When 1.9 officially comes out and MCP is updated, it won't take nearly as long, right?
I'm assuming they took so long because 1.8 had several graphical changes.
It depends how old you are.
If you're 12 years old with a desktop worth at least $500 doing anything, then you're spoiled.
Off-Topic: My (old) friend is 14 years old and he gets F's, but has a $1300 laptop, $2000 desktop, huge TV in his room, etc...
And he's the worst possible person you can meet. Total douche...
age: 14
your style of building: Realistic buildings
projects you have done: A few cabins, nice and cozy, the way I like it. I haven't done any MAJOR projects, like a huge tower or anything. I have built some towers, and a castle.
how long you've been playing minecraft: Since October 2010
It would be pretty cool if there was a blank painting canvas. That would be much better in SMP, though.
Also, it would be pretty hilarious to be able to paint on animals.
I've been trying to code an entity. Not living entities such as cows and sheep, but stuff like minecarts and boats. Unfortunately, I've never coded a model before. I attempted to make one, but it seems that it doesn't seem to render whenever I place the block. It seems to be the size I want it to be, but for some reason it's just a square. I copied the code directly off a chicken, considering its superclass is just ModelBase rather than ModelQuadraped, but it's still just a square. I'm fairly sure it's the render file that's not working.
Are there any tutorials to create entities that aren't mobs?
PS: I remember a while ago that there was a website made with HTML in which you input the code for the model and it would show. Does anybody know this website?
I need some help. I already made a thread about this, but I still haven't solved the problem and I didn't want to bump too much. I'm trying to make a potion, but onItemRightClick isn't working at all. Here's the code:
mod_Potion.java
package net.minecraft.src;
public class mod_Potion extends BaseMod {
public mod_Potion() {
ModLoader.AddName(potion, "Potion");
ModLoader.AddRecipe(new ItemStack(potion, 64), new Object[] {
"X", Character.valueOf('X'), Block.dirt});
potion.iconIndex = ModLoader.addOverride("/gui/items.png", "/gui/potion.png");
}
@Override
public String Version() {
return "1.7.3";
}
public static final Item potion = new Item(97).setItemName("potion");
}
ItemPotion.java
package net.minecraft.src;
public class ItemPotion extends Item {
public ItemPotion(int i) {
super(i); //<<<< Don't know exactly what to put there.
}
public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer) {
itemstack.stackSize--;
entityplayer.heal(5);
return itemstack;
}
}
I'm pretty sure it might be because the ItemPotion file isn't referring to the mod_Potion file. How would I do that, anyway?
I need some help. I was already making this quick mod for practice before seeing this thread, but I thought I'd ask for help. I'm trying to make a potion, but onItemRightClick isn't working at all. Here's the code:
mod_Potion.java
package net.minecraft.src;
public class mod_Potion extends BaseMod {
public mod_Potion() {
ModLoader.AddName(potion, "Potion");
ModLoader.AddRecipe(new ItemStack(potion, 64), new Object[] {
"X", Character.valueOf('X'), Block.dirt});
potion.iconIndex = ModLoader.addOverride("/gui/items.png", "/gui/potion.png");
}
@Override
public String Version() {
return "1.7.3";
}
public static final Item potion = new Item(97).setItemName("potion");
}
ItemPotion.java
package net.minecraft.src;
public class ItemPotion extends Item {
public ItemPotion(int i) {
super(i); //<<<< Don't know exactly what to put there.
}
public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entityplayer) {
itemstack.stackSize--;
entityplayer.heal(5);
return itemstack;
}
}
Any suggestions? Also, how would I have ItemPotion.java refer to the potion item? I think that might be the problem.
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I'm assuming they took so long because 1.8 had several graphical changes.
0
It depends how old you are.
If you're 12 years old with a desktop worth at least $500 doing anything, then you're spoiled.
Off-Topic: My (old) friend is 14 years old and he gets F's, but has a $1300 laptop, $2000 desktop, huge TV in his room, etc...
And he's the worst possible person you can meet. Total douche...
0
0
your style of building: Realistic buildings
projects you have done: A few cabins, nice and cozy, the way I like it. I haven't done any MAJOR projects, like a huge tower or anything. I have built some towers, and a castle.
how long you've been playing minecraft: Since October 2010
0
Also, it would be pretty hilarious to be able to paint on animals.
0
That would be amazing.
0
Put this:
It's "Character.valueOf" not "Character,valueOf"
But anyway, I'd recommend using Modloader. A lot easier.
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Yes, you do. Minecraft uses code rather than 3D model files. You can look inside the JAR file. No 3D models. Ask any coder.
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Are there any tutorials to create entities that aren't mobs?
PS: I remember a while ago that there was a website made with HTML in which you input the code for the model and it would show. Does anybody know this website?
0
Apparently, it wasn't working because here:
I'm supposed to put:
Well, that was fun...
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I have been. Unfortunately, I wasn't able to find anything that resolves my problem. I'll keep looking, though.
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mod_Potion.java
ItemPotion.java
I'm pretty sure it might be because the ItemPotion file isn't referring to the mod_Potion file. How would I do that, anyway?
0
mod_Potion.java
ItemPotion.java
Any suggestions? Also, how would I have ItemPotion.java refer to the potion item? I think that might be the problem.
0
You had the B has to be capitalized.
Edit: Capitalization matters. You seem to have a lot of those errors.
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