Interesting, no lava level later on, I'll note that. Still I was saying like a lava themed area, not lava swimming kind lol. No one would do those, and can't blame em.
Eureka! ish. I want the level to be open and not a maze of passages. But I think I've found a solution. To ghasts at least. I have a command block in the corner of the world running this command constantly:
What thats doing is it detects all ghasts above y=40 and sets their y motion to -0.3. This pushes them back down if they get too high up. This should work. I'll just need 4 command blocks running commands like that in the middle of the map (one for each quadrant). Their movement is a little... strange... but thats the best thing I have right now. I'll have to try it out in the actual map tomorrow because I'm pretty tired right now. If I can get this working for ghasts, thats a total of 3 enemy types I can use underwater. I have guardians, electric squids (they use command blocks to damage you whenever you're close), and ghasts now. Hopefully I'll get a few more. (BTW: ghasts are REALLY easy to kill underwater as it turns out because their fireballs are very slow and they don't move much so its pretty easy to reflect their fireballs back. Oh well.)
Edit- and, as it turns out, fireballs are a one hit kill on them no matter what their hp is at. bah.
Edit of Edit- WAIT! NO! They just take WAY higher damage from them. A ghast with 6000 hp can survive a fireball. It took a total of 7 fireballs to kill it. So, a fireball deals about 100 times extra damage to them. I wonder if blast resistance armor can help with that.
Edit edit edit- The data is in! A normal fireball deals 960 damage to a ghast, modified by armor and protection enchantment. It is not effected by blast resistance. With full diamond protection 10, a fireball deals 22 damage to a ghast. Very very interesting... I kinda want other spells to be able to work on ghasts, but thats looking less and less likely. Although, with the large distances the ghasts will probably attack at, this shouldn't be too much of an issue.
Double Eureka: I might, just might, be able to pull off underwater blazes. I could have the blazes immune to everything and leash them to a squid/guardian. If the squid/guardian dies, the blaze will be free to float upwards. Then, I can have a command block that is set to kill all blazes above a certain y level. It might just work. Maybe.
Eh blazes underwater is nah. You should save those for when you get to a lava level. (Btw remember you can hide chests in lava so this is something to remember. I'm doing it on the map I'm working on and it's actually uncommon and clever.) Oi have you tried zombie pigman underneath water? They do awesome damage to players. Them floating up won't be a problem with air pockets, because getting close is signing a death wish anyways what with the mobs you have. Last, lol electric squids, Sky would be proud to slay those.)
They're afraid of drowning. Hmm, this is a problem. You could level it out by making the water part more like a giant puzzle. Because as it seems, not sure how to stop them from floating up. But underwater areas are usually puzzle anyways in these types of maps, so it wouldn't ruin your map in the end.
As for the skellys, I don't think arrows are of use much underwater. You use them to kill Guardians, but that's about it. I myself pvp, arrows are just junk in water mainly, now.
They need depth strider enchants. Best way to do this is to use the custom mobs generator currently out and usable. Then you summon them and name them so they don't despawn. This is all with command blocks. Gotta love that custom mob generator out. See here.
I've heard with commands it's possible to make mobs not drown. Provided you keep fire based ones out of water. Don't bother putting them in water they'll all die and there is no such command to save a fire mob in water. Why would their be, it's just common sense they'd perish anyways.
First, does this map bring in a variety of mobs and not just vanilla? I don't mean modded either. I mean created type mobs. Second, pictures please, and third, any created bosses in this?
No no. Underwater levels are very possible my friend. I can help you build underwater things. In fact an underwater level would be a significant challenge. Just build things for creatures to live in. Like little boxes. Perhaps make it like a giant sea exhibit type thing.
This is an interesting concept. Focus on 3 main areas and make them pretty tough instead of make the same cliched maps like they're doing on other maps. Points for originality.
Also fix the escape from the lithian library sequence or make better directions on where to go. In fact you should have down that for obtaining the 2 iron ore blocks.
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Eh blazes underwater is nah. You should save those for when you get to a lava level. (Btw remember you can hide chests in lava so this is something to remember. I'm doing it on the map I'm working on and it's actually uncommon and clever.) Oi have you tried zombie pigman underneath water? They do awesome damage to players. Them floating up won't be a problem with air pockets, because getting close is signing a death wish anyways what with the mobs you have. Last, lol electric squids, Sky would be proud to slay those.)
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http://www.minecraftupdates.com/summon-command
Link is safe encase you have doubts.
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And link doesn't work.
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Also fix the escape from the lithian library sequence or make better directions on where to go. In fact you should have down that for obtaining the 2 iron ore blocks.