I am using java 1.8.0_275 on both linux and windows with same gpu same cpu same everything. On linux i get 2x sometimes 3x the fps i get on windows. When i open debug console with f3+shift i see that in windows display update takes %25 30 percent while in linux its just 2%.This makes gamerenderer have less percentage and makes my game run slower. How can i fix this or make windows use less performance to display_update?
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Linux:-Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Windows:-Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
To correct: I am not using same java linux 1.8.0_275 ,windows 1.8.0_271 and its not display_update its tick
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I am using java 1.8.0_275 on both linux and windows with same gpu same cpu same everything. On linux i get 2x sometimes 3x the fps i get on windows. When i open debug console with f3+shift i see that in windows display update takes %25 30 percent while in linux its just 2%.This makes gamerenderer have less percentage and makes my game run slower. How can i fix this or make windows use less performance to display_update?