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  • gussak
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  • Member for 10 years
    Last active Sat, Aug, 15 2015 22:50:21
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    May 30, 2015
    gussak posted a message on Epic Siege Mod - Extremely deadly mob AI for hardcore players [1.7.10, 1.10.2]

    do you think zombies and skellys could randomly spawn with other mods weapons and ammo like this

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2172251-1-7-10-cfs-future-weapons-mod-version-1-2-3

    ?


    while skellies would have aim, zombies would just aimlessly crazly fire

    Posted in: Minecraft Mods
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    May 30, 2015
    gussak posted a message on [1.7.10] CF's Future Weapons Mod Version 1.2.3

    cant find a video, could point one out?


    do you think some mobs could use these weapons too? even an aimless zombie, some villagers, or some hunter could snipe us from far away hehe


    also, they could get damaged, and if in low condition could have a chance to explode on our hands,

    they could heat up and jam, also burn our hands forcing being dropped,

    and when we get hit, they could get damaged also and even explode, even by an skelleton arrow!


    randomly, plasma shots could start fire on ground


    concentrating plasma shots on a single block could empower it and make it explode

    Posted in: Minecraft Mods
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    May 30, 2015
    gussak posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51

    mmm.. I always wanted to study electricity and electronics, but never had the patience.. I think I will begin with this mod to understand how things work! thx for creating it xD

    Posted in: Minecraft Mods
  • View gussak's Profile

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    May 30, 2015
    gussak posted a message on Ragdoll Corpses - New Exciting Death Effect with actual Ragdoll Physics!

    what about, each time you hit, the zombie have a chance to get stunned and fall like a hagdoll for a few seconds?

    could even create a low damage club that is intended to stun if hit head

    Posted in: WIP Mods
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    May 29, 2015
    gussak posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements

    local weather seems to break with time speed mod, so if I se time to 12, the tornado becomes very sluggish and seems to break most effects too, I will ask there if he can do something also; may be when tornado begins, ts can be set to 1 until it ends


    also, could zombie awareness optionally skip being applied in some mobs so this AI could also work toguether?

    Posted in: Minecraft Mods
  • View gussak's Profile

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    May 27, 2015
    gussak posted a message on [SP/LAN/MP]Lantern mod 1.47 - carryable dynamic light

    great mod!


    I was having preformance trouble with DynamicLights but this mod is fast!


    I was thinking, the way you made it, and I was wondering about AutoTorch placing.. I think an invisible torch could be placed and removed as we move around; just a thought, your mode works well already.


    oh, and I use several game hardeners like IguanaTweaks, HungerOverhaul and Enviromine;

    so I tought if the lantern could require refueling after a certain amount of game time ticks?

    ok, glow stone is permanent; so may be the refueling and light level could be based on the fuel the lantern carries!


    mc1.7.10


    thx!

    Posted in: Minecraft Mods
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    May 23, 2015
    gussak posted a message on [1.8][1.7.x][SSP/SMP][Forge] Death Chest - Climbin' in yo windows, snatching yo inventory up

    each second, store where the player was last stading and touching the ground


    EDIT: it was to be a reply to "Where should I put the chest?" I clicked something else I guess..

    Posted in: Minecraft Mods
  • View gussak's Profile

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    Feb 25, 2014
    gussak posted a message on EnviroMine (DISCONTINUED) - A little bit of realism New physics, Temperature, Hydration and more!
    Quote from Funwayguy

    If you didn't notice I made an update for EnviroMine v1.1.3. You can download it at:
    http://www.mediafire...Mine_v1.1.3.zip

    TimbuckTato is still yet to update the page *rolls eyes*


    113 is for mc164?
    and thx for updating!
    Posted in: Minecraft Mods
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    Jun 15, 2013
    gussak posted a message on Modding Minecraft at Runtime with Groovy
    hi! any news on this?
    Posted in: Mods Discussion
  • View gussak's Profile

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    May 13, 2013
    gussak posted a message on [1.10.2] Waving Plants Shaders Mod by Regi24 [Updated 12/24/15][380K+ Downloads]
    Quote from Regi24

    Download ShdersMod-mc1.4.6-ofuD5-1.44 from this thread and find the correct Optifine version for 1.4.6 and install. The Waving Plants shaderpacks work with any version of Minecraft.


    thx!!!
    Posted in: Minecraft Mods
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    May 12, 2013
    gussak posted a message on [1.10.2] Waving Plants Shaders Mod by Regi24 [Updated 12/24/15][380K+ Downloads]
    amazing!!!
    btw, do you have for mc1.4.6? so I can use it with DayZ?
    Posted in: Minecraft Mods
  • View gussak's Profile

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    Apr 30, 2013
    gussak posted a message on CraftGuide v1.7.1.1
    Quote from MCgolum11

    hey mod creator the crafting guide should have a better than wolves recipes functionality


    it finds recipes for other mods I have installed, not only vanilla, may be the "better than wolves" has coded its recipes in a non standard way?
    Posted in: Minecraft Mods
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    Apr 30, 2013
    gussak posted a message on CraftGuide v1.7.1.1
    hey! I loved it!

    text search for items,
    works fast,
    forge compatible,


    over all excelent mod!

    thx!
    Posted in: Minecraft Mods
  • View gussak's Profile

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    Jan 12, 2013
    gussak posted a message on Single Player Commands [V4.9] - Official Download [SPC] [+NoClip]
    does world edit JS script supports the script to call itself again after a delay?
    also, is it possible to store variable values to be re-used on other scripts? or even better saved with the game?
    Posted in: Minecraft Mods
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    Oct 10, 2012
    gussak posted a message on LUA Editor Beta 1.1_2 for ComputerCraft
    hi! can we use lua to control things like health, and blocks properties? and mobs behavior?
    Posted in: Content Packs
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