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    posted a message on TiCBC - Tinkers Better Compat | Adds Tinkers Construct support for resources from your favorite mods!

    Adds Tinkers Construct support for modded materials.


    Supported mods:

    BetterEnd Forge

    Druidcraft

    Ores Above Diamonds

    End: Reborn

    Botania

    Aquaculture

    Applied Energistics 2


    Possible mods:

    Silent's Gems

    Mystical Agriculture

    Mekanism

    The Twilight Forest


    Let me know about any other mods you want supported in the comments!


    Download:

    Posted in: Minecraft Mods
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    posted a message on Nature's Minerals | A Tinkers Construct addon that adds plenty of new materials to liven up your Tinker Tools!


    A Tinkers Construct addon that adds new materials to spice up your mining trip while also making your Tinker Tools look shiny!


    This mod (is going to) add 4 new ores, 6 new alloys, and 3 new non-smeltery materials.

    (These numbers may increase as time goes on)


    Right now this mod only adds the following:


    - Diamond and Emerald tool materials



    diamonds in smeltery


    - Blaze Rod tool material


    blaze rod table material


    - Kunzite material (ore found in Savanna biomes)

    - Uvarovite material (ore found in Desert biomes)

    - Stibnite material (found in the Nether)

    - Astrite material (found in The End)



    - Blood Lava and Blazing Blood smeltery fuels


    blood lava and blazing blood fuels


    - Thounite material and alloy for 1,000 downloads!! THANK YOU!




    - CurseForge page:

    Posted in: Minecraft Mods
  • 1

    posted a message on Natura Ultima | Harness nature, magic, and power in this fun flying pack! | BETA OUT NOW!


    Join the Discord!


    Natura Ultima started out as an idea for a pack for 1.12.2... but as I saw that was outdated, I decided to focus on making this for the newest version of Minecraft.


    Sure my visions for the pack didn't work out in the newest version, given the mods I wanted weren't ported over to the new version yet, but I found a way to make it through.


    This modpack is far from finished as I still have to make the desired tweaks that I want the modpack to have and how I want it to feel. It has things like tweaked recipes and stuff like that, but they're far from being near my liking. Configs are basically done as well, the only thing not close to complete is the task book from the Checklist mod, but I'm hard working on this at the moment you read this!


    As for the mods in the pack, well, there's mods like Tinkers Construct which is in early alpha so all the features aren't there at the moment, others include a list like Botania and Mystical Agriculture for the magic mods. Immersive Engineering for the singular power mod in this pack. Other mods are bits and bobs that most packs have but there's some unknown ones in there you'll have to try for yourself. Other than that, have fun!


    Enjoy! I will update frequently!


    Pack is still being majorly developed. If you run into bugs, please report them to the GitHub. Also need devs if anyone would love to help!


    Download/Install:

    Posted in: Mod Packs
  • 0

    posted a message on idea to make a new mod based around the creation of plutonium and its affects and uses after creation

    for my visions, i dont think mcreator could cut it tbh. plutonium is a byproduct of uranium in a reactor when uranium atoms absorb neutrons. i dont think mcreator could create the things i would want in this mod, but i could be proven wrong. all im saying is my views for what i would want this mod to be are something i dont think mcreator could accomplish

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on idea to make a new mod based around the creation of plutonium and its affects and uses after creation

    hi, i have thought of an idea to base a whole mod around the creation of plutonium and its affects to the environment and what it could be used for after creation. this was recently thought of, but my abilities in programming are weak and i cannot code the things i wish to add into the game.


    i am working on coding a base for it but i doubt i could do much in the way of making it as stable as possible for the enjoyment of others in modpacks and/or on servers. if anyone is interested in teaching me and working with me on a mod like this, i'd be more than appreciative


    comment or dm for what i wish to do in the future, i just need the help to make it all possible

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on uvr | not being updated

    pack is updated again, adds 50+ new mods! have fun with the new mods!

    Posted in: Mod Packs
  • 0

    posted a message on uvr | not being updated

    Pack is out of beta and is released!

    Posted in: Mod Packs
  • 0

    posted a message on uvr | not being updated

    project has been deleted thanks

    Posted in: Mod Packs
  • 0

    posted a message on Nether Plant Generation

    I am the developer of the MoreProgression mod and I have had trouble getting custom plants to generate in the Nether.

    The code below is what I had before, I had the plant generating specifically in the Nether but when I load up a world and go into the Nether, the plant is no where to be found. If anyone has successfully generated plants in the Nether, I would love any help I can get.


    for(Biome biome : ForgeRegistries.BIOMES) {
    if(biome instanceof NetherBiome) {
    biome.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Biome.createDecoratedFeature(Feature.BUSH, new BushConfig(ProgressionBlocks.nether_berry_bush.getDefaultState()), Placement.CHANCE_HEIGHTMAP, NETHER_BERRY));
    			}
    }
    Posted in: Modification Development
  • 0

    posted a message on [1.14.4] MoreProgression Mod | Adds tons of new progression features to the game! :)

    you turn bones into bone fragments and then the bone fragments can craft bone meal

    Posted in: Minecraft Mods
  • 0

    posted a message on MoreProgression In-Depth Mod Showcase Request
    Quote from SuntannedDuck2»

    Videos are out now:

    Part 1:


    Part 2:


    Part 3:


    I did have no dragon scales, horse ribs or squid calamari drop, the reinforced barrel is opened forever after you first interact with it and stays open no matter what (the texture), the barrel removes it's inventory like a hopper is underneath it but nothing is there, and maybe some other noticeable things in the videos. But that's what I came across with recording/testing. It took me a bit to know how I wanted to cover each and not mess up my commentary but I think it worked out well for the few days I learnt and recorded.



    great execution! yeah i released an update recently to fix the problems with dragon scales, horse ribs, and calamari. it drops for me outside of the testing in eclipse. and yeah i've noticed that about the barrel too, i don't know whats wrong with it, i've been working on fixing it for a while. all paxels do indeed crash the game for some reason when digging dirt and breaking wood. i don't know how to fix that either, i had it fixed at one point but then the problem came back, i guess i'm going to have to rewrite the entire class file for the paxels for it to not crash like that. but other than that, no problems with the execution and production of things! it's great! i'll be sure to get that on my curse page immediately. after viewing this, i have disabled the reinforced barrel and all paxels in the config files, making them optional to enable if you want bugs or not.

    Posted in: Mods Discussion
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    posted a message on MoreProgression In-Depth Mod Showcase Request
    Quote from SuntannedDuck2»

    Thanks.

    I tried Looting and using other tools on a horse and only leather drops no horse ribs at all, same with the Ender Dragon, after defeating it all I received was experience orbs, not a single scale. I'll keep that in mind though. I have taken a good look at what the mod has to offer with testing so I'll try to get the video out soon. (I usually upload every Sunday/Saturday but I do make exceptions for requests).


    Okay! I'll see what i can do to fix these problems and i'll let you know! Thank you!

    Posted in: Mods Discussion
  • 0

    posted a message on MoreProgression In-Depth Mod Showcase Request
    Quote from SuntannedDuck2»

    Thanks, the only other questions I have are about the dragon scales. How do I get them? And in terms of food items like Peaches and Horse Rib where do I get them from? I did find all the rest with ease.


    Now I know the Dark Jewel is new in your recent update but any information about what it does I wasn't too sure.


    peaches drop from birch tree leaves

    Posted in: Mods Discussion
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