75/59: not found House!
    27-04-2011 20:48:11 ERROR: MLEntityLumberman: Karl Gerald: Villager MLEntityLumberman at -150/84/43: not found House!
    27-04-2011 20:48:11 ERROR: MLEntityLumberman: Henrik Sigvald: Exception in Villager.onUpdate(): 
    27-04-2011 20:48:11 Exception, printing stack:
    27-04-2011 20:48:11 java.lang.NullPointerException
    	at MLEntityVillager.checkGoals(MLEntityVillager.java:153)
    	at MLEntityVillager.w_(MLEntityVillager.java:836)
    	at et.a(SourceFile:1087)
    	at et.f(SourceFile:1063)
    	at et.g(SourceFile:1042)
    	at net.minecraft.client.Minecraft.j(SourceFile:1334)
    	at net.minecraft.client.Minecraft.run(SourceFile:694)
    	at java.lang.Thread.run(Unknown Source)
    
    27-04-2011 20:48:11 ERROR: MLEntityLumberman: Roland Gerald: Exception in Villager.onUpdate(): 
    27-04-2011 20:48:11 Exception, printing stack:
    27-04-2011 20:48:11 java.lang.NullPointerException
    	at MLEntityVillager.checkGoals(MLEntityVillager.java:153)
    	at MLEntityVillager.w_(MLEntityVillager.java:836)
    	at et.a(SourceFile:1087)
    	at et.f(SourceFile:1063)
    	at et.g(SourceFile:1042)
    	at net.minecraft.client.Minecraft.j(SourceFile:1334)
    	at net.minecraft.client.Minecraft.run(SourceFile:694)
    	at java.lang.Thread.run(Unknown Source)


    This is followed by a second set of errors below all the ones mentioned above:

    27-04-2011 20:48:22 ERROR: MLEntityLumberman: Henrik Sigvald: Exception in Villager.onUpdate(): 
    27-04-2011 20:48:22 Exception, printing stack:
    27-04-2011 20:48:22 java.lang.NullPointerException
    
    27-04-2011 20:48:22 ERROR: MLEntityLumberman: Roland Gerald: Exception in Villager.onUpdate(): 
    27-04-2011 20:48:22 Exception, printing stack:
    27-04-2011 20:48:22 java.lang.NullPointerException


    There are a many number of these errors repeating throughout the log file. I suppose it may be because I accidentally burnt down Roland Gerald's house lol, because the log says the houses are missing. I dunno what's up but it's annoying seeing those errors sitting on my screen, I can barely see the screen for a while because it's covered in text. Help please?
    Posted in: Minecraft Mods
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    posted a message on [Coming Soon] The Aether Collab - King, Kodaichi, Shockah!
    I vote to allow Moa's on the surface!
    Posted in: Mods Discussion
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    posted a message on [Adv] The Minecraft of Zelda by TRUZ v0.1
    I'm assuming this isn't going to get finished. I hope I'm wrong because this was pretty cool from what i played.
    Posted in: Maps
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    posted a message on [V1.3] Moogle's Ramps Slopes Stairs and Corners mod!
    just letting you know that the dn.class and ib.class conflict with MoreID, and some class files from modloader.
    Posted in: Minecraft Mods
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    posted a message on mo' creatures
    try loading your world with the mod once. then quit. you might find the file in there after doing that.
    Posted in: Mods Discussion
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    posted a message on mo' creatures
    Quote from razer »
    i cant find the properties file does the mod manager not put that in or what?

    its right in your .minecraft folder.
    Posted in: Mods Discussion
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