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    posted a message on Mine & Blade Battlegear 2 - Bullseye (1.0.9.0)

    thx, shields are very cool!


    btw, I found that the Z key is the Special action at controls.


    also, on dual wielding, when I hold the "use item" key, if I am bare handed, the left hand will keep attacking, but if I have a sword it will move to the defense position and will stay; but if I am near a mob, that defense action will actually attack; and if I combine its "attack" with the right hand attack, it will just do the damage of a single sword and not both. should be like that?


    mc1.7.10

    Posted in: Minecraft Mods
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    posted a message on DigitalXP Mod - Store your Experience digitally!

    cool!


    btw,

    could you change the path you store the data from ".\saves\MAPNAME\DigitalXP\" to "./saves/MAPNAME/DigitalXP/"

    as on linux it is a bit messy:

    Still works but the directory looks really weird as ".\saves\MAPNAME\DigitalXP\"

    becomes a single directory and not a tree of directories;

    yes linux accepts "\" on file and directories names! :)


    I think it will still work on windows btw.

    Posted in: Minecraft Mods
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    posted a message on [1.6.2][Forge] Invasion Mod (v0.12.0) - So you think your base is tough do you?
    hi!
    it sounds too good!
    I would really like to see a video!
    but as it sounds too good I will install it :biggrin.gif:
    it seems to conflict with nothing, whats great :biggrin.gif:
    I am using tale of kingdoms mod, I think this will be a great addon to put just in the middle of my kingdom :biggrin.gif: :biggrin.gif: :biggrin.gif: (backuping as orientation :biggrin.gif:)
    btw, you should put the extra install info (sounds) in the downloaded file to make it easier to ppl install, a readme.txt will do it :smile.gif:

    thx! :biggrin.gif:
    Posted in: Minecraft Mods
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    posted a message on Scokeev9's Mods [13 Mods] RegenOres and Machetes for 1.3.2
    hi again!


    when it was going to generate reef mantas on a new chunk (or something like that)
    the game lagged to 0.1FPS!
    I had to uninstall the reef mod and reinstall for it to work again, everytime I loaded with reef it got fully laggy,
    may be something with their initial spawn? may be could be tweakable, being slower?
    could expose them on a properties file so we can twek?

    thx! :biggrin.gif:
    Posted in: Minecraft Mods
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    posted a message on put gun powder on floor like we do with red stone!
    just that, like we see on films to activate dynamites!

    each placed gun powder would fire up that spot and if there is another by its side it will fire up after 0.33s :biggrin.gif:

    if a non placed gun powder is there as a dropped item, it will make a mini 1 block, below it, explosion, and light up near placed powder or explode near ones also and activate dynamite.

    you would have more time to run :biggrin.gif:

    you cold make circles with it!

    it would be cinematographic :biggrin.gif:

    thx! :biggrin.gif:
    Posted in: Requests / Ideas For Mods
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    posted a message on Timed Goals System & Environment/Social Awareness
    Hi!



    In short / Summary:
    1) build for a reason: defense, access and proper shelter
    2) NPC interaction system: proper dialogs, optional ability to type text, NPCs with opinions
    3) goals system




    I was thinking...
    what keeps me away from minecraft after a few mods installation and a few time playing... the reason is simple: I am NOT the building type and the environment is TOO forgiving :sad.gif: (we can simply stay there and nothing [bad] happens...)
    ok, thats the reason 1.9 adventure update came for, to bring content to adventurous ppl, who like to explore and earn thru exploration..
    but as far I saw it, I havent seen yet some basic things that I will certainly miss when it is ready...
    (I havent found a similar thread, therefore if you know about such thread, post here thx..)



    Let me put what I would like to see, in other words I miss immersion and environment awareness:

    1) build for a reason. I dont like building because it "looks cool", despite I like to see what marvelous things other ppl have build and look thru them all corners etc... I myself dont like to build... unless.... :biggrin.gif:... we have a reason! let me say some reasons:

    1.1) defense: to help to protect a village from outsiders attackers, creating escape routes, traps and counter their advancement; this would require hard to break blocks (but blocks should have memory on how much they are already broken if you stop breaking them...)
    >>> you would have only a few days to gather resources (or hire or convince ppl to), and prepare the defenses; in multiplayer it would be great, but foes (NPC mobs) would have to be strong and tactically smart to have proper challenge.

    1.2) have access: to reach unreachable places (that we already do but not as a goal), for food, build resources, save other ppl in danger etc, commercial routes etc; like making a bridge for ppl be able trespass rivers; that would also require rivers to be non trespassable by foot (by foot you would be dragged, hit by debris and drowned [and damaged of course])
    >>> you would have a few days or ppl would begin starving, have weak shelter etc etc

    1.3) have PROPER shelter: this would require a few survival things to counter environment weather damage:
    a) if it is too sunny and hot you need a shadow OR you will be deprived from water and get damaged (needs thirst)
    >>> timed based on season, or you can travel to escape the season
    :cool.gif: if too cold you need a fireplace [good] or a sauna [excelent] (a torch [weak] will help but only a bit) (the sauna would require water and a closed building) OR you would spend more food to stay warm and alive requiring also exercise all the time, and would only be able to go sleep if very well fed, excelent wearing and have high constitution (RPG thing...);
    >>> timed based on season, or you can travel to escape the season
    c) if too windy you would be dragged and damaged from fall, or hit by debris
    >>> you would have to be ready for this before hand without advices (not timed)
    d) considering all seasons, you would not have access to certain resources on certain seasons; in winter food would be scarce...


    2) better NPC interaction system
    2.1) dialogs: a simple frame where the text show up, releasing the mouse so we can click on highlighted words or even type text (a minimal AI to understand simple questions and answears)
    2.2) NPCs with spoken opinions, they could say what they want or not want from you to do (be just text or spoken, could use external app like festival to synthesize speech).

    3) Considering what was said at (1) and (2) we could have the goals system.
    Goals would be made of population needs and environment resources and challenges ex.:
    - we could have to infiltrate to deliver a peace letter to a betrayed king to prevent war (on failure [getting killed], a cinematic would show up the horrible results of war, before you reincarnate)
    - the winter coming and the need to gather food
    - a monster attacking a village and kidnapping ppl (for food or sacrifices), and you have to hurry to save them
    - we could join ppl to do a work for the village (would require leadership/charisma) or for yourself (would require money); the charisma could be played by typing text, so you could exercise your own charismatic skills (despite being on a limited and controlled/predictable world :smile.gif:)
    - we could have traveling tasks to deliver resources before a certain season
    - ... be creative :smile.gif:
    Posted in: Suggestions
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    posted a message on [1.8.1] GravityGun v 0.5 [WIP] [SMP] [HELP WANTED]
    hey!
    do you think blocks could be transparent when we pick them? or may be shrinked?
    and also change the pick distance? (it is current normal weapons reach)
    may be we could upgrade the gun so it could have more range?
    Posted in: WIP Mods
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    posted a message on [1.0.0] In-Game Texture Pack Changer v1.3
    seems cool, gotta try!
    Posted in: Minecraft Mods
  • 1

    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    Hi!!

    do you think the TMI could be used to help on this thread?
    http://www.minecraftforum.net/index.php?app=forums&module=forums&section=findpost&pid=7781035

    It would be used this way:
    when we move the mouse over an item,
    if it has a recipe, that recipe would be shown (like what happens in zombe recipe mod).
    if we have the materials to craft it, each time we click on it, the materials would be put on the workbench so we could craft just after!!!
    this behavior could be optional (instead of click to get the item); for creative mode it is cool, but for survival mode, it be used only as a reference helper would be great!! :biggrin.gif:
    and a shift+click would actually get the item ready! (without need to craft) (optional also, would be good if needed to restart minecraft to prevent temptations :biggrin.gif:)

    thx!!!
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] ✦ TrackCraft ✦ [1.0] [WIP]
    I luv bread crumbs thx! :biggrin.gif:
    There is the uranium mod, I wonder uranium combined with bread crumbs would give a green shiny track? :ohmy.gif: :biggrin.gif: :biggrin.gif: :biggrin.gif:
    Posted in: Minecraft Mods
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