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    posted a message on Making Child (Baby) Mobs on Minecraft 1.15 ?

    i dont know what is happening to the modding comunity really... nobody is helping each other anymore :(

    what really pisses me off is Mojang changing the code all the time... make the life of modders a living hell

    Posted in: Modification Development
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    posted a message on Scale a Mob on 1.15

    please someone help me on this one.. i cant even know how vanila mobs breed system/baby growing work right now... what happened with this 1.15 version??

    makes Zero sense that you could scale mobs on 1.12 and sudenly you cant more on 1.15? If mojang removed the scale function, how come their mobs still grow??

    Posted in: Modification Development
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    posted a message on Scale a Mob on 1.15

    hello all;


    How do i Scale a mob size (in code) on new minecraft 1.15??


    thanks!

    Posted in: Modification Development
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    posted a message on Making Child (Baby) Mobs on Minecraft 1.15 ?

    anyone? plese?

    Posted in: Modification Development
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    posted a message on Making Child (Baby) Mobs on Minecraft 1.15 ?

    Hello people, im trying to make my mobs generate baby versions (half scale) when they breed, i was able to do on minecraft 1.12, but now the command GlStateManager.scale dont exist anymore i think... can someone please help me with this Code? Thank you!



    here how i did on 1.12

    @SideOnly(Side.CLIENT)
    	public void registerRenderers() {
    		RenderLiving customRender = new RenderLiving<EntityAgeable>(Minecraft.getMinecraft().getRenderManager(), new ModelBlackCaiman(), 0) {
    
    			protected ResourceLocation getEntityTexture(EntityAgeable par1Entity) {
    				return new ResourceLocation("Crocodile_BlackCaiman.png");
    			}
    
    			protected void preRenderCallback(EntityAgeable entitylivingbaseIn, float partialTickTime) {
              float f = 1.4F;
              if (entitylivingbaseIn.getGrowingAge() < 0) {
                   f = (float)((double)f * 0.5D);
                   this.shadowSize = 0.35F;
              } else {
                   this.shadowSize = 0.7F;
              }
              GlStateManager.scale(f, f, f);
         } 
    			
    		};
    		RenderingRegistry.registerEntityRenderingHandler(EntitycrocodileBlackCaiman.class, customRender);
    	}
    Posted in: Modification Development
  • 0

    posted a message on Mod - Wizard's Animals

    i posted the tutorials/help i request to make the mod even better on the main post ;)

    Posted in: Minecraft Mods
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    posted a message on Mod - Wizard's Animals
    Quote from MohawkyMagoo»

    Thanks for the response - its always hard when new to modding or a code base - there are a lot of forums about how to code and how to create configs, and maybe another modder might step in to offer help. I will ask around for you.


    i would apreciate, if someone are willing to do a config let me know, but keep in mind its on active development, i might add new versions soon ;)

    thanks again!

    Posted in: Minecraft Mods
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    posted a message on Mod - Wizard's Animals
    Quote from MohawkyMagoo»

    The mobs are great - very nicely done. However, I use a biome set up that includes Novam Terram, Environs, Traverse, Redwoods and Auxiliary biomes. And consequently vanilla biomes are quite rare. I dont use BOP. I think a config to allow users to set which biomes the animals can spawn i is pretty much necessary, otherwise people wont see your animals in most of their world if they use modded biomes.


    Also - do you mobs despawn naturally? Otherwise the mobs that have spawned will linger and fill the games spawn caps - meaning that nothing else will ever be able to spawn unless in new areas, or they are killed.


    It really also needs some randomisation in the numbers spawning as in min/max as im seeing almost always 4 animals spawn on exactly the same spot, and they then get hooked up on each other and dont seem able to move away from one another. Again this is something that would be great to open up to user configuration to suit their worlds.


    Users also need to be able to turn off mobs they need to, I have one player in my group who is arachnophobic, so when she plays we use a world instance where all spider mobs are turned off. It would be a shame for her not to see the whales and rhinos in your mod because we cant turn off the spiders temporarily.


    Almost all mob adding mods have these config features as standard these days, and whilst its natural to want to control things, its also good to ease back a little, set things up as your ideal, but then allow users the option to change things a little where necessary for them.


    These are all teething problems though, and the mod is in early stages - but its pretty wonderful already - looking forward to seeing how it develops - and thanks for this!




    About the Config; yes it would be nice, but i dont know how to code it, im pretty new on Java. I let here, a request for help for someone to do it for me. I also need help for a lot of other things, like do a poison attack for the spiders and stuff like that...


    I dont know if the mobs despawn, but i played with this mod on a huge modpack with a lot of mobs, and the only time i seen this happen was before when i had this problem with crocodilles infesting river areas, i fix that long time ago and after that was all Ok, the mobs are quite rare in general (most have 15% spawn chance per block and in small groups, so it should not interfere with other mods with mobs. I tested with Mo Creatures and Exotic birds and many others...


    My tarantulas have a pretty nice movement animation, they remind real spiders so i would not recommend for a arachnophobies lol :D however, if you remember the movie, the guy lost his fear after a giant spider walked over him... maybe your friend should face his fears and let his minecraft house infected with spiders :D


    Thank you! i will be adding more animals (new models and new textures) on this weekend.

    i will work on the Wiki today, all the information will be there now

    Posted in: Minecraft Mods
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    posted a message on Mod - Wizard's Animals

    yes i want a config too but i cant do it lol.. anybody could do it for me?

    Posted in: Minecraft Mods
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    posted a message on Mod - Wizard's Animals

    Im doing a wiki for this mod... i think its better than have to put stats of more than 80 mobs on every single site lol... what you guys think ?


    https://wizardsanimalswiki.fandom.com/wiki/Capuchin

    Posted in: Minecraft Mods
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    posted a message on Mod - Wizard's Animals

    Version 1.0 is up, 4 new animals !


    -White Shark

    -Blue Ringed Octopus

    -Tokai Gecko

    -Giant Day Gecko

    Posted in: Minecraft Mods
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    posted a message on Mod - Wizard's Animals
    Quote from animalover609»

    Would you please be able to add a config so we can adjust things spawning? I'd like to be able to adjust whether I want the individual mob turned on/off and what biome they spawn in. I use Biomes O' Plenty so I'm worried that seeing your mobs will be quite rare since I don't come across the exact vanilla biomes very often. Thank you!! (The models look amazing btw!!)


    yes, i use biomes o plenty with my mod, with many others mob mods, however, the way the things are coded, you will see my mobs also spawn on some biomes o plenty biomes, this will be quite rare thou, my mobs are supose to be hard to find, i wanted it to be like that so i dont plan to add a option to change their spawn rates yet, what i can do is changing these rates on the next versions, im planning a 1.1 version soon and im accepting sugestions, also remember the small insects are hard to see so keep your eyes open when you explore .


    The animals in this mod look great, and unlike Mo' Creatures I can add these through curseforge instead of going through a shady adfly. Will be adding to my modpack later tonight. I agree a config would be helpful so that people can add to different biomes in other mods. You may also want to Mention your mod on the feed the beast reddit as a lot of people go there for there modding discussions. https://www.reddit.com/r/feedthebeast


    Keep up the great work!


    thanks! yes i would apreciate if my mobs spawn on other biomes, but i would want to chose them myself; i saw some of my mobs spawn on some BoP biomes on my games.. maybe they share IDS not sure, but its a good thing, and yes i plan to post it on reddit FTB sometime.

    Posted in: Minecraft Mods
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    posted a message on Mod - Wizard's Animals

    up

    Posted in: Minecraft Mods
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