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    posted a message on The Spice of Life (encouraging dietary variety through diminishing returns)

    Thanks for the timely reply. Just to be clear,


    MAX(0, (1 - count/3))


    This would allow food eaten once to have a nutritional value of 66%, second time to have 33% and the third to have 0%. Is this correct?



    I am not quite clear on how a length of three would require 6 foods, however. Also, I am not clear on what you mean by 'no consequences.' Does that mean eating food at 100% nutritional value or 50% provided we are using MAX(0, (1 - count/2))?


    Thanks again for clarification!


    -David

    Posted in: Minecraft Mods
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    posted a message on The Spice of Life (encouraging dietary variety through diminishing returns)

    I will be attempting to use this in my minecraftedu environment, but I don't want to use it with additional food modifications, and there are parts of the config I am not quite understanding.


    My ultimate goal: Students will have diminishing benefits from consuming the same two foods over and over again encouraging diversity within the limited food supplies of vanilla minecraft. I also want this to kick in relatively quickly (say after eating three times) when players are consuming the same two foods.


    So do I have: food.history.length=2


    and: new.player.food.eaten.threshold=3


    ??


    Thanks for any guidance. I am no programmer and lost all semblance of understanding when I got to the EvalEx part of the config.


    -David

    Posted in: Minecraft Mods
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    posted a message on Hungry Animals - More Realistic Animals!

    Thank you, Rodrigo!


    New question... I am just learning about running mods on a MinecraftEdu server. I found the config file under servertool > server > config.


    Changes that I make on the server side config file... do I have to make the same changes on the client side config file?

    Posted in: Minecraft Mods
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    posted a message on Hungry Animals - More Realistic Animals!

    *This mod also has nice configuration system that allows server admin to modify almost everything in the mod and vanilla animals.





    Total noob here... Where can I find this configuration system?

    Posted in: Minecraft Mods
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    posted a message on A simple /roll command for a server with some friends
    I am trying to allow players on my modded 1.6.4 forge server to use a /roll command where they type: /roll <x> where x identifies the max number for the roll and a random number between 1 and x is generated and outputted like this if x was 6:

    <player> has rolled a 5 out of 6



    This must exist somewhere... Some help would be greatly appreciated.
    Posted in: PC Servers
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    posted a message on [Request] Simple Mod to make game very hard
    This is getting dangerously close to what the terra mod does... All I was looking for was increased block breaking time, increased cooking time, and items not being able to be stacked besides snowballs and arrows. Don't let me stop you from creating what is starting to be an interesting mod, but it is not was I was looking for.

    As a side, I downloaded and started playing on Terra and it is very difficult and interesting. I am going to stick with it for a while to see how far it goes.
    Posted in: Requests / Ideas For Mods
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    posted a message on [Request] Simple Mod to make game very hard
    Awesome! Thanks for taking the initiative.
    Posted in: Requests / Ideas For Mods
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    posted a message on [Request] Simple Mod to make game very hard
    Very interested... I have no experience coding aside from Scratch that I teach to my elementary students as part of their computer classes. I would love to test things out, though. I'll check out iguana tweaks, first.
    Posted in: Requests / Ideas For Mods
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    posted a message on [Request] Simple Mod to make game very hard
    Quote from ExclamationMark

    I'm not sure about 2, I mean if I can do that without replacing the whole furnace, but the rest is not hard to do.


    Second one is the least important out of the three of those. So... How do I find someone who can create this, or someone who has the patience of teaching me what to do?
    Posted in: Requests / Ideas For Mods
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    posted a message on [Request] Simple Mod to make game very hard
    I am looking to work with a mod developer to achieve a very specific realism modification that will create a challenging survival game for single players. The underlying goal here is to be as simplistic as possible while increasing the difficulty of the game. This mod would focus on the actual time it would take to accomplish tasks and makes them a bit more realistic.



    1. Increase the time it takes to break all blocks by a factor of 60. This would force the player to spend three minutes chopping a wooden block with their fist. Perhaps the player can start with a wooden ax to make the first day a bit more productive.

    2. Cooking/smelting will take 80 seconds per item.

    3. No items will stack anywhere except for arrows and snowballs. This includes inventory, chests, workbenches, and furnaces. That would mean you need to keep adding wood to the furnace one at a time when cooking something without coal or charcoal.



    The purpose of these three mods will force the player to slow down and appreciate what they gather and create. It is meant to make those first few days in a game world extremely challenging as you are trying to satisfy your hunger, protect yourself, and create a safe environment all at the same time. I would use this modification to challenge myself to a traveling game where I pick a direction and see how far I can get without dying on hardcore.

    This is a re-post of my original request. Hopefully a different thread title will give me a response. I don't even know if this is feasible, and if it is, I am not sure if it is an easy mod to create or not...
    Posted in: Requests / Ideas For Mods
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    posted a message on [mod request] simple survival modification
    I am looking to work with a mod developer to achieve a very specific realism modification that will create a challenging survival game for single players. The underlying goal here is to be as simplistic as possible while increasing the difficulty of the game. I think complexity is the wrong way to go when attempting to increase difficulty... Here are the changes I would love to see:



    1. Increase the time it takes to break all blocks by a factor of 60. This would force the player to spend three minutes chopping your first wooden block in the game.

    2. Cooking/smelting will take 80 seconds per item.

    3. No items will stack anywhere except for arrows and snowballs. This includes inventory, chests, workbenches, and furnaces. That would mean you need to keep adding wood to the furnace one at a time when cooking something without coal or charcoal.



    The purpose of these three mods will force the player to slow down and appreciate what they gather and create. It is meant to make those first few days in a game world extremely challenging as you are trying to satisfy your hunger, protect yourself, and create a safe environment all at the same time.

    I don't care about taking credit or anything. I am a full time school librarian with a baby and all the crappy responsibilities of adulthood. Learning java and designing mods are things I wish I had time for, but when I sit down after a long day... all I really want to do is play a game for a few hours before hitting the bunk and starting all over again. Hopefully these are easy changes to the game designed to make it more challenging and slightly more realistic in the area of survival.
    Posted in: Requests / Ideas For Mods
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