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    posted a message on [1.4.2] Mindcrack Like Vanilla Server, Mature Community, 20 Slots, Whitelisted, 24/7
    About the griefing, can i ask some questions?
    Could you ban the guy?
    How much will be "rollbacked"? 1 day? 1 week? 1 month?
    Posted in: PC Servers
  • 0

    posted a message on [1.4.2] Mindcrack Like Vanilla Server, Mature Community, 20 Slots, Whitelisted, 24/7
    I'm glitched, can someone teleport me somwhere else? I keep falling and going back up and can't even disconnect (have to alt+f4)
    edit: unglitched
    Posted in: PC Servers
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    posted a message on [1.4.2] Mindcrack Like Vanilla Server, Mature Community, 20 Slots, Whitelisted, 24/7
    IGN: humodz
    Age: 17
    Location(Country): Brazil
    Minecraft Experience: I play since the halloween update (alpha), and used to host via hamachi for me and my friends back then
    Playing Style: Builder, and I like to play with redstone

    Why do you want to join the server?
    We all wanted a small community of players.
    I used to play on a small server like this, but it closed. Any other servers i've found after that weren't as nice.

    Can you give me a good joke?
    Two nether creatures were strolling around a fortress. Suddenly, a player wandered too close and got fireballed by one of them. The other one said: "I'm aghast!". The first one: "Well, me too!"

    Tell me something about you. Piano is one of my favorite instruents, and I've been listening to touhou's OST lately
    I've never been banned
    Posted in: PC Servers
  • 4

    posted a message on "Surprise!" - Silverfish chests
    Would it be a nice idea if there were chests with silverfish inside? It could work like this:
    A)When you open the chest, the inventory-screen doesn't show up (chest opening animation still plays), instead one or more silverfish spawn over the chest, right in front of you. After that, you can open the chest again, and it might or might not have stuff inside.
    B)When you open the chest it breaks and releases the mobs, just like silverfish blocks

    Also, the trap-chests could include, apart from silverfish, spiders, bats, and other small mobs that might get added to the game.
    Posted in: Suggestions
  • 0

    posted a message on Rotator Block!(Rotating blocks,rails ,redstone items and over Ton More Uses!)(Has lots of Pictures)*150+ Supporters!*-Control Th
    Maybe rotating entity blocks isn't as problematic as moving them, at least I hope so
    Posted in: Suggestions
  • 0

    posted a message on [casual, vanilla]Pherikcraft - 24/7 casual vanilla server!
    IGN: humodz
    Posted in: PC Servers
  • 0

    posted a message on [1.3.2] Mainframe Vanilla [VANILLA],[BRAND-NEW],[WHITELIST],[NO-LAG],[EVENTS],[MATURE],[ACTIVE STAFF],[PURE SURVIVAL],[TONS OF F
    IGN:humodz

    Age: 17

    Why do you want to join us?: I want to play on a reliable, not too big, vanilla server

    Previous Bans?: none

    Are you experienced in multiplayer?: I used to host a 5-player server for my close friends, when we played more

    When did you begin playing Minecraft?: Some time after the halloween update (alpha)
    Posted in: PC Servers
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    posted a message on New 24/7 Vanilla Survival 1.3 Server - Whitelisted
    IGN: humodz
    age: 17
    it's hard to find small vanilla servers, the one i used to play got closed :(
    Posted in: PC Servers
  • 0

    posted a message on Mage/priest villager - enchantment trading
    Currencly, there's only one way to enchant your equipment. Since trading is supposed to help getting rare stuff, maybe an enchantment-trading "priest" villager is welcome. Instead of requiring levels but being able to choose them someway, this priest would display 3 low-level enchantments, which never change and do not cost experience, only. They also display the effect (instead of random glyphs) after being bought. Upon buying two of them, another three, higher-level enchantments become available, and this goes on up to 5 times (the "level tiers could be 5-10, 11-15, 16-20 and 21-25; i.e levels aren't fixed)

    Since the player can't enchant his stuff indefinitely because he'd have to farm more exp, the priest would also have his own level/exp stats. His max level is the same as his strongest enchantment's, and he gets exp passively (maybe the player could throw exp orbs/bottles at him to speed this up). Because of this, he'd have to "recharge" after casting too much or too strong enchantments.

    A nice way of differentiating him from other villagers, in my opinion, would be a book, that he'd carry around behind his arms. When the player starts a trade with him, the book would come up and open, facing him.
    Posted in: Suggestions
  • 0

    posted a message on Small suggestion
    Useful to decorate castles. Could be used on clan servers, maybe...
    Also, there's a pinned "small suggestions" thread up here
    Posted in: Suggestions
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    posted a message on [16x][1.8] ImprovedDefault - BETTER STONE AND NETHER (v1.7)
    The gui/trading.png texture is wrong, you've put only one slot but there are actually two.
    Posted in: Resource Packs
  • 0

    posted a message on Village Architect
    This villager, which could have a hard hat to differentiate it from others, would build village houses when paid with emeralds and given the necessary materials.
    His "shop menu" would display:
    • Building name
    • Such as: well, church, big house, small house 1, small house 2 etc
    • Required materials
    • But wouldn't use liquids, that the player would need to put there himself (forge and well)
    • Emerald cost
    • Varies according to how much materials it needs
    • Building dimensions
    After being "paid", the architect would follow the player. Then, you'd have to place 4 torches on the ground, representing the X and Z dimensions of the house. The "shop menu" would have a "build here" option if there are correctly placed torches near the architect. By now, the torches can be removed. If they aren't, they would pop out of the ground as he builds over them.

    Building wells
    Since wells are too deep, he would only build the surface level, without digging. The player would have to dig it himself if he wants to.

    Building gravel roads/streets
    The player would have to place 2, parallel lines of 3 blocks of gravel, with torches over all of them. The architect would fill the space between them with gravel. If you want to make a curve or T/X crossings, you could do this:
    Curve
    T Crossing
    X Crossing
    Posted in: Suggestions
  • 0

    posted a message on Improvements to Iron armor
    Iron plates represent the iron covering the leather in the armor and sticks couldn't
    exactly hold up iron blocks. Instead of making iron tools hard to obtain I should probably
    nerf their durability.

    But these "instead of crafting X into Z, craft a lot of Y from X and use a lot of Y to make Z" ideas make the game more complex and boring to do stuff :\
    Sometimes "realism" doesn't make the game more enjoyable...
    Well, that's only my opinion, not an uncontestable truth
    Posted in: Suggestions
  • 4

    posted a message on Improvements to Iron armor
    Following the same logic, iron tools shoudl be about 10 times harder to obtain too...
    Posted in: Suggestions
  • 0

    posted a message on Craftable nether wart and Soul sand.
    I have a better idea: when a world is created, a chest is placed in front of the player, with 100 units of every item and block
    This way, nothing would be hard to obtain!
    Posted in: Suggestions
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