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    posted a message on Lock this thread (hMod thread)
    Build 128
      [*:3bf1pew6]Updated to 0.2.5_02
      [*:3bf1pew6]PropertiesFile class re-wrote.
      [*:3bf1pew6]Added event queue
      [*:3bf1pew6]Items.txt updated
      [*:3bf1pew6]Block physics hooks
      [*:3bf1pew6]Fixed disconnect color
    Posted in: Server Support and Administration
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    posted a message on Lock this thread (hMod thread)
    Build 127
      [*:20quq2i8]Updated to 0.2.5_01
      [*:20quq2i8]Fixed class collision with Runecraft (hopefully, at least, I haven't checked)
      [*:20quq2i8]Redstone hooks
      [*:20quq2i8]Health hooks
      [*:20quq2i8]Fixes a notch inventory bug
      [*:20quq2i8]enableHealth changed to enable-health in server.properties. People that have used previous releases will need to change it!
    edit:
    If you just downloaded, you'll need to redownload it in a minute!
    Posted in: Server Support and Administration
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    posted a message on Llamacraft - Finally compatible with 1.2_01
    Quote from SuperLlama »
    Quote from Nijikokun »
    I can assure you hey0 didn't steal your openly free to view files, how about you actually look at the github commits and see that hey0 isn't the only one coding on it?

    By stole, I meant trespassed on. Like someone above said, it's common courtesy not to go hording class rights...

    but yeah, put z and ar in the mod jar and it should be fine.

    EDIT: Personally I think it's github that CAUSED this. If a single person had been coding it, there would actually be some thought before major breakalltheclasses actions are performed. I wish hey0 was still in charge of his own mod, because he actually conserved class use most of the time... It almost feels like all the people over there are trying to force me to hmodpluginify all my mods... I don't mean to rant, but the whole "make it easy to mod" thing is good in a way, but it's also detrimental. When ANYONE can go mod something, it means it will be broken much more quickly.

    I agree. I sort of lost control of my mod. I've never wanted to "trespass" on classes your mod uses. Someone sent me a patch to fix runecraft right before I lost my internet, so I haven't had any time to apply it to the git. Next build will have that changed, though. But for llamacraft, not much I can do.
    Posted in: Server Support and Administration
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    posted a message on Lock this thread (hMod thread)
    b126 released.
    Posted in: Server Support and Administration
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    posted a message on Lock this thread (hMod thread)
    Quote from Paul22 »
    Quote from hey0 »
    Quote from Israeli »
    does Hey0 have internet back yet? and can we expect a matching update with notch's one tomorrow?

    You can probably expect an hMod update, just not done by me.



    Why? What's wrong Hey0?

    updated my sig
    Posted in: Server Support and Administration
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    posted a message on hey0 alternative? is there one?
    I've done profiling before, my mod hardly uses any resources. I don't think there's a memory leak, but who knows.
    Quote from deoxxa »
    You may want to look into mineserver once it's stable. The problem with hey0's mod is that it's just that: a mod. It's still relying on the default java server, which has shown itself to be painfully inefficient. Mineserver is a complete reimplementation of the SMP server in c++ and is quite a bit faster, but is still a ways off being ready for production.

    Indeed! There's only so much I can do with a mod.
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Lock this thread (hMod thread)
    Quote from Israeli »
    does Hey0 have internet back yet? and can we expect a matching update with notch's one tomorrow?

    You can probably expect an hMod update, just not done by me.
    Posted in: Server Support and Administration
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    posted a message on Lock this thread (hMod thread)
    Well, this sucks. As (some) of you might know I owe my ISP a significant sum of money. They finally disconnected our internet yesterday. Updates will be pretty slow now.
    Posted in: Server Support and Administration
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    posted a message on Server browser (updated!)
    I'd like to update, but given notch's position on client mods I'm not going to.
    Posted in: Alpha - Survival Multiplayer Discussion
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    posted a message on Lock this thread (hMod thread)
    Quote from Nahaz »
    hey0, could you add dates to your changelist? It'd be nice to see if you have an updated version or not if you don't remember the build :smile.gif:

    Except for the fact my server says the current server build on startup and typing version in the server console or /version in-game will give you the server build as well...
    Quote from vigge_sWe »
    Quote from hey0 »

    Forcing the client to connect to another IP is impossible right now.


    There is a plugin on your site that does that, but it requires a modified client. http://forum.hey0.net/showthread.php?tid=847.

    It's an awesome idea, but notch will implement it sooner or later anyway

    I already knew it was possible in the sense that you could edit the client so it works, but then it'll only work for that client.
    Posted in: Server Support and Administration
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    posted a message on Lock this thread (hMod thread)
    Quote from Stushla »
    Can't destroy blocks in spawn but can place. I'm set myself as a admin with level 2 restriction.
    Any1 else?

    This is a bug and it'll be fixed in next build
    Quote from Vicious88 »
    Preske:
    Try running Minecraft in Single Player, and if you get the same error message, update your video drivers and Java. Your message usually means it's a client side error.

    Hey0:
    First off, great work on the server and keeping up with demand. That said, I have an idea that I figured I'd bounce off of you... Would it be possible to configure the next hmod build feature or "portalto: [serverIP&port]" field in the server.properties file, and make it to where when a player passes through a hell portal, they're logged out of their current server and sent over to the one specified in the server.properties?

    Because if that could happen, server hosts could host two different servers on different ports (one normal, one nether) and stepping into a portal would simply be like doing a quick server change.

    If that would work the only issue would be carrying over inventory from one server to the other, and I think that could be solved by the addition of a "portalinvcheck: [filepatht o invcheck.txt]" field to the server.properties file.

    The end goal for the server would be to recognize that a player has stepped into a portal, and quickly log all of their inventory items (and ammounts) in a text file ("invcheck.txt"). Then, transfer the player to the other server, specified in the portalto field, in the server.properties file. When the player connects to the other server, hmod would check that same "invcheck.txt" file, and see if there is an inventory list for that player stored. If there is, it would remove all items currently in the players inventory, and add those specified in the invcheck.txt file. The server would then remove that player's inventory list from the invcheck.txt file.

    Forcing the client to connect to another IP is impossible right now.
    Quote from SuperLlama »
    It's because Hey0's mod edits jq suddenly... I picked jq specifically because hey0 DIDN'T edit it. You can get the exact same hooks by editing je.class instead... please port there and let me have the rights to jq back, unless there's a serious reason why you can't just use je.

    Alternatively I can make a patch that includes the code from both mods.

    There isn't really a place in je where I can do the same hook (Though I didn't make this hook, maybe there's somewhere that I just can't see). onBlockDestroy is the closest I can get to it. I'll see what I can do though.
    Posted in: Server Support and Administration
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    posted a message on Lock this thread (hMod thread)
    b125 is brought to you in part by Grum and Meaglin. afaik it works.
    Posted in: Server Support and Administration
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    posted a message on Lock this thread (hMod thread)
    http://hey0.net/Minecraft_mod.zip
    Pre-release.
    Essentially the "unofficial update" merged with plugins-not-loading-on-startup-fix.
    Posted in: Server Support and Administration
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    posted a message on Lock this thread (hMod thread)
    Quote from dfcowell »
    Yes, hMod works with the new version, I have it running right now. Just download the .jar and place in in the bin folder.

    It may be working but there might be some bugs (this has happened before with server updates that apparently "worked")
    Posted in: Server Support and Administration
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    posted a message on Lock this thread (hMod thread)
    Quote from TheInvisibleWall »
    So... You actually came up with a MOD little brother! :smile.gif: I will download it and then you shall teach me how to use it, as I have no experience with crap like this! :smile.gif:

    I think you should have a command to span zombies, pigs, cows, etc. Unless there already is one. I really have no idea. :smile.gif: I want to make zombie land... :biggrin.gif:

    Oh dear...
    Yes you can spawn monsters. I'll tell you how later...
    Posted in: Server Support and Administration
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