Old thread:
1. Information
2. Requirements
3. Installation
4. Details
5. Media
6. Downloads and Changelog
7. Additions
mod works only with the Minecraft version mentioned in the title and
with the mods mentioned in the requirements! Don't attempt to use an
other version! If you use an older version of Minecraft, then use an
older version of this mod, but then you won't get support!
can easily be upgraded by right-clicking the Turret with the upgrade
item, like you would heal the turret or give it ammo. To see a list of
upgrades and also the requirements, consider the Turret Info Book.
Please note that if an upgrade has an upgrade-requirement (for example
the "Infinity"-upgrade needs the "Economy"-upgrade first), you need to
upgrade the turret with the required upgrade first or else it won't
work!
You can also use the Laptop for upgrading!
Changelog:
v3.0.0 - MC 1.5.1: Download
Changelog:
Older Versions:
Note to Texturepack Makers:
I would love to see, if you could make alternate textures for this mod!
If you're planning to do, let me know! If you already made alternate
textures, let me know! I'll feature your TP in this post then! Info: All
textures in this mod can be found in
>>/mods/TurretMod3/textures<
2. Requirements
3. Installation
4. Details
5. Media
6. Downloads and Changelog
7. Additions
This
mod works only with the Minecraft version mentioned in the title and
with the mods mentioned in the requirements! Don't attempt to use an
other version! If you use an older version of Minecraft, then use an
older version of this mod, but then you won't get support!
- Minecraft Forge version 7.8.0.684 or higher: Downloads
- My Manager Pack version 1.4.2: Download | Thread
- OPTIONAL! kingbdogz' Main Menu API 1.1 or higher: Thread
Install instructions can be found here: http://www.minecraft...pic,1976.0.html
This
mod adds a bunch of turrets and turret-related content to the game.
These turret will protect you from enemies Look here about all the
details the mod adds:
mod adds a bunch of turrets and turret-related content to the game.
These turret will protect you from enemies Look here about all the
details the mod adds:
Ah
yeah, I forgot to mention how to use the 2nd to 4th tab correctly:
Place turret items into the slots below the USB symbol, do your changes
in the tab and click the last tab to program the items. You can place
those items now and the turrets spawning will apply the changes you've
made!
yeah, I forgot to mention how to use the 2nd to 4th tab correctly:
Place turret items into the slots below the USB symbol, do your changes
in the tab and click the last tab to program the items. You can place
those items now and the turrets spawning will apply the changes you've
made!
How to upgrade turrets
Turretscan easily be upgraded by right-clicking the Turret with the upgrade
item, like you would heal the turret or give it ammo. To see a list of
upgrades and also the requirements, consider the Turret Info Book.
Please note that if an upgrade has an upgrade-requirement (for example
the "Infinity"-upgrade needs the "Economy"-upgrade first), you need to
upgrade the turret with the required upgrade first or else it won't
work!
You can also use the Laptop for upgrading!
Craftings
-= Images =-
More images here: http://imgur.com/a/MKqOV
-= Videos =-
Video made by XerainGaming
Video made by JKapGaming
older videos (for v2 and ealier)
Video made by GameChap and Bertie:
Another Video made by GameChap and Bertie:
A third Video by GameChap and Bertie:
Video made by iPodmail:
Another Video made by GameChap and Bertie:
A third Video by GameChap and Bertie:
Video made by iPodmail:
v3.0.1 - MC 1.5.1 / 1.5.2: Download
Changelog:
- fixed crash bug with the Dismantle Storage on servers
- fixed crash bug with Turret Names on servers
- FLAK rockets are visible again
- update notification file added
Changelog:
- updated to Minecraft 1.5.1
- Usage of the new "runtime-deobf" Forge feature, means that the mod will work after an MC update most likely
- Added Manager Pack check which gives you an info box rather than a crash if the Manager Pack isn't installed or outdated.
- new models for existing turrets
- new turrets:
- (T2) Minigun Turret
- (T3) Flamethrower Turret
- (T5) Railgun Turret
- (T5) Artillery Turret
- (TS) Collector Turret
- (TS) Forcefield Turret
- redesigned GUIs
- new block: Turret Laptop
- multiplayer compatibility
- redesigned upgrade system
- redesigned ammo/health items system
- multiple items for ammunition and health allowed, they can have multiple values for ammo and healing amount
- added optional Main Menu, usable with kingbdogz' Main Menu API
- added Mobile Base
- redesigned targeting settings
- pick-block-key (standard: middle mouse button) can be used on turrets to get / switch to the turret item
- new sounds
- little storage entity, which is leaved when the turret is dismantled,
- fixed bugs:
- glowing texture map won't do z-fighting (texture flickering) with base texture
- turrets don't randomly look in a direction when they have no target, instead its head will rotate continously
- turrets will only accept a healing item if the health plus the amount of
- mobile base cannot be pushed through holes which are 1 block high, if it is ridden by a turret
- Turrets with infinite ammo upgrade and at least one piece of ammo won't grab any more ammo from chests
- different ammo types working properly now
- Turrets will give all items back when dismantled
- ammo will be represented by the item which has the lowest ammo value (in
- upgrade items will be dropped as they were, (i.e. a named Bow with fire aspect
- other players have only full access to their own turrets (dismantling and
- other players see only the information tab on the TCU when right-clicked on a turret which aren't their own
- other players cannot see the amount of stored XP on turrets which aren't their own
- Only players which ride a turret can shoot at players
- glowing texture map won't do z-fighting (texture flickering) with base texture
- Turrets will fall down now (even w/o Mobile Base) to prevent "floating turrets"
- Head rotation when idle is now smooth instead of lagging
- mobile base doesn't dismount the turret anymore on world load
- Turrets with infinite ammo upgrade and at least one piece of ammo will render their ammo as full
- Bounding Box width of turret reduced
- targets (mostly mobs) are attracted towards the turret when being attacked
containing all items and removes itself after it's empty. No items are
placeable in there!
healing, which the item will give, is less than or equal to the maximal
health, same for ammo items
case of the Crossbow Turret: Arrows instead of Arrow Packs)
and infinity will keep both enchantments and the name)
stuff), except the player is OP, then he has full access to all turrets
(turrets placed above snow / tall grass or under ceilings)
v2 and earlier:
- Downloads -
MC 1.2.5 - v. 2.0_02: Download
MC 1.2.3 - v. 2: Download
MC 1.1.0 - v. 1.3_03: Download
MC 1.0.0 - v. 1.3_02: Download
MC 1.8.1 - v. 1.3_01: Download
MC 1.8.1 - v. 1.3: Download
MC 1.8.1 - v. 1.2_01: Download
MC 1.8.1 - v. 1.2_01: Download
MC 1.8.1 - v. 1.2: Download
MC 1.8.1 - v. 1.1_03: Download
MC 1.7.3 - v. 1.1_02: Download
MC 1.7.3 - v. 1.1_01: Download
MC 1.7.3 - v. 1.1: Download
MC 1.7.3 - v. 1.0: Download
- Changelogs -
v.2.0_02
MC 1.2.5 - v. 2.0_02: Download
MC 1.2.3 - v. 2: Download
MC 1.1.0 - v. 1.3_03: Download
MC 1.0.0 - v. 1.3_02: Download
MC 1.8.1 - v. 1.3_01: Download
MC 1.8.1 - v. 1.3: Download
MC 1.8.1 - v. 1.2_01: Download
MC 1.8.1 - v. 1.2_01: Download
MC 1.8.1 - v. 1.2: Download
MC 1.8.1 - v. 1.1_03: Download
MC 1.7.3 - v. 1.1_02: Download
MC 1.7.3 - v. 1.1_01: Download
MC 1.7.3 - v. 1.1: Download
MC 1.7.3 - v. 1.0: Download
- Changelogs -
v.2.0_02
- updated to MC 1.2.5
- fixed bug, in which sniper turrets don't deal any damage, if the target setting is only set for these type of turrets
- Completely remade GUI for more overview
- Updated for MC 1.2.3
- New turret: Shotgun Turret (T1)
- More code improvements
- New vanilla crafting recipe: gunpowder
- Increased range of the Laser Turret
- Laser Turret ablazes targets
- Improved graphics for the turret icons: the've now more texture
- Completely new AI
- Sniper Turrets don't target enemies anymore, which are already been targeted by other sniper turrets in range
- Slow Turret uses now the potion effect "Slowness" to slow down targets
- Targets which have already the "Slowness" effect, won't be targeted by Slow Turrets
- Defense Bots (wild ones) won't attack Creepers anymore, but tamed ones will (to prevent unexpected explosion craters at night)
- New upgrade system: easier to implement upgrades
- New upgrades for each turret
- Remade control abillity: no need to control the turret with WASD anymore,
- Changed item ID's due to the new block ID space
- New sound for dismantling / destroying of turrets
- Turrets can now "talk" with the player by sending him messages like that they've only 15% ammo left
- adding compatibility for ZombieAwareness mod
- a whole new coding; makes things easier to implement and bugfixing faster
- Bugfixes:
- turrets (especially the Sniper Turrets) won't target enemies anymore, which cannot be seen by them
- fixed lighting on turrets (more brighter enlighted parts)
- fixed lighting at night for the hovering turret bars
- fixed glitch with the ammo items and the FLAK Turret
- fixed lighting glitch on turret paintings
- all types of rockets will be shown in the creative menu
instead you can control them with your mouse and the key 'F'
(configurable key)
- updated for MC 1.1.0
- updated to Minecraft 1.0.0
- fixed the crafting recipe for the guided rockets (they are now shapeless!)
- improved rendering code; easier for me to add new turrets; better performance included, too
- turret book has the same effect as enchanted items now and doesn't change its
- Flak turret attacks now the Enderdragon; rockets make 2.5 hearts damage to the Enderdragon,
color anymore (except in the achievement page, because the effect screws
up the achievement GUI)
otherwise the Enderdragon will be killed too fast.
- fixed a color bug in the turret book item
- SAPI now optional
- new config value: UseAchievementPage
- fixed the crafting recipes for the FLAK and Sniper turret
- ported to Minecraft Forge. You'll need now pre-install additional to ModLoader and AudioMod also Minecraft Forge and ShockAhPI
- added an achievement page
- added 2 new T4 turrets:
- Sniper Turret
- FLAK turret
- new block for MC 1.8.1 version: Nether Brick. Needed to craft the FLAK
- new item: High Tech Module. Needed to craft both T4 turrets
- new item: Turret Item Book. Contains all infos about nearly all items from this mod
- new item(s): FLAK rockets. Ballistic ones with different range and guided
- changed crafting recipe for the T2 bullets: 2 flint and one gunpowder (shapeless)
- some code improvements
- graphical improvements (some new icons, some new texture for the turrets)
turret. They are crafted with 4 Netherrack blocks in a square shape
(like glowstonedust -> glowstone). This block has the same ID as the
version in MC 1.0!
ones (guided are the same as ballistic, but they will follow its
targets)
- Added a configuration variable, where you can enable/disable the spawning of
- Defense bots can convert your paintings into turret paintings. Currently resolutions of the turret painting are:
- 4* 4x4 Blocks
- 1* 3x2 Blocks
- 1* 2x2 Blocks
- Last feature-adding update until 1.9! This isn't valid for bugfix-updates!
wild defense bots (you don't have to worry about to loose your config
while updating the mod)
- bug fixed, that the game crashes sometimes, if you kill a wild defense bot
- bug fixed, that the Turret T3 shoots at tamed defense bots while the target
- bug fixed, that the defense bots don't attack targets sometimes
setting "all other" is enabled and won't stop to attack it if this
setting are disabled
- turrets can be pushed by pistons (upside-down)
- turrets fall down if the block under it are removed
- turrets are now stackable up to 4
- new GUI for the TCU
- don't lag anymore after a certain time while the GUI is open
- specific settings in the TCU for each type of turret (incl
- tamed defense bots)
- for defense bots, the button "set / unset Player" are replaced with "set /
- Slow turret slows down 33% more
- defense bot added
- neutral (attacks you if you attack them)
- craftable
- heal them with cactus green
- give them ammo with cacti
- one cactus give them 10 ammo
- they shoot needles
- they deal 2 hearts damage
- Condition:
- tamed defense bots have a certain condition up to 100%
- If they sleep, the condition doesn't go down.
- If they aren't sleeping and
- have a target: the condition goes down 1% per minute.
- haven't a target: the condition goes down 1% each 3 minutes.
- with cactus green, you increase their condition by 10%
- the condition are displayed by a green bar
- spawn in deserts (not in caves or buildings) in groups up to 8 defense bots or in all other biomes with less spawning rate
- they can pick up needed items by themselves
- drop 0-2 bot items
- new GUI for the turret book
- correct block lighting
- don't lag anymore after a certain time while the GUI is open
- tooltips in the crafting recipe like in the inventory
- table of contents
- better overview and more content
- T3 turret takes now only redstone as ammunition and shoots once per ammunition
- bugfixes:
- turrets don't shoot at targets they're expected for the option "all other"
- after set and unset a target for the slow turret, it now idles again and not standing still while it hasn't a target
- bugs:
- Turret T3 shoots at tamed defense bots while the target setting "all other" is
- The game crashes sometimes, if you kill wild defense bots
unset Defense Bots" and if it's activated, the tamed defense bots
attacks each other.
(living entities they aren't extended as "EntityMob", "EntityAnimal" or
"EntityPlayer")
enabled and won't stop to attack it if this setting are disabled
- updated for 1.8
- bug fixed, that Minecraft crashes while you using a JRE version less than 7 with java.lang.UnsupportedClassVersionError: ______ : Unsupported major.minor version 51.0
- bug fixed, that Minecraft crashes while you riding a turret and switch to an empty slot
- bug fixed, that the turrets don't look sometimes at the targets and shoots everywhere
- bug fixed, that the range won't be calculated exactly
- bug fixed, that the T3 turret let Minecraft crash sometimes, if it's placed in water
- many code optimization (i.e. one abstract Entity class for all turrets, turret types has sub-classes of this class)
- new bars for the turrets. One health bar (red) and one ammo bar (blue).
- new options for the turret control unit.
- One option for the (de)activation of the turret bars
- One option for the target settings -> "set all other living" -> The
- added a secret to the turret book (NOT in the GUI!)
- Slow Turret now affects the player and does slow down targets 10% more
- You can pick up turrets again! Just left click on the turret while holding the turret control unit
- a new record
- upgrade a turret (except the secret turret) with one saddle and you can ride
- upgrade a turret (except the secret turret) with one chest and it has more space for ammo
- new Item for the ammo of the T2 turret added (Bullets). Crafted with 1 iron
- other healing mechanism for all turrets: 1 healing item heals now max. a half
- changed crafting recipe for the T3 turret: instead the use of one diamond item, you'll need one block of diamond
- with an empty bucket, you'll get all ammo back
- shot arrows from the T1 turret are now collectible
- 12 new Achievements
- bugs:
- Minecraft crashes while you riding a turret and switch to an empty slot
They hover over the turret and are (de)activateable with the turret
control unit
turret will (if this option is activated) shoot all other living
entities in his range (except Mobs, Animals, the Player (all of them, if
the option for them is deactivated), tamed wolfes and all other
turrets)
and control it (ammo will hit all mobs and animals (except tamed wolves
and all turrets) while riding!)
ingot and one gunpowder (shapeless, gives 5 bullets).
of the max. health (i.e. T2 turret: max. health: 40 HP, curr. health:
10 HP, item heals 20 HP, after 1st use: 30 HP, after second use: 40 HP)
- First release.
- bugs:
- tamed wolfes will also be attacked when the target settings are set to "Animals"
- the turrets don't look sometimes at the targets and shoots everywhere
- the range won't be calculated exactly
- the T3 turret let Minecraft crash sometimes, if it's placed in water
Copyright crap:
- http://creativecommo...es/by-nc-sa/3.0
- Turret Disc 1 Music: Kubbi - Tidal Force
Album: Sleet
Download: http://kubbi.bandcamp.com/album/sleet
License: http://creativecommo...nses/by-sa/3.0/
Note to Texturepack Makers:
I would love to see, if you could make alternate textures for this mod!
If you're planning to do, let me know! If you already made alternate
textures, let me know! I'll feature your TP in this post then! Info: All
textures in this mod can be found in
>>/mods/TurretMod3/textures<
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1. you can dual-wield bows? That's kind of cheap...
2. You put "The Waraxe" as the title for every weapon in the OP. Just saying :laugh.gif:
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1. When you place the pictures into the Bookmod pictures folder, they must have fairly short names, otherwise it doesn't fit in the line. I got it to work with .png, haven't tried .jpeg.
2. Once you put the pictures in the folder, or edit them in any way, you MUST RESTART MINECRAFT. Don't just close the world and reopen, you must actually close Minecraft itself.
3. When he says write it on the last line, he means the LAST LINE. Keep pressing enter until the cursor doesn't go down any further. Then write ?img.xxx.png (with XXX being the name of the picture, and either .png or .jpeg where applicable).
After that, simply move the cursor out of the last line, and if you've done everything right the picture will appear starting on the second line. I don't know how the size of the picture affects how it works, I've only used small pictures.
4. Remember, you actually have to place the pictures in the bookmod folder in .minecraft. It doesn't magically know the picture in your My Pictures folder.
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1. Walk around, gazing at all the epic terrain features.
2. Notice the sun is going down.
3. Punch trees.
4. Build a crappy wooden house.
5. Cower in fear.
6. Get bored of cowering.
7. Charge out into the unknown, daring those dirty endermen to kill me.
8. They kill me.
9. Ragequit.
10. Play xbox until mods are updated.
11. Cheat hardcore.
:tongue.gif:
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Basics:
Firstly, a currency system. Something like Millenaire's money system (three tiers of money, 64 bronze coins= 1 Silver, 64 Silvers = 1 Gold) would probably be best.
A staff, or something, that when you right click on a block, spawns an NPC merchant. They don't move or talk or anything, they just stand there. When you right click on them, it opens a GUI, that contains everything they buy and sell. For this basic form, there's only one type, and he can buy/sell a maximum of 28 different items (a full inventory). The composition of this list, and the price of the items, can be adjusted via a .txt file. The Merchant has unlimited stock of all items, so if you have the money you can buy whatever you need. Basically, just have an NPC that you can sell to and buy from. Very barebones, and probably not super difficult.
The Optional/Awesome stuff
This stuff is, as far as I know, more advanced, but worth it in my opinion. Here we go: multiple, adjustable types of merchants. Another .txt file has all the types of merchants on different lines.
Example:
merchantname:example buysell: 1(2b),2(1s) skin:example1.png
The merchant name is displayed over their head. 1(2b) means Block id 1, smoothstone, is bought and sold for 2 bronze coins. Silver coins are s, gold is g. Total number of items in the merchant's buy/sell list can still be limited, as it won't make a difference with the multiple types. I'm not sure if this is possible, but having the ability to change the merchant skin, which can be added to the mobs folder, would be great.
To change the merchant's type, right click him with the merchant-summoning staff.
Well, there you have it. I personally think this would be awesome for SMP, but all I'm concerned with for now is SSP. The key element of this is that the merchants are placeable and immobile. I feel that this would add some life to player made cities and buildings. And yes, I know you could just put the buy/sell value to zero and get stuff for free, but if you're going to cheat, just use TMI. It's simpler.
Feel free to make suggestions!
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I'm sorry if I haven't checked every page of this forum, but so far I haven't seen a half-decent writeable book suggestion. There are a couple of book mods out there, both of which are awesome. They have clearly shown that 40 page writeable books, WITH TITLES, are possible. I strongly suggest to Notch, if he hasn't looked at those already (Wurstknifte's Bookmod, and Dethril's Bookmod in case you were wondering) to look at these fine examples of coding and implement them.
The Suggestion
Recipe:
(bookshelf being a normal book, which we will call "empty book")
This creates a writeable book. Now, when carrying this book, right-clicking brings up a GUI of an opened book, which you can then type in. The first line of the first page is the title, which will then show up when you scroll over the book in your inventory. The second line is the author line. Whatever name is put in this line is the only person who can edit the book, to prevent people in SMP messing with your books. (alternately, maybe writing "The End" by itself on a page will close it to editing) Each book will contain about 40 pages. Obviously, the contents of the book will save as you write in it. In addition, I personally want a rudimentary picture system, in the interest of putting recipes inside the book without using a page-long legend saying Ir = Iron bar. A pictorial list of all the blocks and items in the game would be fine (maybe like the TooManyItems mod interface, with support for modded items/blocks?).
This brings us to the question: where do we put our written books? The bookshelf, of course!
Recipe:
This bookshelf starts out empty, then changes its skin to match how many books are put in it! How many books a bookshelf should hold is open to debate, as there is merit in both few and many books per bookshelf. (probably a grammar error there somewhere...) The bookshelf will have its own, chest-like GUI, in which book titles can be seen.
Now, we need a way to mass-produce books for SMP. Dethril's bookmod uses separate items and sprites, with their own recipes, to compensate for this. I like the Wurstknifte method, using a copy table.
Recipe:
A re-purposed workbench, the GUI has 3 slots: Original book, an empty book, and the copied book. The original book is not destroyed, and the copied book now has the same content as the original.
Now, the saving system. My idea on this end is that when you write a book, it creates a save data in a special folder inside the world save. This save can be accessed by entering the world save. You can copy-paste this save into another world, and when you next make a writeable book, it takes on the content of the transferred book. This is prevent having to rewrite your books every time you make a new world.
Idea by Sebor13
The ability to convert screenshots into sketches, like the program Photostory, and then put those sketches into your book. Spruce up those title pages!
Conclusion
Writeable books for SMP is my top most-wanted minecraft addition out there. Usable nether? Meh. Adventure mode? Who needs it. The ability to write in books should be top priority, in my opinion. Anyway, thanks for listening!
Features in short form
Notes
This idea is a compilation of Wurstknifte's, Dethril's, Shocker's, and my own ideas.
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