Quote from Submachiner»
Right. Especially Skeletons being able to shoot around corners and through walls. Still a problem since Alpha.
Quote from FirEmerald»
And yet mobs can still attack you at whatever speeds they fancy. That's what really needs to be fixed.
and also thing like going face to face with a vindicator, both of you having unenchanted iron axes, he kills you in 2 shots but you need 4 to 5 to kill him
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hey everyone
i haven't really explored too much of the nether yet, so i am not worried about the new biomes.
I am wondering, however, if the piglins will spawn everywhere instead of just new chunks.
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I was wondering if anyone knows or thinks there will be any problems with existing nether portals now that y coordinate is being saved as part of the biome info and also in 1.6 the nether is going to get major biome updates.
I am still running 1.14.4 and as when calculating an overworld to nether portal or vice versa, as long as x and z were on target y coordinate didnt seem to matter.
Will it mater now? and also has anyone heard or read if the nether updat will be like the others in the sense that existing chunks will be unaffected?
thanks
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Hello everyone
Minecraft Java Version 1.14.4 - Single Player - Vanilla - Survival
I can't remember at what point this started (probably updating from 1.14 to 1.14.4) but there has been a noticable lagginess in the game. I haven't had any issues moving around as the player, but everything else has a noticable stutter, this is most noticable when looking at the mobs walking and the minecarts moving on the tracks. There is no smoothness in the movement. This has an negative effect on gameplay as well as all the farms and other redstone devices.
After making a backup, i tried to optimize the world, but this had no effect. Further research led me to believe that there was some level of corruption in the world, so since this was a backup, i used the method to fix the corruption as shown here,
https://minecraft.gamepedia.com/Tutorials/Recover_corrupted_saved_world_data
The fix worked perfectly, except that now when i try to craft, the crafting table comes up empty. if i want to craft anything i have to do it from memory because it does not add the recipe until after i craft the item. is there a way to fix this?
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The only things i've ever tossed into lava were a few duplicate maps that i made by accident. otherwise i save everything for current or potential future use.
regarding your afk fishing stuff:
if you make a grindstone, you can unenchant all the items that you consider junk, like the bows and fishing rods and stuff and collect the experience from them. you can use them as furnace fuel afterwards, or combine them with the grindstone for free to make complete bows and rods et.c with increased durability.
trade the rotten flesh with the village cleric for emeralds
combine the leather boots in the grindstone for free and make complete ones to enchant
lots of ways to do things...
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hmmm i hadn't considered the buckets not being stackable.
maybe placeble by a dispenser or something or change the ratio in the crafting table.
i gotta think on this some more lol thanks for the reply
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i didn't start this to debate about spawning and farms
the point was and is that leather would be useful to buy from a villager and saddles would be useful to sell, not the other way around.
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my worst creeper experience happened shortly after playing this current vanilla survival world. it was about 2 weeks after i had started playing, right after the 1.14 update. i had watched my nephews play it for years since it first came out but i was a total noob at playing. i made my little shack, i had a stone axe, and decided to do some wandeing. i happened to find a snow village in a moutain area and started grabbing some awesome loot from the chests. i spent a couple of minecraft weeks in that village mining and collecting things in the area and trading with the villagers. not only did i have loot and ores and food, but lots of emeralds.
then, i decided to break one of the beds and take it with me so if i needed to sleep the night away i could. well not knowng about spawn points, i pass a dark cave right next to the village and mr creeper slides out and BOOM, right back to my home base wondering what just happened.
so somewhere in my world lies a bunch of really cool stuff waiting for the chunk to load. LOL
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he sells: Leather Armor (all types) - Saddles
and he buys: Leather - Flint - Rabbiot Hide - Scute
before i even hear about afk fish farms i already had a chest full of saddles and more leather armor than i would ever use. plus the armorer sells iron armor so why would i buy leather armor?
since the animals don't continue to spawn on a biome once you've killed them, there are only so many cows and horses to get leather from.
would make more sense to me to have the Leather Worker sell Leather Armor (all types) - Leather
and buy: Saddles - Flint - Rabbiot Hide - Scute
what say all of you?
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i would like to see the interfaces stay like they are but have the randomness taken out. just give a menu with choices like everything else in the game. for me this is a game of using whatever resources the game has to offer.
right now i enchant books until i get what i want. then i unenchant the books i don't want using the grindstone and get the xp back. it's a little time consuming but at least i'm not overflowing with useless books.
i do save some of the books for later use though.
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I thought the addition of colored cement was a good thing but dropping it into water and mining it with a pickaxe one block at t time it way too tedious if you want to use a lot of it. maybe once the powder is crafted you can craft the cement from powder blocks plus buckets of water or something like that. or at least make the cement block movable by a piston so the hardening process can be automated.
thanks
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they used to be a little more functional but spawned way too often. i couldn't go 2 minecraft days without a pack of them walking across my frield of view no matter where i went. now i hardly see them but when they spawn, and see me, they freeze and don't move anywhere. if more spawn a few days later they do the same. nex thing you know you have 20 or so pillagers with 3 or 4 captains. you shoot 1 arrow at them and they alll attack until they kill you. they you respawn top find they all despawned.
their mechanics are as messed up as the villagers now
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i read somewhere, probably here lol, that mojang has started to, and will continue to add java edition features to bedrock edition and bedrock edition features to java edition until they are essetially one version. they have already implementes some bedrock stuff in 1.15.
i wish i could remember where i read it so i could link it.
here is the link for the bedrock additions if anyone cares lol - 19w36a is the third snapshot for Java Edition 1.15, released on September 4, 2019,[1][/sup] which adds many features originally from Bedrock Edition.
https://minecraft.gamepedia.com/Java_Edition_19w36a
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i agree about the vertical slabs. i could think of many uses for them as i'm sure most others could.
i am not a coder, so i wonder how difficult it would be to make the slabs work as a half block and not a full one, as far as placing other objects or blocks on top of them.
ot in the case of vertical slabs, next to them.
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@BigAlM - thanks for replying.
i have a habit of copying and pasting with an extra space or 2 if i do it too fast lol but after looking more closely a few minutes ago, i realized that i put the seed number in the wrong box, so it wasn't getting the seed at all.
take your time people lol, don't rush around
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**UPDATE **
for some reason, the different versions now spawn my world when they were just spawning random worlds before. not sure why but i am not complaining. depending on what version I create the world in, depends on what configuration the village will be in, and what style. it seems i actually created this world in 1.14 and not 1.13 as i had though before. i think this was only a problem for me because the village was within sight of my world spawn. Thanks for the help.