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    posted a message on A guide on how to make Minecraft survival fun again!
    Whenever I get bored with vanilla I always end up doing a "themed" survival. Like attempting to build my base and farms entirely in the trees of a jungle, or draining one of those new ocean dungeons and living in there. Making your own villages from cured zombie villagers is always fun, especially with the new villager breeding mechanics, and extra so if you put them in really strange or compact places but restrain yourself to some simple housing rules. (I always make at least a 3x3 room for each door, and if I'm getting really bored I will go through and make beds for each testificate.)

    I've never really done potions for anything other than curing zombie villagers, so I've been thinking about just making each possible potion just for the fun of questing for the materials and having to learn the recipes. Breeding horses until I get every possible combination is something i've been considering doing too, because it'll be fun exploring around trying to find enough combinations to breed the rest. I've also never defeated the ender dragon in vanilla survival, which is on my list this time haha.
    Posted in: Survival Mode
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    posted a message on Custom NPCs
    I've noticed that this adopts models from other mods when I have them running with Custom NPC. Should this happen with all entities added with any mod?
    Posted in: Minecraft Mods
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    posted a message on [Bukkit Plugins] Looking for a SPECIFIC Economy plugin
    I'm looking for an economy plugin but I can't remember the name. It had a gui and it kept an inventory of all the items players sold and players could only buy items that other players had sold to the shop (configurable) and the price of the items was determined based on how many of them had been bought vs. sold and the plugin determined them on its own. Does anyone remember the name of it? I thought it was Boss Shop but after installing it and reading the page it doesn't mention any of that.
    Posted in: Server Support and Administration
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    I've updated my pack to the newest elsa models,
    https://www.dropbox.com/s/um46cxjs39xidep/littleMaidMob-Litesalt%27s-Elsa5-Textures-164-kai-1-1.zip

    It works with 1.6.4, and pictures below. Finally got the pictures to work correctly lol


    Posted in: Minecraft Mods
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    posted a message on Animal Crossing Mod [need coders]
    Alright, thanks! PM me if you need anything, information, a test model to use or something.
    Posted in: Mods Discussion
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    posted a message on Animal Crossing Mod [need coders]
    Still looking!
    Posted in: Mods Discussion
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    posted a message on Auto Sapling | Saplings Automatically plant themselves! | V1.2
    Maybe if you leave seeds on the ground it acts like you've bonemeal'd the ground when it despawns? That would be pretty cool.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    That's strange, mine is working perfectly. I'm using this server jar: minecraftforge-universal-1.6.4-9.11.1.965-v164-pregradle
    Posted in: Minecraft Mods
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    posted a message on Auto Sapling | Saplings Automatically plant themselves! | V1.2
    Maybe add a percent chance of planting that can be configurable? I don't know how easy/hard that would be but that might be a cool addition. Otherwise, super cool, thanks!
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    That error I was getting ended up not having to do with the models. I distributed the same model packs to all the players and put it on the server and I was still getting the crash, so I just turned dominant spawning off. It was just when I was generating new chunks that it was happening, not when I was spawning maids in :/ so who knows lol.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10 - 1.8] littleMaidMob Final versions!!! Updated April 14, 2016
    Is there any difference in setting this up for a server as opposed to the client? Do all the clients and the server need to have the additional model packs to function correctly? We keep getting this error:
    I have "checknames" set to true in the config as well

    [WARNING] Failed to handle packet for snuffuzz [/25.32.91.147:50359]: java.lang.ClassCastException: MMM_TextureBoxServer cannot be cast to MMM_TextureBox
    java.lang.ClassCastException: MMM_TextureBoxServer cannot be cast to MMM_TextureBox
    at MMM_TextureData.setNextTexturePackege(MMM_TextureData.java:179)

    It was longer then this, but this seemed to be the only relevant part, if you need the full crash report I can try to find it in the log.

    The maids themselves are working when we spawn them in with an egg, but it seems everytime we generate new chunks we get that error.

    Also Kuro-Neko contacted me about my old retextures of elsa-3, so I'll be re-doing those for the newest version (kai's elsa5 I think) and posting them here if anyone wants them (hopefully by the end of the day, if not it'll be by the end of tomorrow), the model's a bit different but we'll see how long it takes haha.
    Posted in: Minecraft Mods
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    posted a message on Animal Crossing Mod [need coders]
    Hi there, I'd like to bring you an idea that me and a team of about 6 other people have been slaving over for a few months. Previously known as Hotel Leif, we we're an Animal Crossing themed server that had a semi-functioning mod to put actual villagers in the game. Unfortunately, we paid a coder to make the base mod and code a few of the villagers, and he got his money and bailed on us, leaving us with several huge bugs that our resident coder attempted to fix to no avail. Here are some screenshots from the previously functioning version of the mod. Right now we're looking for someone to help us with coding. We've got people doing models and textures already, we're really only looking for coders. We'll be starting from scratch because (somehow) we've lost our sourcecode.

    Here's some screenshots: http://imgur.com/a/gaUU7#0

    Right now we're all models and textures, so please help us out! We're just trying to get villagers coded and done then work on the rest of the mod, items, single player functionality, etc.

    We're looking at making them function like testificates (offer trades when you right click them, and seek shelter at night) for the alpha version. We've got tons and tons planned and written down waiting for someone to learn to code (me) and life's sort of gotten in the way. Please let me know if you're interested, we're looking for someone who will be passionate about this project!


    If you'd like any more information about us, head to http://hotelleif.com/
    Posted in: Mods Discussion
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    posted a message on [Bukkit] Looking For a Warp Plugin and an Economy Plugin
    I found the plugin that I was looking for, it was AShops. It's outdated so it'll be a little difficult to use for me if anyone knows a plugin like it. The issue is we'll be selling too many things to use chestshops/quickshop, we've tried before and it caused too much lag rendering all the items on top as well as having almost no space for a chest for each item. Boss shops looked really good, but we need the stores bound to a location. AShops is like Boss Shops, but it puts the gui inside of a chest, and you can have multiple stores that all have different inventories.
    Posted in: Server Support and Administration
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    posted a message on [Bukkit] Looking For a Warp Plugin and an Economy Plugin
    Hey everyone. I'm working on a server that will essentially have several towns with stores in them, but I was planning on changing the store stock weekly or daily. So because of that I'm trying to make it so that when you enter a store in any of those towns, it warps you to a "central store" that looks like it's just the interior of the store (so that I only have to edit one store as opposed to one in each town) but I'm having trouble finding a way to warp players from their towns to the stores, then back to the entrances of the stores in the relative towns. Using /back through essentials just puts you where the warp was and warps you back. We're trying to keep the immersion that it's their own store so we're trying not to make them do anything but walk in.

    I'm also trying to find a plugin that I've seen on the Evolvecraft Pixelmon server, that creates these shops that are all inside the chest, so the chest has multiple items for sale inside the chest without displaying the items on top or having to create a sign and chest for each individual item. It's essentially like looking into the inventory of a chest and when you pull stuff out it automatically takes the money out of your inventory. I've been trying my best to find it, but they don't mention it on the server page (that I've seen) and searching for it through bukkit and google have both proved fruitless. Does anyone know the name of it?
    Posted in: Server Support and Administration
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Kye_Duo

    kill mini golems, and the big ones in the config file, turn elephant bulldoze off, and turn the ogre strength to 0 to prevent them from causing issues.
    and try updating to 1.6.4....unless the mod has world gen stuff, an explicit update to 1.6.4 might not be necessary. You can always go back to 1.6.2.....just try it with a test map to be sure.


    I will try it, it's getting aggravating because I was trying to use it to make a path through the jungle (because it would've made it super easy to get from my home to a mayan millionaire town) :c
    Can anyone link me to the 1.6.2 version?
    Posted in: Minecraft Mods
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