I've never had a nightmare like this, but a few years ago I was spinning around in my computer chair and I accidently hit my computer's tower with my hand. This was a very old computer, and I'm not quite sure why it did this, but when I hit it it made a very very weird sound. I would describe it as a "Muahahahahaaaaaaa" that was autotuned to a car wreck. I was down the stairs in about 3 seconds.
In Portal 2, when you escape with Wheatley, the first thing he says is "Hey buddy! I'm speaking in an accent that is beyond her range of hearing!" The developer commentary describes this as him attempting (and doing a terrible job) of an American accent. I don't know the extent to how accurate it is being American myself, but here's a video of it:
edit: What I meant by accurate is how we would sound to other people.
I saw that video a couple days ago and watched maybe half of it before stopping cause I could see there was too many things wrong with it. I just watched the end of it and it's old, from back when zombies were dropping feathers. Too many things have changed. I think you might be able to get something like that to work if you had a minecart track running around a ring maybe 20 or so blocks away for the edges and taking you thru the collection point to collect the drops. With the distance restrictions, new AI etc, traps now have to be designed a lot more complicated and thus are more resource intensive and specialized.
The canals should still work, I've tested that part before in my singleplayer creative. Where I am completely unsure as to what works now is how far mobs spawn from you, how close they have to be to move, the maximum spawning distance, and where the mobs despawn. I think at least parts of that old design might be salvagable.
There is no one size fits all mob trap because how you would transport the slimes vs other mobs is different. For example, a typical mob trap uses a 2x2 water elevator. But that wouldn't handle a 3x3 slime. More often than not, people will move the slimes to some location, use a lava blade or something to break down the bigger slimes to the tiny ones and then use ladders to move the tiny slimes.. So no.. There is no design that will handle everything.
Incorrect. They'll spawn in darkness just like everything else.. People light up their slime spawning pads to prevent other mobs from spawning on there which has lead to this misconception.
From the wiki "Slimes can spawn in any light level and lighting does not affect their spawn rate. However, lighting up the surrounding area does decrease the chances of non-slime mobs spawning and thus indirectly increases slime spawning rates."
Kiershar's trap () would always get all drops for me. It utilizes a lava blade though, so some drops are lost, but as long as it's renewable. The reason I don't just build this is because a lot of comments imply it doesn't work anymore.
Won't be very efficient, The absolute *BEST* way to get efficiency would be building in the sky over an ocean.
Just dig out some 8x8 pads, and having 2 wide water canals flowing between the pads. Its the best thing you can do. By the way, you are not going to get many diamonds. Just from personal experience..
Eh, efficiency isn't too much of a concern. The reason I came here to ask is because there has been so many changes to spawning, AI, and the distance at which mobs spawn since the last time I made a mbo trap. I don't know where I should put the collection point, how big it should be, or anything really.
In my server we need to build a mob trap for 1.2.3. We don't want multiple floors, and we don't want to build it in the sky. We want to build it at layer 12 so that slimes will spawn and we get the most amount of diamonds we can while digging it out. Any designs that fit this description? The less resource intensive the better.
I forget what version, but in one version if you entered "I hate dieing!" as a seed it would spawn you above a lava lake, you'd fall in, incinerate, repeat.
Are you sure they aren't spawning? If they are, I believe the new mob AI tell monsters to stay away from drops (could be wrong) so if your water isn't on the same level that they spawn at they may be refusing to walk in it. I'm assuming you couldn't see the trap spawning area from wherever you were.
I'd be really scared to make a wish for fear that it would somehow backfire.
Examples:
Infinite money; crushed by all that money.
Fame; most hated person on Earth.
Infinite wishes; perhaps be turned into a genie yourself (grant infinite wishes, but not your own).
Ok, lets start off at a more simplistic approach. AI stands for "Artificial Intelligence" now that we have established that, know that something with AI must actually contain some form of intelligence, not 'mimic' intelligence. That's why its such a mindblowing concept that hasn't been achieved yet.
That's the literal interpretation, not necessarily the actual definition of the phrase. Furthermore, how do you know this mimicing is not intelligence?
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edit: What I meant by accurate is how we would sound to other people.
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Thanks, I'll make something off this.
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The canals should still work, I've tested that part before in my singleplayer creative. Where I am completely unsure as to what works now is how far mobs spawn from you, how close they have to be to move, the maximum spawning distance, and where the mobs despawn. I think at least parts of that old design might be salvagable.
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Kiershar's trap () would always get all drops for me. It utilizes a lava blade though, so some drops are lost, but as long as it's renewable. The reason I don't just build this is because a lot of comments imply it doesn't work anymore.
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We have a skeleton spawner. What we need the mob trap for is slimes.
Edit:
Having other mobs spawn is also necessary though.
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Eh, efficiency isn't too much of a concern. The reason I came here to ask is because there has been so many changes to spawning, AI, and the distance at which mobs spawn since the last time I made a mbo trap. I don't know where I should put the collection point, how big it should be, or anything really.
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I forget what version, but in one version if you entered "I hate dieing!" as a seed it would spawn you above a lava lake, you'd fall in, incinerate, repeat.
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Eat the bucket. Has lots of iron.
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Examples:
Infinite money; crushed by all that money.
Fame; most hated person on Earth.
Infinite wishes; perhaps be turned into a genie yourself (grant infinite wishes, but not your own).
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That's the literal interpretation, not necessarily the actual definition of the phrase. Furthermore, how do you know this mimicing is not intelligence?
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And people can swim up waterfalls.
It wouldn't be the first time minecraft has been a little nonsensical.