Quote fromMaybe try iCraft?
Assuming you're okay with no support and no updates, that is. It also doesn't have the custom ranks like they want.
Quote from TheBadFox »Quote from iKJames »Please change the name of this from 'iCraft' to something else. I have a copyright/trademark over 'iCraft' for Minecraft-related use. I can and will take action. See http://helplarge.com/icraft/ for more proof
Because that's how trademarking works, have you started charging a nickel every time someone says icraft? Oh wait, you can't because that's as retarded as saying you are going to take legal action over a thread name. Before you **** money away trade marking and somehow copywriting a name (which you can't do anyway) maybe you should learn a bit about how the legal end works.
PS Big words from someone who's making TMs about something based on someone else's creation. Keep riding those coat tails to make yourself feel more important.
Quote from Elv3z »Quote from iKJames »I notice this is not a Classic server, I ask you to change your name from "iCraft" otherwise I will take action for infringing on my trademark.
I'd like to see the link to your trademark, or your papers.
Quote from Arasuki »hey man .
i got some ideas for names;
-left for ted 5: rise of the creepers (ted---> ) [its a joke]
-C.o.C (cove of crafters)
-diamond city 5: operation bedrock
-need for reeds 4: downtown minecarts
Quote from tyteen4a03 »
blockBox is a fork of iCraft 2.x series. Started by PixelEater, I am currently the main developer of blockBox.
blockBox's main features over iC2/3:
-No more installation of twisted and zope needed! You can still choose to obtain a nolib version though.
-(FOR DEVS) a loops/timers dict which allows you to centralize server loops/timers and cancel/pause/restart them easily.
-Many bugfixes over iC2.
blockBox's planned features
-SQLite support, then MySQL
Quote from bekvon »Quote from iKJames »It does show as empty and works in the regular minecraft, it might be do to a file limit since I saw the container was on default 20mb in size?
Hmm, the container should grow past 20mb if it runs out of room. I just made 20mb default size to avoid filesystem fragmentation due to the container repeatedly growing in small bits. But anyway, by chance were these levels used in a multiplayer at any point? The data for each player is stored in the same general place in the container as the level.dat, so I'm just wondering if I need to look through and make sure level.dat isn't being overwritten or something by player data. I'm still looking through my code a bit to see if I don't stumble upon something stupid I did or something that may be causing your issue. :smile.gif: