• 1

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    To be honest, I don't really want to sit with a crafting GUI for hours to make a single locomotive.
    It'd be much more fun to actually have to cast parts with molten steel and use lathes and furnaces to build all the parts.
    You'd place them onto a locomotive scaffold like blocks, and when you place all the blocks in the right places, it creates the locomotive, like making a snow golem.

    Also, If multiplayer does roll out, manually shoveling coal would be nice :D
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    Quote from TheEpicTrainBoy

    SNIP
    I also seem to have a problem fueling the Yers; when I fuel them a single puff of smoke comes out and I can't operate them.
    SNIP


    When fueling the Yers, you have to hold right-click to constantly fuel them and then push them while fueling.
    they'll start off without you, so be careful.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    It seems removing cars is very buggy-
    after removing any freight car, the hitbox remains there and makes it very difficult to operate my Yers

    perhaps a fix for the next update?

    also no plybar.
    Posted in: WIP Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from Exalm


    (snip)

    Hmm, have you saved the log? That never happened to me. :/

    (snip)



    It only happened the first time I loaded an /Indev/ map. I could see the interior of the spawn house for a few seconds, then I got a log which I remember to have ended after a lot of "JavaEntityRenderer" errors.

    after that initial crash, the MD3 mobs rendered perfectly.

    now just a curiosity, but how does Rana's texture work?

    I remember looking through an /Indev/ .jar and not finding any texture for Rana- but I found a mcexport.png with an assortment of colors on it- So I assume the texture is coded into the game?
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    I recently installed the 1.6.4 version- grade A job, exalm.

    but the MD3 mobs crash my minecraft .

    Edit: no, they don't. seemed like just a first time thing.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    It's been a while since i posted on this thread.

    a curiosity of sorts- could you add an option to change a mob's "hurt" animation back to the survival test version?

    ()

    I know this is probably hidden deep in the .class files, but it'd be neat to see the old white flash rather than red.
    Posted in: Minecraft Mods
  • 0

    posted a message on Lol I gots an Alpha 1.0.17 server.
    I wants in.
    Posted in: PC Servers
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Can't wait for improved MD3 mob spawning. I've been playing Infdev for the past few days to satisfy my nostalgia. Help me before I forget how to Shift-click!
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft Indev 0.31 Patch?
    Well, there is a sound fix for MC classic, though I believe you'd need to sign the .jar yourself, because these old versions freak out without their precious META_INF directories. You might need to recode it a bit to suite /indev/, but as for saving, I'd say rip the code from 2/23/10 and try to adapt it. I actually have the same 0.31 you are talking about, and it's really fun to play, though fiddler has been acting up a bit oddly lately...
    And if that doesn't work, you can always try Olddays by Exalm. (He's implementing the MD3 mobs! :iapprove: )
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on The Dalek Mod - Updated (March 2020) - Tardis, Sonic Screwdrivers, Daleks, Cybermen, Time travel and much more!
    Quote from MichaelFS

    I just had a brain storm. OOD VILLAGES? They could share the code for villagers for snow biomes? And similar to wolves their eyes could turn red when attacked and turn them hostile?

    but only in snow biomes.
    or snow worlds...
    or the ood-sphere itself...
    1WTC? LISTEN TO THIS MAN!
    :sponge: :sponge: :sponge: :sponge: :sponge: :sponge: :sponge: :sponge: :sponge: :sponge: :sponge:
    Posted in: Minecraft Mods
  • 0

    posted a message on The Dalek Mod - Updated (March 2020) - Tardis, Sonic Screwdrivers, Daleks, Cybermen, Time travel and much more!
    Quote from 1WTC

    This means that the texture were not installed, try installing the mod again into your jar and make sure that you put the folder called "mob" in :)


    thanks for the help!
    i tried it with MC patcher and it worked fine.
    had to make the "put in minecraft.jar" folder a zip though :P

    EDIT:
    also, can you make the movie daleks shoot smoke particles?
    and a different, more tinny movie-era voice file?
    I'm one for accuracy. :iapprove: :-( ):
    Posted in: Minecraft Mods
  • 0

    posted a message on The Dalek Mod - Updated (March 2020) - Tardis, Sonic Screwdrivers, Daleks, Cybermen, Time travel and much more!
    I'm having problems with the textures.
    i recently installed the version 0.35 of the dalek mod to a windows XP computer.
    everything works, including sounds and functionalities,
    but none of the entities added by the mod show the correct texture.
    when I spawn in a TARDIS entity, there is a large "N" one one side.
    help please?
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    i have a texture pack with a brown spider option called nolstalgiacraft, it seems close to what's in nizzotch's video but i won't take any chances.

    also, last time i had this mod installed, i found that the survival_test type creeper was not as dark as it was supposed to be, and i know this because i have a survival_test.jar that i use often. also, does anybody have a copy of the resources folder from classic? if you put that in the .minecraft.net folder, then you should get sounds back. i tried it with a 1.2.5 resources folder, but that did not work. is there also a way to get back saving on classic?




    just a quick question, does this mod allow you to change lighting engines?

    and i heard about the old hand position, is it in the mod? (the survival_test hand positioning)
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    okay, i understand why you won't do the cave game terrain, but if you need any survival_test features you don't have yet, I have an old SURVIVAL_TEST .jar lying around my computer somewhere.
    Posted in: Minecraft Mods
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Quote from TXF

    I'm pretty sure Exalm is only adding things that they have the code for. I don't believe the "cave game" was ever made public. Thus there's no official code for it anywhere that could be used for this mod. And the logos aren't official either. And I'm pretty sure there was no official logo or anything with "Order of the stone" on it.




    code? who needs original code for generating two different types of blocks if you can bring back the original terrain generation features from ALPHA.
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.