Hey Atomic could you please add additional options to the config to enable or disable the different types of arrows? I feel some of them may be slightly overpowered, while others are quite a nice addition and entertaining.
Thanks for updating this, adds some nice variety to the landscape and has loads of potential, I hope people will start to utilize it more.
Does this mod still require modloadermp? If so then disregard the error, but I am afraid I ran into a bug while doing some SMP testing on my server, it grinded to a hault. It might be worth mentioning that I am using various mods that alter terrain generation, such as Redpower 2, ExtraBiomesXL, Flora & Soma from InfiCraft, as well as your Battle Towers mod.
Server: Forge 3.3.8.152
Server crash
[WARNING] Failed to handle packet: java.lang.NullPointerException
java.lang.NullPointerException
at my.a(Chunk.java:640)
at my.a(Chunk.java:546)
at ge.b(World.java:501)
at atomicstryker.ruins.RuinTemplateRule.placeBlock(RuinTemplateRule.java:130)
at atomicstryker.ruins.RuinTemplateRule.doNormalBlock(RuinTemplateRule.java:89)
at atomicstryker.ruins.RuinTemplateRule.doBlock(RuinTemplateRule.java:55)
at atomicstryker.ruins.RuinTemplate.doBuild(RuinTemplate.java:277)
at atomicstryker.ruins.RuinGenerator.createBuilding(RuinGenerator.java:123)
at atomicstryker.ruins.RuinGenerator.generateNormal(RuinGenerator.java:43)
at mod_Ruins.generateSurface(mod_Ruins.java:49)
at BaseMod.generate(BaseMod.java:119)
at cpw.mods.fml.common.FMLCommonHandler.handleWorldGeneration(FMLCommonHandler.java:551)
at cpw.mods.fml.server.FMLServerHandler.onChunkPopulate(FMLServerHandler.java:211)
at mp.a(ChunkProviderServer.java:212)
at my.a(Chunk.java:1150)
at mp.c(ChunkProviderServer.java:124)
at ar.<init>(SourceFile:28)
at zf.a(SourceFile:177)
at zf.c(SourceFile:300)
at jg.d(ServerConfigurationManager.java:172)
at mm.a(NetServerHandler.java:350)
at jw.a(SourceFile:126)
at qq.b(NetworkManager.java:353)
at mm.a(NetServerHandler.java:73)
at fk.a(SourceFile:107)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:573)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:450)
at dn.run(SourceFile:492)
2012-07-06 11:38:46 [SEVERE] Unexpected exception
java.lang.NullPointerException
at CustomSpawner.isNearTorch(CustomSpawner.java:1287)
at CustomSpawner.entityDespawnCheck(CustomSpawner.java:1047)
at CustomSpawner.despawnMob(CustomSpawner.java:1156)
at CustomSpawner.despawnMob(CustomSpawner.java:1120)
at mod_mocreatures.onTickInGame(mod_mocreatures.java:226)
at BaseMod.doTickInGame(BaseMod.java:41)
at cpw.mods.fml.common.modloader.BaseModTicker.sendTick(BaseModTicker.java:95)
at cpw.mods.fml.common.modloader.BaseModTicker.tickBaseMod(BaseModTicker.java:83)
at cpw.mods.fml.common.modloader.BaseModTicker.tickEnd(BaseModTicker.java:55)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:127)
at cpw.mods.fml.server.FMLServerHandler.onPostServerTick(FMLServerHandler.java:157)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:604)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:450)
at dn.run(SourceFile:492)
Server disconnect client
2012-07-06 11:58:58 [WARNING] Failed to handle packet: java.lang.NullPointerExce
ption
java.lang.NullPointerException
at my.a(Chunk.java:640)
at my.a(Chunk.java:546)
at ge.b(World.java:501)
at atomicstryker.ruins.RuinTemplateRule.placeBlock(RuinTemplateRule.java:130)
at atomicstryker.ruins.RuinTemplateRule.doNormalBlock(RuinTemplateRule.java:89)
at atomicstryker.ruins.RuinTemplateRule.doBlock(RuinTemplateRule.java:55)
at atomicstryker.ruins.RuinTemplate.doBuild(RuinTemplate.java:277)
at atomicstryker.ruins.RuinGenerator.createBuilding(RuinGenerator.java:123)
at atomicstryker.ruins.RuinGenerator.generateNormal(RuinGenerator.java:43)
at mod_Ruins.generateSurface(mod_Ruins.java:49)
at BaseMod.generate(BaseMod.java:119)
at cpw.mods.fml.common.FMLCommonHandler.handleWorldGeneration(FMLCommonHandler.java:551)
at cpw.mods.fml.server.FMLServerHandler.onChunkPopulate(FMLServerHandler.java:211)
at mp.a(ChunkProviderServer.java:212)
at my.a(Chunk.java:1150)
at mp.c(ChunkProviderServer.java:124)
at ar.<init>(SourceFile:28)
at zf.a(SourceFile:177)
at zf.c(SourceFile:300)
at jg.d(ServerConfigurationManager.java:172)
at mm.a(NetServerHandler.java:350)
at jw.a(SourceFile:126)
at qq.b(NetworkManager.java:353)
at mm.a(NetServerHandler.java:73)
at fk.a(SourceFile:107)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:573)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:450)
at dn.run(SourceFile:492)
java.net.SocketException: Connection reset
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at java.io.FilterInputStream.read(Unknown Source)
at lx.a(SourceFile:145)
at qq.h(NetworkManager.java:236)
at qq.c(NetworkManager.java:423)
at zt.run(SourceFile:76)
Hey Immibis, still keeping up the good work I see.
Decided to get back into some mc, but I have a few roadblocks to clear first.
Using 4.9.1.1 branch of core and tubestuff and rev2.1 of the anchor with forge 3.3.8.152.
Seemed to work fine before I added an array of various mods in the mix, but I would still like to know whats up.
Client
2012-07-06 09:30:55 [SEVERE] A problem has occured during mod loading. Likely a corrupt jar is located in your mods directory
2012-07-06 09:31:05 [SEVERE] A critical error has occurred.
cpw.mods.fml.common.LoaderException: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: immibis/core/CompatibleBaseMod
at cpw.mods.fml.common.Loader.load(Loader.java:436)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:592)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:383)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
Caused by: cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: immibis/core/CompatibleBaseMod
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:527)
at cpw.mods.fml.common.Loader.attemptFileLoad(Loader.java:561)
at cpw.mods.fml.common.Loader.load(Loader.java:419)
... 5 more
Caused by: java.lang.NoClassDefFoundError: immibis/core/CompatibleBaseMod
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$100(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.Loader.loadModClass(Loader.java:494)
... 7 more
Caused by: java.lang.ClassNotFoundException: immibis.core.CompatibleBaseMod
at java.net.URLClassLoader$1.run(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 33 more
any ideas?
EDIT:
dimensional-anchor_rev2.1_for_1.2.5-client.jar seems to be the cause of the issues, which would also explain why tubestuff and core worked before. I didn't have the anchor installed.
Cool mod, but you should ditch modloadermp and just use forge instead. It is cleaner for the user and the author. I would use it if it didn't require modloadermp
I would have to agree with svegiiveter on this one. There is indeed no config, installed this on my server today and had it up and working in no time, however after some minor id conflicts and some random crashes I decided to look for a config, did not find one.
I would like to use this for my server after I have ironed out all of the kinks, if you can get me a config I should be able to do further testing with it and forward any bugs I find to you.
I would also like to thank you for being a great asset to the minecraft community, really enjoyed your L4D/L4D2 stuff.
I'm glad you agree. Launching a server soon and this mod would be a nice little addition.
As for the DIY blocks, most dye is fairly easy to get, and paper isn't that hard either, but then again some dyes can be a little more challenging, at least until 1.3.
4 sounds pretty reasonable, I won't be using them much myself as I am no texture artist and there doesn't seem to be any templates that catch my eye (yet :P)
There is not one unique concept/idea or feature in this mod in this mod, it is a complete ripoff of things already available. If you had something to offer that is even slightly different then other things, I wouldn't be posting this, but everything you've done is basically a copy. May as well be a mod pack to which no credit is given.
If your gonna make a mod at least try to be original
0
0
When placed upside down, they have no collision mask.
0
Enjoy
1
Enjoy
0
Something like -
ExArrow=1
FiArrow=1
IceArrow=1
DirtArrow=1
TorchArrow=1
SlimeArrow=1
RopeArrow=1
WarpArrow=1
LaserArrow=1
GrassArrow=1
ConfusionArrow=1
That would be really great!
0
Does this mod still require modloadermp? If so then disregard the error, but I am afraid I ran into a bug while doing some SMP testing on my server, it grinded to a hault. It might be worth mentioning that I am using various mods that alter terrain generation, such as Redpower 2, ExtraBiomesXL, Flora & Soma from InfiCraft, as well as your Battle Towers mod.
Server: Forge 3.3.8.152
Server crash
Server disconnect client
0
0
Decided to get back into some mc, but I have a few roadblocks to clear first.
Using 4.9.1.1 branch of core and tubestuff and rev2.1 of the anchor with forge 3.3.8.152.
Seemed to work fine before I added an array of various mods in the mix, but I would still like to know whats up.
Client
any ideas?
EDIT:
dimensional-anchor_rev2.1_for_1.2.5-client.jar seems to be the cause of the issues, which would also explain why tubestuff and core worked before. I didn't have the anchor installed.
0
Keep up the good work.
0
0
I would like to use this for my server after I have ironed out all of the kinks, if you can get me a config I should be able to do further testing with it and forward any bugs I find to you.
I would also like to thank you for being a great asset to the minecraft community, really enjoyed your L4D/L4D2 stuff.
0
As for the DIY blocks, most dye is fairly easy to get, and paper isn't that hard either, but then again some dyes can be a little more challenging, at least until 1.3.
4 sounds pretty reasonable, I won't be using them much myself as I am no texture artist and there doesn't seem to be any templates that catch my eye (yet :P)
Keep up the good work!
0
I was thinking that you should get:
1 colored glass for 1 glass and 1 dye
2 stained glass for 1 glass 1 iron and 1 dye and
4 glowblocks for 7 gravel 1 torch and 1 block
0
0
If your gonna make a mod at least try to be original