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    posted a message on [1.7.10] RedLogic - replacement for RP2 Wiring/Logic/Lighting
    Imnibis, ....no words just <3 REDWIRE FTW!
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from KnightOwl

    Any chance we can get a small buff on ardite generation? Right now I'm getting a great amount of Cobalt (12 after an hour in the nether) but ardite (5 in the same time period) is a pain to find.

    Losing an ardite tool is soul crushing at this point.. and I have to make my wife some tools still :P hmmm maybe she can just have cobalt...
    You can tweak their spawn in the config files I think.
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    Quote from acid9999

    I have an idea for T2 pickaxe. is the miner drill

    http://pastebin.com/SfL2effA Don't just say you got an idea, read the suggestion guideline.
    You just said ''miner drill''
    But what is it? What does it do? Speed? Special features of the tool?
    you just said mining drill and that is not giving info at all >_>
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers' Construct Suggestions
    Quote from ShadowPredator

    I'm starting to think mDio not actually reading the posts on this thread... hmmmmmmm...

    Never the less, I still am bursting with bad ideas for this mod so lets begin person is crazy/stupid enough to read this;


    The first order of business is the tool binding situation with the Axes, Pickaxes, Mattocks and Shovels. In this mod for those who are unaware, Axes, and shovels do not have the tool binding within their recipes while Pickaxes and Mattocks do. While I do understand mDio's reasoning for this, in reality an Axe or a Shovel haxe no less binding to their shaft (tool rod) than Pickaxes and Mattocks. Either Picks and Mattocks need the tool binding taken out of their recipes or have it added into the recipes of the Axe and Shovel.

    He answers most of his questions on his thread. He does look at it
    Posted in: Mods Discussion
  • 0

    posted a message on Tinkers Construct
    Quote from mDiyo

    -snip-



    Diyo, you're sure having some crazy brainstorming going on aren't ya?
    Anyways, I'm definitely using the scythe and putting Quartz IV and Emerald!
    Posted in: Minecraft Mods
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    posted a message on [1.5.2][SMP][SSP][Forge] ExtraWorldGeneration v1.0.3
    perhaps add Tools from the gems?
    Posted in: Minecraft Mods
  • 4

    posted a message on Equivalent Exchange 3 - 0.1.142
    Quote from mc4eva

    -snip-

    Ok, so what if he has a life?
    Coding is just a hobby that he likes to do, and then you come here saying all this crap about him destroying EE2 when this is NOT EE2, if you want EE2 SO bad then go and ­ing code a whole new mod and stop annoying and insulting people because you can't make 100 diamonds early with the collector and the alchemical chest. He hasn't lost any fans, the EE2 fanboys that are still here and liking the way EE3 is going were the true fans, people like you who criticize that he's lazy should just go back to 1.2.5 and stay there forever.
    I should not have replied, but your comment really made me mad, not just from what you said, but the fact that you want him to PRIORITIZE this over all his IRL stuff. Pah is an awesome modder, and you're going to come back crawling when the mod is near finished.
    Posted in: Minecraft Mods
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Mithion, you can bypass your magic protection with portal guns or gravi-guns. Is there a way to disable them when you're near a mage tower? You may be like ''Just don't use it'' but I got a server and I don't want people bypassing the traps and stuff :I
    Posted in: Minecraft Mods
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    posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018
    Why does the Redstone I book has my minecraft nickname?
    It goes like this : Redstone I -by Yucriox (which is my minecraft name)
    Is this a feature ?
    Posted in: Minecraft Mods
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    posted a message on Closed
    This has been closed
    Posted in: Maps
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    posted a message on Ars Magica v5.52.014 (Updated August 2) (1.5.2)
    Mithion could I use your mod in an adventure map? I will give you credits and all of that. The map is about fighting multiple bosses from many mods.
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Beni, I wanted to ask you if I could use your mod in an adventure map. I will obviously give credit to you.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Quote from Dustin681

    Bug report: Right clicking on a block with a TC tool in hand, when in slot 1 and a block on the hotbar in slot 9, causes said block to be placed.
    That's a feature
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    Sarade
    A blade that has a ''unique'' aspect, and it will deal Extremely high damage, pierce through 50 % of armor, but will have very low Durability, not only that but it will not have 3 modifier slots but 2 or 1. And crits multiply your damage by 2.25-2.50
    ------------------------------------------------------------------ End of Idea
    Now to the bugs! :P
    Most weapons, if not all, can't break blocks. They will ''damage'' them and then right after breaking them they restart the breaking process.
    ------------------------------------------------------------------
    Now a question/request. Can you make the Auto-repair modifier a bit faster? No offense but 1 or 2 maybe even 3 are kind of EXTREMELY slow, even on the sun.
    Maybe buff it to a 20-30% faster rate? or whatever you see is balanced, but not useless?
    Posted in: Minecraft Mods
  • 0

    posted a message on Tinkers Construct
    I noticed other mods nuggets aren't compatible with the villager...you NEED to use your nuggets, which is quite hard when I like to use TE's ore generation :P
    Posted in: Minecraft Mods
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