flan's mod is some funky ass junk. Jamio is on hiatus right now, and he hasn't updated to a newer version of forge where yo udon't need modloader mp. Flan's mod pretty much needs to be only run by itself.
Hey everybody, I am back from taking a break from stalking you people for a while. Just wanted to say hi, inform everybody i am working on a Sound Pack Mod compatible version of the Last Days Sound Pack. And thanks derek for making no adf.ly links, adf.ly is the scourge of the MC modding and texturing community.
EDIT: and you know what? I am putting a last days banner in my signature. Woot Woot.
Tekkit lacks permission of most if not all of the mod authors and is generally frowned upon. Also do not ask people to click the Rep button, they will do it of they like your ideas/content.
technic has permissions from all mod authors except for CovertJaguar, and even then, he doesn't seem to want to have railcraft removed, but he doesn't seem to like technic pack very much either.
Wow, am I an idiot, I was searching for the past ten minutes for a 4096 fix compatible with forge 135, and this was the first one I looked at. I missed the part that said "also supports 3.3.7.135"
first of all, go ask your question here
considering they are the ones who MADE THE TECHNIC LAUNCHER, they should be able to help you better.
Second, there is nothing wrong with the technic launcher, there are a few odd bugs, but any error that makes it unusable is something being wrong on your end.
This is amazing. I am surprised this isn't more well known. Possibly because it involves "satanic runes" xD.
Anyways, is there anyway you could change the system, maybe have this be optional, since it would make it WAY harder on the more complex runes, but make it so that runes only show up in the runic lexicon after you have successfully activated it once.
Whenever I install Biospheres with Forge .135, I get nowhere past the Mojang Logo (it just freezes there, not crash report or anything.) It worked fine with .108, which is disappointing. ModLoader.txt is perfectly fine; in fact, the last three lines are:
FINE: Mod Loaded: "mod_Biosphere 1.2.5"
Jun 17, 2012 10:02:52 AM ModLoader addAllRenderers
FINE: Initialized
are you installing modloader first? forge is now incompatible with modloader, because it now has it's own version of modloader built in. all mods that were made for modloader WILL work with forge.
well as usual im probably going to be in charge of mod texture development. Speaking of mods; clay soldiers mod is probably the easiest to do at this point. although it looks a little daunting, its mostly copy and paste unless whoever takes it on wants to be a little creative. also theres some textures that were in the old customizer that can be built upon although they are fairly outdated.
You should turn the clay soldiers into tiny robots. THAT would be awesome.
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EDIT: and you know what? I am putting a last days banner in my signature. Woot Woot.
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technic has permissions from all mod authors except for CovertJaguar, and even then, he doesn't seem to want to have railcraft removed, but he doesn't seem to like technic pack very much either.
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nope, because I somehow scrolled past that, disregard my comment.
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no you don't remove it now.
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considering they are the ones who MADE THE TECHNIC LAUNCHER, they should be able to help you better.
Second, there is nothing wrong with the technic launcher, there are a few odd bugs, but any error that makes it unusable is something being wrong on your end.
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as far as I know, and from what I have been seeing, forge modloader is not ye compatible with the biosphere mod.
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Anyways, is there anyway you could change the system, maybe have this be optional, since it would make it WAY harder on the more complex runes, but make it so that runes only show up in the runic lexicon after you have successfully activated it once.
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OMG, I CAN HELP YOU A TON WHEN YOU DON'T GIVE ME AN ERROR REPORT!
PLEASE POST MORE VAGUE DESCRIPTIONS!
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well, ok then, and I wasn't trying to poke fun at you with forge, I was wondering what flowerchild thinks of FML.
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What do you think of this?
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are you installing modloader first? forge is now incompatible with modloader, because it now has it's own version of modloader built in. all mods that were made for modloader WILL work with forge.
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You should turn the clay soldiers into tiny robots. THAT would be awesome.