• 0

    posted a message on Touhou Items Mod [Version 2.90.1] [June 4/2016] [Check the 32nd Page]
    Quote from minecrafter000

    I think it would be very interesting if this Touhou Mod's mobs could only be injured by magic attacks. Mostly because there's a fan-theory that I like that youkai are immune to physical attacks :V

    that's not a fan theory it is a fact!

    excuse me while i quote somethings from perfect memento in the strictest sense


    Fairies: cirno,lily,etc
    "an individual fairy is short-lived, but they immediately resurrect in the same shape. Even if they suffer large injuries so that their bodies are in pieces, they heal immediately. In a stricter sense, fairies can't die. Therefore they take reckless action, without fearing death"



    normal youkai rumia, yuuka, etc
    "Youkai have stronger bodies than humans, so even if they're split into five parts, they heal right away. Youkai are more easily affected by belief than humans, and as a result spiritual damage can cause fatal wounds." "In extermination, one does not use weapons that cause physical damage. Weapons with an "origin" are more preferable."

    beast youkai, Ran, tewi, etc
    "They possess superior physical prowess, but in contrast it is difficult for them to be restored if their bodies are destroyed.Unlike normal youkai, they're resistant against mental attacks"

    Oni
    "Because oni are different from regular youkai, the means of extermination and the tools necessary are particular and specialized.The technique to exterminate oni have already been lost by humans, thus it would appear that meeting an oni nowadays would be too much for anyone to handle."
    Posted in: Minecraft Mods
  • 0

    posted a message on Touhou Items Mod [Version 2.90.1] [June 4/2016] [Check the 32nd Page]
    Quote from Niconiko

    The modder put some of the new things into the mod by not telling us, I'm sure that the modder is preparing for a big update.
    Also I see "Sanae" in the config, that could be the next mob to be updated into this mod :3

    mob spawn control 2 works with this mod and its out for 1.7.2 so now i can have biome o plenty and this mod
    found something called familiars in the spawn settings now i know that familiars were in touhou 8 i wonder if it means those.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mob Spawn Controls 2! Back + Better than ever! Updated
    nvm but can some one tell me if theres a way to get lotr mod to work with this one
    Posted in: Minecraft Mods
  • 0

    posted a message on Just Another Spawner (JAS) v0.14
    Quote from Crudedragos

    All non-empty biomegroups in BiomeGroups.cfg should appear in
    '/WorldSettings/<SaveName>/mobentitysettings/<modId>.cfg' (for pre-1.7)
    or in
    '/WorldSettings/<SaveName>/SpawnListEntries/<modId>.cfg' (1.7).

    You should see some combination of nested categories <boimename> -> entityname -> spawnstats.

    In 1.7 that would look like

    "Beach": {
    "AMBIENT": {
    "Bat": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "10-4-8-8"
    }
    },
    "CREATURE": {
    "Chicken": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
    },
    "Cow": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
    },
    "EntityHorse": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
    },
    "MushroomCow": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
    },
    "Ozelot": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
    },
    "Pig": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
    },
    "Sheep": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
    },
    "Wolf": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
    }
    },
    "MONSTER": {
    "Blaze": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
    },
    "CaveSpider": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
    },
    "Creeper": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "100-4-4-4"
    },
    "EnderDragon": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
    },
    "Enderman": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "10-4-1-4"
    },
    "Ghast": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
    },
    "Giant": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
    },
    "LavaSlime": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
    },
    "PigZombie": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
    },
    "Silverfish": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
    },
    "Skeleton": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "100-4-4-4"
    },
    "Slime": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "100-4-4-4"
    },
    "Spider": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "100-4-4-4"
    },
    "Witch": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "5-4-1-1"
    },
    "WitherBoss": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "0-4-0-4"
    },
    "Zombie": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "100-4-4-4"
    }
    },
    "WATERCREATURE": {
    "Squid": {
    "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "10-4-4-4"
    }
    }
    }



    i can't find any of the biomegroups like there a default group called FROZEN it only list the seprete biomes of FrozenRiver or FrozenOcean and if i try to add them in manually it ether removes them or stops me from making a world in minecraaft
    Posted in: Minecraft Mods
  • 0

    posted a message on Just Another Spawner (JAS) v0.14
    ok im lost how do i set a mob to spawn in a biome group i have like 25 mobs in one cgf and a lot of biomes and its really hard to set them up for biome by biome
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    i have not seen DrZhark as of late
    Posted in: Minecraft Mods
  • 0

    posted a message on Touhou Items Mod [Version 2.90.1] [June 4/2016] [Check the 32nd Page]
    does any one know if this version works with CMS?
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Kye_Duo

    what about Just Another Spawner?


    it happens to others, make sure your forge version is up to date and try again


    thats for 1.6 not 1.7 im using 1.7 if i was using 1.6 i would be using a different spawn control than this one as this one does not seem to accept changes to any mob that was under unidentified
    Posted in: Minecraft Mods
  • 0

    posted a message on Touhou Items Mod [Version 2.90.1] [June 4/2016] [Check the 32nd Page]
    Quote from Niconiko

    Geezz, I feel I do want someone who can help me to answer the crash log things or error problems here :|

    I'm just only a normal player who put the mod in here with a little bit of Jp skills, not a program solver thing.

    Sometime I felt difficult to try answering the question that I have no idea to deal with at all.

    So sorry with that if I wasn't answer the question or the answer didn't came out in way you guys wanted.

    The problem I'm having right now is not of crashing the mods working fine it's just a matter of comparability with mo creature mods custom mob spawner because when cms is installed it won't let the fairys or bosses spawn tho I think it might be a problem on cms end
    I just want to cmferm if any one with cms installed ran into the same issues
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Kye_Duo

    uh, sorta, Villagers are set to Undefined and they still spawn


    that's because they are spawning with the village rather than with the biomes they are in note that you can still summon spawn a mob that is set to false for spawning.

    the bug that i am having is when another mod has a mob that is given undefined (for some obscure reason i can't comprehend) cannot spawn even after you change it in the config. this was the cause since 1.6.2 and why i never used custom mob spawner if i could help it but seeing as MSC2 is not up to date i have to use this one though i'm highly considering just making due with vanilla biomes till this problem gets fixed
    Posted in: Minecraft Mods
  • 0

    posted a message on Touhou Items Mod [Version 2.90.1] [June 4/2016] [Check the 32nd Page]
    seeing as no one will answer my question ill just have to assume that mo'creatures custom mob spawner is incompatible with touhou items mods
    Posted in: Minecraft Mods
  • 0

    posted a message on Touhou Items Mod [Version 2.90.1] [June 4/2016] [Check the 32nd Page]
    [spoiler]
    Quote from xXReimuSan765Xx

    WAIT IT DOSENT WORK... DAMM PLS HELP

    Crash log:

    [/spoiler]
    ---- Minecraft Crash Report ----
    // Don't be sad, have a hug! <3

    Time: 3/24/14 4:59 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: thKaguyaMod.THKaguyaCore
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:497)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:194)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:495)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:850)
    at net.minecraft.client.main.Main.main(SourceFile:103)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.ClassNotFoundException: thKaguyaMod.THKaguyaCore
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
    at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
    at java.lang.Class.forName0(Native Method)
    at java.lang.Class.forName(Class.java:249)
    at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:443)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:209)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:188)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:487)
    ... 10 more
    Caused by: java.lang.UnsupportedClassVersionError: thKaguyaMod/THKaguyaCore : Unsupported major.minor version 51.0
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
    at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
    at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
    ... 38 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.2
    Operating System: Mac OS X (x86_64) version 10.6.9
    Java Version: 1.6.0_65, Apple Inc.
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 28470560 bytes (27 MB) / 127086592 bytes (121 MB) up to 1065025536 bytes (1015 MB)
    JVM Flags: 1 total; -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.01-pre FML v7.2.116.1024 Minecraft Forge 10.12.0.1024 4 mods loaded, 4 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
    FML{7.2.116.1024} [Forge Mod Loader] (forge-1.7.2-10.12.0.1024.jar) Unloaded->Constructed
    Forge{10.12.0.1024} [Minecraft Forge] (forge-1.7.2-10.12.0.1024.jar) Unloaded->Constructed
    THKaguyaMod{2.63_1.7.2} [Itutu no Nandai MOD+] (Touhou items mod v2.63) Unloaded->Errored
    [/spoiler]

    ok first of all USE SPOILER TAGS secondly your minecraft is using java 6


    go to edit profile idk how it looks on your mac but you want to change the directory to ire7 for java

    C:\Program Files (x86)\Java\jre7\bin\javaw.exe


    ok on another note has any one gotten fairies to spawn with custom mob spawner and biomes o plenty if you have can you send me the configs for how you set it up? until then im stuck with using vanilla with no custom mob spawner installed Q_Q to use the touhou mod
    Posted in: Minecraft Mods
  • 0

    posted a message on Touhou Items Mod [Version 2.90.1] [June 4/2016] [Check the 32nd Page]
    Quote from Yoshiquest



    Use teh power of hacks :). Also, in survival mode, the mallet can have negative durability. There doesn't seem to be any real consequence to over using it though...


    We'll right now I can't really play until I can find out why custom mob spawner with biomes o plenty will not let the mobs spawn with the biome selection I gave them :( if I uninstall custom mob spawner they spawn but only in the vanilla spawn location so I'm stuck till some one finds a fix I have already tried everything I can think of
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Kye_Duo

    there is your problem, max light level on all is -1
    should be 15 if you want them to spawn all the time
    wait...hmmm...there are other mobs that spawn properly with max light level -1...hmmm
    are they aggressive? cause you have them in the monster type which will not spawn if the game type is peaceful
    also, double check your mod mappings in the environment.cfg file. make sure the default name matches what you have in the biome list. If they don't you'll have to adjust the biome group header to match (the first word in the biome group name)



    structures are a sep config file


    CMS 3.0.0+ uses config files for each dimension


    ya so i guess CMS does not spawn mod mobs that have undefined entity type even if you change them to monster and the can spawn to true it did this in 1.6.4 CMS as well that's why i had to use mob spawn control 2 before seeing as no one fixed this problem :(
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Kye_Duo

    yeah, overworld would be right....show me the config setup you have for those mobs....maybe it is one of the other options isn't right
    just those three, I don't need the others.


    biome group for mobs

    S:THKAGUYAMOD_CIRNO_DEFAULT <BOP|Alps:BOP|Arctic:BOP|Frost Forest:BOP|Tundra:BOP|Snowy Coniferous Forest:MC|Ice Plains:MC|Cold Taiga>

    S:THKAGUYAMOD_RUMIA_DEFAULT <BOP|Sludgepit:BOP|Moor:BOP|Ominous Woods:BOP|Bamboo Forest:BOP|Mystic Grove:BOP|Cherry Blossom Grove:MC|Plains:MC|Forest:MC|Roofed Forest>

    S:THKAGUYAMOD_THFAIRY_DEFAULT <MC|Ocean:MC|Plains:MC|Desert:MC|Extreme Hills:MC|Forest:MC|Taiga:MC|Swampland:MC|River:MC|FrozenOcean:MC|FrozenRiver:MC|Ice Plains:MC|Ice Mountains:MC|Beach:MC|DesertHills:MC|ForestHills:MC|TaigaHills:MC|Extreme Hills Edge:MC|Jungle:MC|JungleHills:MC|JungleEdge:MC|Deep Ocean:MC|Stone Beach:MC|Cold Beach:MC|Birch Forest:MC|Birch Forest Hills:MC|Roofed Forest:MC|Cold Taiga:MC|Cold Taiga Hills:MC|Mega Taiga:MC|Mega Taiga Hills:MC|Extreme Hills+:MC|Savanna:MC|Savanna Plateau:MC|Mesa:MC|Mesa Plateau F:MC|Mesa Plateau:BOP|Lavender Fields:BOP|Silkglades:MC|Sunflower Plains:MC|Desert M:MC|Extreme Hills M:MC|Flower Forest:MC|Taiga M:MC|Swampland M:MC|Ice Plains Spikes:MC|Jungle M:MC|JungleEdge M:MC|Birch Forest M:MC|Birch Forest Hills M:MC|Roofed Forest M:MC|Cold Taiga M:MC|Mega Spruce Taiga:MC|Extreme Hills+ M:MC|Savanna M:MC|Savanna Plateau M:MC|Mesa (Bryce):MC|Mesa Plateau F M:MC|Mesa Plateau M:BOP|Alps:BOP|Arctic:BOP|Bamboo Forest:BOP|Bayou:BOP|Bog:BOP|Boreal Forest:BOP|Brushland:BOP|Canyon:BOP|Chaparral:BOP|Cherry Blossom Grove:BOP|Coniferous Forest:BOP|Snowy Coniferous Forest:BOP|Crag:BOP|Dead Forest:BOP|Dead Swamp:BOP|Deciduous Forest:BOP|Dunes:BOP|Fen:BOP|Flower Field:BOP|Frost Forest:BOP|Grassland:BOP|Grove:BOP|Heathland:BOP|Highland:BOP|Jade Cliffs:BOP|Lush Desert:BOP|Lush Swamp:BOP|Maple Woods:BOP|Marsh:BOP|Meadow:BOP|Moor:BOP|Mountain:BOP|Origin Valley:BOP|Outback:BOP|Pasture:BOP|Prairie:BOP|Quagmire:BOP|Rainforest:BOP|Redwood Forest:BOP|Sacred Springs:BOP|Seasonal Forest:BOP|Shield:BOP|Shrubland:BOP|Sludgepit:BOP|Spruce Woods:BOP|Temperate Rainforest:BOP|Thicket:BOP|Timber:BOP|Tropical Rainforest:BOP|Tropics:BOP|Tundra:BOP|Volcano:BOP|Wasteland:BOP|Wetland:BOP|Woodland>


    # Configuration file

    ####################
    # cirno
    ####################

    cirno {
    S:biomegroups <CIRNO_DEFAULT>
    B:canSpawn=true
    I:frequency=6
    I:maxChunk=1
    I:maxLightlevel=-1
    I:maxSpawn=1
    I:maxSpawnHeight=256
    I:minLightlevel=-1
    I:minSpawn=1
    I:minSpawnHeight=0
    S:opaqueBlock=all
    S:spawnBlockBlacklist <>
    S:type=MONSTER
    }


    ####################
    # hanabeeper
    ####################

    hanabeeper {
    S:biomegroups <HANABEEPER_DEFAULT>
    B:canSpawn=true
    I:frequency=8
    I:maxChunk=4
    I:maxLightlevel=-1
    I:maxSpawn=3
    I:maxSpawnHeight=256
    I:minLightlevel=-1
    I:minSpawn=2
    I:minSpawnHeight=0
    S:opaqueBlock=all
    S:spawnBlockBlacklist <>
    S:type=MONSTER
    }


    ####################
    # rumia
    ####################

    rumia {
    S:biomegroups <RUMIA_DEFAULT>
    B:canSpawn=true
    I:frequency=6
    I:maxChunk=1
    I:maxLightlevel=-1
    I:maxSpawn=1
    I:maxSpawnHeight=256
    I:minLightlevel=-1
    I:minSpawn=1
    I:minSpawnHeight=0
    S:opaqueBlock=all
    S:spawnBlockBlacklist <>
    S:type=MONSTER
    }


    ####################
    # thfairy
    ####################

    thfairy {
    S:biomegroups <THFAIRY_DEFAULT>
    B:canSpawn=true
    I:frequency=20
    I:maxChunk=10
    I:maxLightlevel=-1
    I:maxSpawn=10
    I:maxSpawnHeight=256
    I:minLightlevel=-1
    I:minSpawn=3
    I:minSpawnHeight=0
    S:opaqueBlock=all
    S:spawnBlockBlacklist <>
    S:type=MONSTER
    }
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.