Man it has been forever since I have checked this place, was surprised to see it still active. How has it been everyone? Also, have there been any good CTM maps since Ragecraft 2?
Glad that this map is still being worked on. I got tired of lurking for a while, and it is nice to hear an update after a couple mapmakers fell out of existence.
Really quickly, does the lore(if any) tie into the overall plot of Septum Immoriel? I am wishing to make a lore web someday of it to piece it together.
Hey does this mod add anything to the worldgen on startup, needing me to create a new world? I have a Thaumcraft world I'm quite far in, but I don't want to lose out on some of the content just because of pregenerated content.
I believe the only new generation as such is in the Nether, and even then it's restricted to Zombie Pigmen, who may occasionally spawn with Envy Shards. You may have a few oddities with the extra aspects added by Forbidden Magic, not sure if you'll have to re-scan items with changes aspects or if they'll just be there automatically.
I think that's all though.
If the new content only has to do with spawning then I'm fine, that is usable.
Really quickly, I love Thaumcraft and its add-ons, but does this mod require a new world to start? By this I mean is there anything that spawns in the world that I would need to reset for?
The mob drops are fine, I can get those without issue when installed, but is there any naturally spawning things added in world generation by this mod?
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It would be cool, but if not then that is fine
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Srsly do, looks pretty good, I like the back wall with all the block colors.
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Welp, time to give it a whirl.
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The mob drops are fine, I can get those without issue when installed, but is there any naturally spawning things added in world generation by this mod?
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The first and third would be good for an open world map.