Well I dunno about conserving placed blocks, because you could easily dupe blocks that way. I was thinking of something involving conserving resources though, but probably while crafting. Like maybe every time you craft something, you have a chance of not using up one of the crafting ingredients picked at random.
As for Zombe's flymod, now that I've got v1.1 out, I suppose I could look into making a compatibility patch for it since so many people have requested it.
I like that idea better actually, good call :wink.gif: Would work wonders for diamond tools too, mwahaha! lmao
Powerup, I read that you were having trouble deciding ideas for the 'crafting' skill, I was thinking maybe when you place blocks, that depending on your crafting level, you will either lose a resource you placed, or theres a chance youll conserve it. An experienced crafter reserves resources so it makes sense, maybe each skill point increases your chance of not losing a resource placed by, say, (lets see 50 levels total...the max chance of reserving one could be 50 - 60% or so, that sounds decent without being too fair) a good 1 or 2% each skill point? I dunno just a thought.
Also sz.class conflicts with fly mod from zombes mods. If you could change that somehow that would be awesome, just cause I wanna have fly mod and this one but at the moment its not possible. Thanks if you can :smile.gif:
Having a bit of a problem in the village im working to build up right now. For the next construction (guest house) they require plain and cross timber frame (which I don't have), and the village does not have a carpenter for the job and they won't construct any other buildings until they get the timber frame for the guest house..help please?
IGN:imblockhard
How long have you played: last November.
What is your past experience:
AGE?:20
What race do you want to be?:human
Do you have you races skin?:yes
Have you been banned:no
Why do you want to be on here: Something to do while I'm bored. Figured an RP server would be cool.
Is it alright to kill your own race?: no
What have you built: an Underground city made of cobblestone, several rooms and a tavern. A huge tower coming from bedrock level which serves as a sort of hotel connected to said city. A walled city on an island, in completion.
Have you read the rules:Yes
What is the building restriction rule?: no 1 x 1 towers, built in your own lot
Can you kill your own race member?:No
Why should we add you to the server: Ima a good guy just looking for an online RP server to hangout on.
Any thing else: nope.
Hey everyone, I'm having this small problem. I got a dead village, so I deleted the chunks of my world that included the village in MCedit, exported a schematic from and old world (few days old, not too old, was version 0.4.5 or 0.4.4b) and imported it back into my world. Everything works great of course, except for one thing...all the signs appear shaded over. Here's a few pics detailing the error: NPC House
Note that the signs in the Town Hall behind the Shopkeeper are lit up, so I think that once the signs are edited or change in some manner in game, they relight, because they were dim when I loaded the world. Any ideas?
Upon updating I got spammed with these error messages: Henrik Sigvald: Error in onUpdate(). Check millinaire.log.
Roland Gerard: Error in onUpdate(). Check millinaire.log.
...
...
...
This continues down the screen, continuously showing the error messages one after the other. My log file includes the following:
27-04-2011 20:48:04 Starting new session.
27-04-2011 20:48:10 ERROR: MLEntityLumberman: Karl Gerald: Villager MLEntityLumberman at -127/75/59: not found House!
27-04-2011 20:48:11 ERROR: MLEntityLumberman: Karl Gerald: Villager MLEntityLumberman at -150/84/43: not found House!
27-04-2011 20:48:11 ERROR: MLEntityLumberman: Henrik Sigvald: Exception in Villager.onUpdate():
27-04-2011 20:48:11 Exception, printing stack:
27-04-2011 20:48:11 java.lang.NullPointerException
at MLEntityVillager.checkGoals(MLEntityVillager.java:153)
at MLEntityVillager.w_(MLEntityVillager.java:836)
at et.a(SourceFile:1087)
at et.f(SourceFile:1063)
at et.g(SourceFile:1042)
at net.minecraft.client.Minecraft.j(SourceFile:1334)
at net.minecraft.client.Minecraft.run(SourceFile:694)
at java.lang.Thread.run(Unknown Source)
27-04-2011 20:48:11 ERROR: MLEntityLumberman: Roland Gerald: Exception in Villager.onUpdate():
27-04-2011 20:48:11 Exception, printing stack:
27-04-2011 20:48:11 java.lang.NullPointerException
at MLEntityVillager.checkGoals(MLEntityVillager.java:153)
at MLEntityVillager.w_(MLEntityVillager.java:836)
at et.a(SourceFile:1087)
at et.f(SourceFile:1063)
at et.g(SourceFile:1042)
at net.minecraft.client.Minecraft.j(SourceFile:1334)
at net.minecraft.client.Minecraft.run(SourceFile:694)
at java.lang.Thread.run(Unknown Source)
This is followed by a second set of errors below all the ones mentioned above:
27-04-2011 20:48:22 ERROR: MLEntityLumberman: Henrik Sigvald: Exception in Villager.onUpdate():
27-04-2011 20:48:22 Exception, printing stack:
27-04-2011 20:48:22 java.lang.NullPointerException
27-04-2011 20:48:22 ERROR: MLEntityLumberman: Roland Gerald: Exception in Villager.onUpdate():
27-04-2011 20:48:22 Exception, printing stack:
27-04-2011 20:48:22 java.lang.NullPointerException
There are a many number of these errors repeating throughout the log file. I suppose it may be because I accidentally burnt down Roland Gerald's house lol, because the log says the houses are missing. I dunno what's up but it's annoying seeing those errors sitting on my screen, I can barely see the screen for a while because it's covered in text. Help please?
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I like that idea better actually, good call :wink.gif: Would work wonders for diamond tools too, mwahaha! lmao
0
Also sz.class conflicts with fly mod from zombes mods. If you could change that somehow that would be awesome, just cause I wanna have fly mod and this one but at the moment its not possible. Thanks if you can :smile.gif:
0
0
0
0
How long have you played: last November.
What is your past experience:
AGE?:20
What race do you want to be?:human
Do you have you races skin?:yes
Have you been banned:no
Why do you want to be on here: Something to do while I'm bored. Figured an RP server would be cool.
Is it alright to kill your own race?: no
What have you built: an Underground city made of cobblestone, several rooms and a tavern. A huge tower coming from bedrock level which serves as a sort of hotel connected to said city. A walled city on an island, in completion.
Have you read the rules:Yes
What is the building restriction rule?: no 1 x 1 towers, built in your own lot
Can you kill your own race member?:No
Why should we add you to the server: Ima a good guy just looking for an online RP server to hangout on.
Any thing else: nope.
0
Thanks for the quick reply :smile.gif: Worked like a charm. Here ya go,
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NPC House
http://img834.imageshack.us/i/shadesignerror.png/
Town Hall
http://img202.imageshack.us/i/shadesignerrortownhall.png/
Note that the signs in the Town Hall behind the Shopkeeper are lit up, so I think that once the signs are edited or change in some manner in game, they relight, because they were dim when I loaded the world. Any ideas?
0
0
Henrik Sigvald: Error in onUpdate(). Check millinaire.log.
Roland Gerard: Error in onUpdate(). Check millinaire.log.
...
...
...
This continues down the screen, continuously showing the error messages one after the other. My log file includes the following:
This is followed by a second set of errors below all the ones mentioned above:
There are a many number of these errors repeating throughout the log file. I suppose it may be because I accidentally burnt down Roland Gerald's house lol, because the log says the houses are missing. I dunno what's up but it's annoying seeing those errors sitting on my screen, I can barely see the screen for a while because it's covered in text. Help please?
0
0
0
0
0
its right in your .minecraft folder.