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    posted a message on Am I doing something wrong?
    Among other reasons, winrar is a bloated, trialware program. While 7-zip is a clean, opensource program with more supported formats.

    Either way though its just an opinion, no need to start an argument over a recommendation...
    Posted in: Mods Discussion
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    posted a message on convert .dat to .lvl
    Try a different browser, it works fine for me in Google Chrome, Internet Explorer, and the new firefox beta.
    Also make sure you don't have any ad-blockers enabled, just in case.
    Not sure what would cause that error as its contents really don't seem to relate to the site at all, possibly a virus?

    You can also try this direct link to the download.
    http://crafted.voziv.com/downloads/mcsh ... verter.zip

    EDIT: hmmm late reply, well glad you got it downloaded however I have no idea how to fix the issue you are having.
    Posted in: Mods Discussion
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    posted a message on convert .dat to .lvl
    Is this what you wanted?
    http://crafted.voziv.com/index.php?module=mcsharp

    There is a link at the top.
    Posted in: Mods Discussion
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    posted a message on Am I doing something wrong?
    Make sure Minecraft is not running when you try to edit the jar file. Also I highly recommend using 7zip instead of winrar.

    If it isnt visually running open your task manager (Ctl-Shift-Esc) and end java.exe in the processes.
    Posted in: Mods Discussion
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    posted a message on Corrupt file - need a copy.
    This smells fishy, anyone with half a brain should be able to go to the minecraft site and login to download the the client which will automatically replace that file when it is run(assuming you deleted it).

    The fact that you haven't figured that out tells me you either not that smart or up to something.
    Posted in: Mods Discussion
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    posted a message on DEAD - LOCK PL0X - The Civil People of Survival [CPoS]
    If you guys would like I can host a private server for the time being, I have a powerful computer and a decent internet connection. I also have some mod scripts which allow /ban /kick /item etc...
    Posted in: Clans
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    posted a message on viewing or modding survival alpha maps ?
    If you are looking for something similar to Omen then go with NBTEdit, if you only want to view the map then use Cartograph or go to http://www.minecraft.net/infdev/preview.jsp
    Also MCEdit works well for moving large chunks around say if you want to move a building from one map to another.
    Posted in: Mods Discussion
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    posted a message on I have a question about map viewers
    It doesn't it says infdev because it was created by notch during his infdev development as a preview of a possible map viewer. Also cartograph does have an oblique mode which will render very similar maps in the same isographic view.
    Posted in: Mods Discussion
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    posted a message on Know any good Paint programs?
    Quote from Taehl »
    Quote from hakre1 »
    Sorry to go off topic but I just had to comment, Taehl photoshop is only on the HSV color picker by default, you can change it to any supported color model including RGB, CMYK, etc... All you have to do is click the little arrow at the top right of the dialoge.

    I saw that, but I didn't see an option for HSL color. Have they added it in later versions?


    They call it HSB but it is the same thing, I guess they call it brightness instead of lightness. I'm using CS4 so I dunno about older versions, however I'm pretty sure CS2 had it and I'm assuming CS3 had it.
    Posted in: Mods Discussion
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    posted a message on Know any good Paint programs?
    Quote from Taehl »
    My personal favorite is Jasc Paint Shop Pro 9. I use it for everything from making backgrounds, to game textures and skins, to pixel art. Unfortunately, they don't sell it any more... And avoid any version higher than 9, because that's when Corel bought out Jasc and started making PSP suck.

    Photoshop is, of course, the industry standard. Extremely powerful and able to do just about anything. I'm not fond of its interface (and HSV color mode!), though. It's also extremely expensive.

    Then there's Gimp, as Xzalander suggested, which is essentially the open-source knockoff of Photoshop. I don't like this one at all - the interface is bloody terrible, and it seems that you can't really use it unless you know the Python scripting language.

    EDIT) If you don't have admin privileges, try installing things to a place other than the Program Files folder. Some place you have write permissions to.


    Sorry to go off topic but I just had to comment, Taehl photoshop is only on the HSV color picker by default, you can change it to any supported color model including RGB, CMYK, etc... All you have to do is click the little arrow at the top right of the dialoge.
    Posted in: Mods Discussion
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from h_bomb »
    I DOWNLOADED BOTH NOW WHAT?

    Warning Issued.


    7zip is a archive manager so logically you should be able to determine that the 7zp format is an archive...
    Open it like you would a zip or rar file using the 7zip program... if that's too complicated for you then I don't think you'll be able to handle the program anyways so you might as well just forget it.

    Lastly there is a key on your keyboard called caps lock, press it and your post will magically contain less stupidity...


    EDIT: oh yeah forgot to mention I love this program... Thanks alot codewarrior once all the bugs get ironed out this is a definite in my toolbox.
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    Quote from codewarrior »
    Quote from hakre1 »
    I have finally got it to transfer my castle from my old 20mb save to the new save!

    FYI: you might want to add some way of indicating better where it is going to place the cut because it took me several tries to even come this close.


    You moved the castle, plus the island it was built on! Fantastic! Don't get too used to it though...you'll notice the lighting is a bit off. There's some lighting data that isn't getting copied in the current version. Furthermore, torches will also forget which way they point, crops will lose growth, and chests may or may not become empty and/or crash the game.

    Do you mean it's hard to place the selection corners? Or that it's hard to plop the castle down once you've selected it? I hoped the measuring lines would help...it does need work, that's for sure.


    I meant it was hard to judge how high up it was going to place the castle, as you can tell the island is currently at least 20 block too high but that was the best I could get by guessing where to place it, of course it doesn't help it was an entirely different map with a different generator.

    As far as the lighting, I noticed that as soon as I did something to change it such as, grab a torch and re-place it. The entire chunk would update with the proper lighting so it was no big deal to fix.

    @betasword try waiting for a while for it to load big maps especially take a while, if it is closing out then try running a cmd prompt then running the mcedit.exe from there in order to display any errors.
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    I have finally got it to transfer my castle from my old 20mb save to the new save!

    Thank you Soo much....

    Here's a screenshot:


    Notice the initial touch-up done to the edges in nbtforge and the areas where I have already cleaned it up in game.

    FYI: you might want to add some way of indicating better where it is going to place the cut because it took me several tries to even come this close.
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    I guess it is possible that it was the Mipmapping that was causing it since I had set it to "per-program" when I turned off AI.

    Just to let you know it works perfectly now! Thanks.

    Edit: just did a quick test it appears it was mipmapping. Also it runs like butter... it doesn't go below 55fps with full view distance and stay on 60 most of the time...

    EDIT2: Got another one for ya since ya like em so much :tongue.gif:

    Got this error when trying to load my 20mb save, I assume it just can't allocate enough memory.

    Traceback (most recent call last):
      File "mcedit.py", line 2449, in <module>
      File "mcedit.py", line 2444, in main
      File "mcedit.py", line 1354, in main
      File "mcedit.py", line 1314, in loadFile
      File "mclevel.pyo", line 266, in fromFile
      File "mclevel.pyo", line 361, in __init__
      File "mclevel.pyo", line 449, in loadChunk
      File "gzip.pyo", line 212, in read
      File "gzip.pyo", line 271, in _read
    MemoryError
    Posted in: Minecraft Tools
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    posted a message on MCEdit: Minecraft World Editor (Now open source!)
    I am still getting the same traceback error only with a different instance address. Along with a lot of malformed chunk errors. BTW this is only with infdev it seems to work fine with indev...
    Also you may want to mention that the UI doesn't work without ATI catalyst AI turned off.
    Posted in: Minecraft Tools
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