Quote from Submachiner»
Right. Especially Skeletons being able to shoot around corners and through walls. Still a problem since Alpha.
Quote from FirEmerald»
And yet mobs can still attack you at whatever speeds they fancy. That's what really needs to be fixed.
and also thing like going face to face with a vindicator, both of you having unenchanted iron axes, he kills you in 2 shots but you need 4 to 5 to kill him
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playing on multiplayer server java vanilla version 1.18.1 hard mode.
in previous versions i would find just about everything i needed by strip mining a full chunk down to bedrock. now one full chunk yeilded about 3 stacks of coal, 2.5 stacks of iron, 1.5 stacks of redstone and less than half a stack of lapis. did not see one diamond until i hit layer -10
after that i got about 50 diamonds which probably would have been much more if i had a fortune pick.
just running arouns a huge cavern and lighting it up yeilded 8 stacks of iron and 4 stacks of coal just from what was on the floor and walls
also noticed that veins of regular stones like granite, diorite, and andesite are much larges and spread out than eralier versions and way more stone in between everything
also im not sure if this was just by chance but the 3 worlds i generated randomly all had mineshafts in the deepslate area and none above it. and the mineshafts were significantly smaller than in previous versions and always over massive lava oceans
so yeah lots of changes
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im playing a multiplayer server java version 1.18.1 vanilla on hard mode and as soon as the sun is down the hostile mobs spawn in crazy numbers. way more than just groups of 3 or 4 here and there. i haven't tried it on normal mode though. i know that in my regular single player world which is vanilla java normal, from 1.14 to 1.17 hostile mob spawning has changed radically a few times. I havent updated to 1.18.1 on that world yet.
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Im sure that many are aware of this by now but i wasnt until a week ago when i tried out a few different seeds that i had used in the past and got completely different world generations. unlike the thread i made last year where i realized i was putting an extra space in after copying the seed by mistake, this new generation makes old seeds useless unless you generate the world first and then update.
I tried this with the world i have been working on since 1.14 came out and started it from scratch in single player vanilla in 1.14, 1.15, 1.16, and 1.17
everytime, the spawn is the same with a plains village spawning about 16 chunks away. everything around and underground is the same as well with very minor changes, such as the village layout may be different. all the other features were just added to the seed but didn't replace any of the mineshafts or spawners, or ocean monuments, other biomes, etc
with 1.18 the village is about 20 chunks away but that might just be coincidence because it is a costal village now on a tiny little plains thing but the spawn area is now a snow biome with a frozen ocean and icebergs and polar bears. none of the underground features, such as a huge mineshaft spanning a 12 square chunk area, is there. the whole world might as well be a new seed.
just something to keep in mind if you are gonna play a seed that you get from this forum or elsewhere online. you need to start it from its original version and update. whereas you may not have always had to do that in the past.
happy new year everybody
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sorry the title should read
Pillagers Not Despawning And Stacking Up. 1.18
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I lost the link and i cant find it on the net anymore. it was a command that you type in to make stone and dirt clear before you generate the world. not particularly usefull because you culdnt mine or play really but it was cool to look at LOL.
Thanks
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I noticed this as far back as 1.15 but it did not always happen. not sure if it is just where my base is positioned or the world seed but when a pillager patrol spawns they roam around and move away about 20 blcoks or so and then hang around. the captain despawns but the rest dont. then the next patrol spawns and does the same thing and it goes on until i engage them. if i leave them alone they just pile up lol. i usually let them get to about 20 or 30 and then i go all suicide misson on them lol. if they kill me though, they all despawn at once. anybody else having this issue?
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lol mincraft can generate some pretty weird stuff. i found a loney igloo house with a bed and furnace about 200 blocks away from a nearby snow village
Update: and after digging in the floor i found out why lol
see igloo basement in minecraft wili
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thanks for the great answer
i would have to agree that, as they always spawn in the same spot, i think these particular spawners are seed dependant.
after making the world a few more times and paying closer attention i noticed that it's the same 4 that spawn every time. the 2 that are missing are always the same 2.
in the original spawn they were both second spawers of a double spawn so maybe that has something to do with it?
I have no idea the rate at which double spawners will spawn as opposed to just a single spawner and extra cobwebs where the second spawner should be.
as i said in a few of the threads i made, none of this is very critical to me, i just find it an interesting way to explore some of the mechanics of the game without getting too deep into the equations and higher math that goes over my head lol.
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Hey everyone, not sure if I should put this message here or in the cave spider spawner thread i made because it applies to both.
my world seed contained a 6 spider spawners in one place, as shown in the uploaded image.
I made a huge string farm and it worked awesome. There was even a 7th spawner that was about 20 blocks away. I was going to set up a rail car with me in it to loop and see if i could afk and keep all the spawners active since it was only a 4 block difference but a power surge broke my surge protector / ups and borked my computer and major hard drive corruption.
meh, not the first time i've lost a world in a game. but once i sorted the above issues lol with putting in the seed properly with the correct version i am able to re-create my world as many times as i want except that no matter what i do i can only ever get 4 spider spawners to spawn in that area, never more than that.
all the other spawners in the world that i found up to the crash are always in the same places with the same mobs and the rest of the world seems to generate properly.
of course i haven't done a block by block comparison. lol did i just get real lucky the first time?
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Hey everyone.
Boy did i learn a lot in a year LOL.
I started a new world in 1.14 an learned that weird stuff does indeed happen with even the slightest of chages to using the seed to make another world.
For example:
1 - if you use the seed you have to also keep all the settings exactly the same including the world name otherwise it will generate differently. you can change the name and other things after the initial save.
2 - if you update the version to a much higher version, like from 1.14 to 1.16, things will change even in the chunks that are already loaded. a villager was talking to a nitwit before the update and after it was relaoded the nitwit was gone but the villager was still in place as if still talking for a second or 2 before walking away, among other things.
3 - as always you have to make the copy world in the same version as the original was made. You cant use the seed that was made in 1.14 and make it in 1.15 or 1.16 the world will generate differently.
does anyone know of any program that can compare two worlds to see the differences of the same seed used in two different versions. im curious about things like that. i know of programs that can compare the code but what fun is that LOL
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I read something about ghosts blocks here and there but I hadn't heard anything about ghost mobs. This little ankle biter is frozen in place in full daylight and my arrows go right through him.
I also walked right through him without taking damage. I thought I would share the funny lol.
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I laughed so hard at this
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I didn't think it was possible to have this many spawners generate in one small area. This is gonna be one heck of a string farm lol.
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i always make a manual copy and rename it to use for snapshot updates so it doesn't affect my actual world. If i didn't, my home base would now be missing over 150 villagers.
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I don't remember that being mentioned anywhere.
They can't push the button for the iron doors though.
They also don't track the same as the zombie pigmen. They will sometimes lose interest if you go inside an enclosure and they are much harder to lure into a pit of death because of that.