• 0

    posted a message on The "Not So Seecret Saturday" Mod for Alpha 1.1.2_01 - "weekly" updates starting where Notch left off! [1.1.10_01]

    Alpha 1.1.7 and the Alpha 1.1.7 Server has been released! Check the OP for download and patch notes!

    Posted in: Minecraft Mods
  • 0

    posted a message on The "Not So Seecret Saturday" Mod for Alpha 1.1.2_01 - "weekly" updates starting where Notch left off! [1.1.10_01]

    Alpha 1.1.6 and 1.1.6_01 have been released, check them out in the OP!

    We also have a discord!

    Posted in: Minecraft Mods
  • 0

    posted a message on The "Not So Seecret Saturday" Mod for Alpha 1.1.2_01 - "weekly" updates starting where Notch left off! [1.1.10_01]

    Alpha 1.1.5 has been released! Check the OP for download and patch notes!


    EDIT: Alpha 1.1.5_01 has been released to fix a crash bug!

    Posted in: Minecraft Mods
  • 0

    posted a message on The "Not So Seecret Saturday" Mod for Alpha 1.1.2_01 - "weekly" updates starting where Notch left off! [1.1.10_01]

    Alpha 1.1.4 has been released! Check the OP for download and patch notes!

    Posted in: Minecraft Mods
  • 4

    posted a message on The "Not So Seecret Saturday" Mod for Alpha 1.1.2_01 - "weekly" updates starting where Notch left off! [1.1.10_01]

    On September 18th, 2010, Notch released the final "Seecret" update - weekly updates where the features had to be figured out by the community themselves - before dedicating his attention to the forthcoming Halloween update and releasing Alpha 1.2, changing the face of Minecraft forever.


    Before the Halloween update, Minecraft was biomeless, with all foliage being an almost radioactive lime green. There was no nether, making fast-travel limited to boats and elaborate minecart systems propelled by boosters. Redstone contraptions were limited in their practicality; while certain users had made amazing things with redstone in-game, it was limited in functionality to opening doors, turning lights on and off, and crafting compasses. The terrain was insane - gentle rolling hills would jump up to towering mountains with insane, protruding overhangs that would produce safe havens for hostile mobs, or the player once they were suitable illuminated. Wide oceans, expansive but not obnoxious, separated the enormous landmasses, and gentle sloping beaches of sand and gravel would line the shores.


    There were other changes made in the Halloween update - SMP became playable in survival for the first time. Before this, damage was non-functional and hostile mobs were disabled by default. It was impossible to die or kill mobs, restricting most servers at the time to building with either a limited pool of blocks or infinite cheated-in items that could not be naturally obtained due to the bugginess of the server.


    This is where the Not So Seecret Saturday mod, or NSSS, steps in. I've been playing Alpha 1.1.2_01 as my main singleplayer version for nearly two years now. I have gotten fully accustomed to the aforementioned features of the game at that time, but there is something to be said about playing a game that still receives constant updates. Could I play modern minecraft instead? Yes, I could, and I do, but Alpha has such a different feel that I am constantly drawn back to it, even though I wish it weren't stagnant. So, one day, when I found out that MCP had a version old enough to support 1.1.2_01, I knew exactly what to do.


    But not how to do it! I knew java fairly well but the decompiled code that MCP gave me was still largely an obfuscated mess. So, I got my friend andreja6, who had previously made "minecraft classic revived" to achieve a similar goal with classic, and the assistance of Artsicle, to make my vision.


    Well, "my" vision turned to "our" vision pretty fast, and it's safe to say that their influence also shaped this mod for the better.



    Features (vague enough to be seecret!)

    Alpha 1.1.3

    •Something under the sea!

    •Something Colorful!

    •Something from the trees!

    •Multiplayer works a lot better now!

    •Many, many small quality of life improvements


    Alpha 1.1.4

    •Blade + Blocks = ?

    •Improved networking, multiplayer should work much better

    •Fixed some crashes


    Alpha 1.1.5


    •A new reward for defeating enemies

    •Some new stuff when creating a world

    •A silent liquid given a noise

    Alpha 1.1.5_01

    •Fixed a crash bug

    Alpha 1.1.6

    •Mobs are smarter on higher difficulties!

    •Sponges made slightly more useful

    •Zombies have a more useful drop

    •Rebalanced notch apples

    •The sky looks a little prettier


    Alpha 1.1.6_01

    •Fixed a crash bug involving fog

    •Fixed a problem with particles and pause screens


    Alpha 1.1.7

    •Optimizations and bug fixes

    •Two new world types

    •Some minor changes to spiders

    •Fixed big trees


    Server Changes:


    •Server now supports world types

    •No longer crashes when creating a world

    Alpha 1.1.7_01


    A few bug fixes.


    Alpha 1.1.7_02

    A few more bug fixes, and some small tweaks


    Alpha 1.1.8

    •A new world type!

    •A new way to move!
    •Rendering optimization!
    •Crash fixes!


    Alpha 1.1.8_01

    •Fixed issues with rendering optimization


    1.1.8_02

    •Gold tools are now useful

    •Water looks a bit nicer

    •New source of protein

    •Food has been rebalanced

    •Buff for fungi

    •Stronger armor

    •Third mouse button does something now

    •Bug fixes and other tweaks


    Alpha 1.1.9

    + Added creative mode (accessible through /gamemode command in singleplayer)
    + Added ambient loops (volume for ambience can be changed in settings)
    + Added something seecret to help when playing underwater
    + Made floating worlds a bit more complete
    + Added a seecret, more intuitive way to craft blue dye
    + Added an option for scaling the GUI
    + Added an FOV slider in Extra Video Settings

    • Server port is now saved in the multiplayer menu
    • Mob Spawners look and sound a bit cooler now
    • Improved fence connection logic (fences now only connect to solid blocks and other fences)
    • Torches and pressure plates can now be placed on fences
    • You can now place blocks on chests, levers, etc. by sneaking while right-clicking
    • Fixed a bug where hostile mobs did not spawn on Normal or Hard
    • Fixed a bug where hostile mobs would stand completely still until they saw the player
    • Fixed a few instances where waterfalls would render with the stationary water texture for no discernable reason (still not perfect)
    • Pickaxes now correctly mine stone stairs

    - Temporarily removed brick pyramids from normal worlds due to a crash


    Alpha 1.1.10


    + Snow and ice blocks exposed to the sky will now slowly melt in non-snowy worlds
    + Bonemeal can now be used to grow crops, trees, and flowers
    + Added UI support for chests with inventories larger than 6 rows
    + Improved font support to allow for more characters [IE: ☺☻♥♦♣♠•◘○◙♂♀♪♫☼►◄↕‼▬↨↑↓→←∟↔▲▼]
    + Gold touch now supports almost every block
    + The creative mode build menu now cycles back to the beginning once it's reached the last page
    + Bows no longer require arrows in creative mode
    + The player can now interact with entities in creative mode
    + Mining is now slightly more interesting
    + The player can now run in Normal difficulty

    * Fixed sponge logic so water will now properly flow back when deactivated sponges revert to their active state
    * Fixed Crops being destroyed by water not dropping seeds
    * Fixed lighting of blocks in the creative mode build menu (Thanks to RainbowSheep!)
    * Fixed non-gold pickaxes being ineffective on glass and ice
    * Fixed pick block functionality so doors, redstone, and signs will yield their respective items
    * Fixed TNT not getting defused when punched after detonation
    * Optimized Ambience logic and nerfed the volume of cave ambience

    - Multiplayer has been temporarily disabled until a new server is written, as the current client netcode is not compatible with any stable server release




    Per-Version Patch notes

    Alpha 1.1.3

    •Re-implemented Sponges: they now remove all water within a 5 block diameter as they did in classic
    •New underwater dungeons made of bricks, chests can have sponges within!
    •Boats no longer explode on contact with any surface and drop themselves as opposed to sticks and wood planks
    •Water will now create new source blocks if there is another source block below (prevents whirlpooling, might break some contraptions, if so, please notify us!)
    •Leaves now have a 1/128 chance of dropping an apple
    •Fixed a bug where ore would generate less frequently outside the southwest quadrant of the map
    •Made clay generate much more commonly
    •Added support for more than 5 singleplayer worlds
    •Creating a new world allows you to set a name and whether or not it will be snowy (seed setting is coming soon!)
    •Improved leaf decay
    •Fixed some common crash bugs (Still not perfect, though!)
    •F3 debug menu shows world coordinates and world seed
    •Option to disable fog (not 100% complete!)
    •Pickaxes now correctly break workbenches and red ore, axes now correctly break workbenches, doors, and stairs
    •Swords now break leaves, cloth, and sponges faster than with bare hands
    •Food now stacks up to 8 (because one coal can cook 8 items)
    •Doors and Signs now stack up to 16
    •Can no longer eat while at full health
    •Optional single player commands
    •Sheep now regenerate wool
    •Smelting logs now yields coal
    •Doubled durabilities of all tools
    •Crafting ladders now yields 4 instead of 1

    Added crafting recipes for dyed wool (classic pallete)


    Multiplayer Changes:

    •Damage now works, including PvP and PvE

    •Eating, drowning, dying, respawning, etc. all work

    •Throwing tools on the ground no longer resets their durability

    •Fixed some bugs with displaying entities

    •Simple per-server login & registration system (don't use your actual mojang account password! Passwords are encoded but there is still always a risk)


    Alpha 1.1.4

    •Swords now break leaves, sponges, and cloth faster than bare hands

    •Fixed a bug where placing a sign on a cactus would crash the game

    •In development SMP sound handling, music now plays in multiplayer and you can hear players breaking blocks

    •Easier to tell when you've successfully killed an entity in SMP (it will spaz to death and turn red)

    •Fixed a bug where the server crashing would cause all connected clients to crash

    •Fall damage temporarily disabled in SMP until it no longer causes Players to spontaneously die

    •Server commands have new permissions system

    •A few new server commands


    Alpha 1.1.5

    •Killing mobs now yields score points. (Currently the only way you can view your score is by dying, this will be changed)

    •Generating a new world displays more specifically what it's actually generating.

    •Very in-development world type toggle, has two choices: Normal and Floating.

    •Skeletons now shoot purple arrows to better differentiate them from the Player's.

    •Some new splashes


    Alpha 1.1.5_01

    •Fixed a crash where loading a world with skeleton arrows on the ground when the skeletons that shot them were already dead would cause a null pointer error


    Alpha 1.1.6

    •On Normal and Hard difficulty, mobs will use much better pathfinding (from Indev), Skeletons are much faster on these difficulties

    •Clouds are now textured (from Infdev)

    •Golden Apples are now crafted with ingots instead of blocks, but are no longer stackable

    •Clouds will now appear below the terrain on floating worlds

    •Sponges deactivate when a block they are on is powered by redstone

    •F3 toggle is less buggy

    •Press F7 to make it rain

    •new /help command in singleplayer

    •Zombies drop flint

    •Giants drop golden apples

    •Block ID 86

    •Default key for opening the inventory is E


    Alpha 1.1.6_01

    •Fixed a crash bug where fog would cycle to a broken "infinite" render distance when pressing F and Shift at the same time, causing crashes on the loading screen

    •Fixed a problem where rain particles would continue to spawn while the game was paused, resulting in a massive lag spike when unpaused


    Alpha 1.1.7

    •Greatly increased generation and loading time for worlds

    •Leaf decay is more efficient and no longer makes big trees look ugly

    •Added a new generated structure

    •Two new world types: Desert and Corruption

    •Spiders now climb walls on hard difficulty


    Server Changes


    •Server now supports world types

    •No longer crashes when creating a world

    Alpha 1.1.7_01

    •Fixed a bug where the "Corruption" world type would generate giant towers of floating water instead of normal overworld terrain

    •Fixed a crash bug

    •Fixed pyramid generation and rarity


    Alpha 1.1.7_02

    •Fixed a big where sand and gravel would fall infinitely when one of its coordinates was over the 24-bit integer limit

    •Sped up generation times for most world types

    •Increased max speed of boats

    •Something seecret


    Alpha 1.1.8

    •New 2D perlin generator type

    •Running in peaceful/easy mode

    •Fog toggle now properly disables fog

    •Summon command

    •Crash fixes

    •Made pyramids and water dungeons much rarer

    •Added a toggle for clouds

    •Incorporated Scaevolus’ McRegion and FastRender mods (FastRender is buggy)

    •Slimes are now much less difficult to split/get slimeballs from

    •Players’ usernames in chat will now use a color determined based on their name

    •Players look goofy walking around in third person

    •Saddled pigs now drop their saddles when killed

    •Numerous SMP-related fixes


    Alpha 1.1.8_01

    •Disabled fastrender due to errors where chunks would not render at all


    Alpha 1.1.8_02

    •Fences now connect to adjacent blocks
    •Ice and Glass can be picked up with a gold pickaxe
    •Water rendering improved
    •Fluid blocks now display properly in the inventory
    •Underwater UI overlay is now animated
    •Background work for audio loops and creative mode
    •Fixed glass rendering
    •Increased depth buffer (fixes clouds on AMD GPUs)
    •Deobfuscated debug/F3 screen
    •Eggs can now be cooked - these can be stacked up to 8
    •Porkchops/Mushroom stew can no longer be stacked
    •Mushrooms now spread in darkness
    •Obsidian tools now have unique textures
    •All armor tiers have had their durability buffed
    •Clouds no longer render below the world in SMP
    •Zombies now drop flint and feathers as opposed to just dropping twice as many feathers as usual
    •Block picking with middle mouse button
    •Player animations reverted to 1.1.7 mechanics (options to toggle bobbing and flailing coming soon)
    •Fixed the textures of dyes to better reflect their actual color

    •Punching a lit TNT entity will now defuse it and drop it as a block


    Alpha 1.1.9

    + Added creative mode (accessible through /gamemode command in singleplayer)
    + Added ambient loops (volume for ambience can be changed in settings)
    + Added something seecret to help when playing underwater
    + Made floating worlds a bit more complete
    + Added a seecret, more intuitive way to craft blue dye
    + Added an option for scaling the GUI
    + Added an FOV slider in Extra Video Settings

    • Server port is now saved in the multiplayer menu
    • Mob Spawners look and sound a bit cooler now
    • Improved fence connection logic (fences now only connect to solid blocks and other fences)
    • Torches and pressure plates can now be placed on fences
    • You can now place blocks on chests, levers, etc. by sneaking while right-clicking
    • Fixed a bug where hostile mobs did not spawn on Normal or Hard
    • Fixed a bug where hostile mobs would stand completely still until they saw the player
    • Fixed a few instances where waterfalls would render with the stationary water texture for no discernable reason (still not perfect)
    • Pickaxes now correctly mine stone stairs

    - Temporarily removed brick pyramids from normal worlds due to a crash


    Alpha 1.1.10

    + Snow and ice blocks exposed to the sky will now slowly melt in non-snowy worlds
    + Bonemeal can now be used to grow crops, trees, and flowers
    + Added UI support for chests with inventories larger than 6 rows
    + Improved font support to allow for more characters [IE: ☺☻♥♦♣♠•◘○◙♂♀♪♫☼►◄↕‼▬↨↑↓→←∟↔▲▼]
    + Gold touch now supports almost every block
    + The creative mode build menu now cycles back to the beginning once it's reached the last page
    + Bows no longer require arrows in creative mode
    + The player can now interact with entities in creative mode
    + Mining is now slightly more interesting
    + The player can now run in Normal difficulty

    * Fixed sponge logic so water will now properly flow back when deactivated sponges revert to their active state
    * Fixed Crops being destroyed by water not dropping seeds
    * Fixed lighting of blocks in the creative mode build menu (Thanks to RainbowSheep!)
    * Fixed non-gold pickaxes being ineffective on glass and ice
    * Fixed pick block functionality so doors, redstone, and signs will yield their respective items
    * Fixed TNT not getting defused when punched after detonation
    * Optimized Ambience logic and nerfed the volume of cave ambience

    - Multiplayer has been temporarily disabled until a new server is written, as the current client netcode is not compatible with any stable server release


    Alpha 1.1.10_01


    + Improved rotation logic for stairs and furnaces
    + Buffed the speed of furnace minecarts

    * Fixed a bug where the game would crash whenever stairs received a block update



    Download


    Launcher!

    (Used for all future releases after 1.1.8)


    Alpha 1.1.10_01 MultiMC Instance


    Older versions

    Installation Instructions

    Client (Before 1.1.8)

    •unzip a1.1.#.zip into %appdata%/.minecraft/versions, so you have a folder named "a1.1.3" with the json and the
    "put_in_jar" folder inside it.

    •Using the minecraft launcher, download a VANILLA alpha 1.1.2_01, load the client, then close it and the launcher
    completely.

    •Copy the "a1.1.2_01.jar" from the a1.1.2_01 directory in .minecraft/versions and paste it into /a1.1.3

    rename the jar to "a1.1.#.jar", without quotation marks.

    •Open the jar with your archive program of choice (winzip, 7zip, winrar), delete META_INF, and drop the contents
    of "put_in_jar" into the jar.

    •If you've done everything correctly, then close everything, open the launcher, find "old_alpha a1.1.#" in the
    version list, and play!

    Client (1.1.8 and beyond)

    •Download the launcher, log in with your Mojang account, and play!

    •Login protocol is the same as used by MultiMC


    Alternatively, download the MultiMC instance, unzip, and place in your instances folder.


    Server

    Just run the jar as you would an exe. Can only be connected to by another client running NSSS!


    Q&A


    Q: Right off the bat - Why is this mod so big? Isn't this practically replacing the entire jar? And why are all the names deobfuscated?

    A: In the end, we did end up modifying, well, the entire game. Every class file. Though we didn't completely rewrite everything, there was a lot of minute changes (mostly removing dead code in an attempt to optimize the game) that kept spilling over into different class files. Of course, you can't just run the mod without already having a vanilla a1.1.2_01.jar, which means that you can't just use this mod to pirate minecraft. As for the deobfuscation, obfuscating the files resulted in all entities being broken 100% of the time. We can't figure out why at the moment, but it will be fixed someday. For now, every class name reflects what it actually does.


    Q: Why did you re-add sponges?
    A: Sponges are cool. Really cool. In classic, they were pretty much the only block beside water and lava with any form of functionality, and that functionality, we felt, was still right at home in Alpha 1.1.2_01. Anyone who has tried draining any body of water knows exactly how irritating it is to fill a basic with sand or gravel or dirt and then tediously dig it back out. Sponges make draining water, as well as constructing cool underwater bases, much easier.


    Q: Why no server for 1.1.9/1.1.10? And why did it take so long?

    A: Part of the reason 1.1.9 took so long aside, from generally being busy, was that the task of rewriting the entire server and protocol was... incredibly daunting. After nearly 10 months of no real progress being made on the server, I gave up and decided to push 1.1.9 as a singleplayer only update. We'll likely end up backporting the 1.7.3 server to NSSS in the near future. Of course, 1.1.9 still remains compatible with the 1.1.8 server. 1.1.10 contains new client-side netcode with no accompanying server that is stable enough to release, therefore the multiplayer option is greyed out entirely.


    Known Bugs


    Alpha 1.1.3

    •Placing a sign on a cactus will crash the game.

    •Swords don't break blocks correctly in multiplayer

    •PvP is extremely buggy in SMP

    •Dying in SMP does not reset inventory or drop items

    •Boats and Minecarts do not replicate correctly in SMP

    •Redstone does not update from server to client

    •Player has a tendency to randomly die if occupying the same space as another entity in SMP

    •Music won't play in SMP


    Alpha 1.1.4

    •Blocks do not play sounds while being broken in SMP


    Alpha 1.1.5

    •Loading a world with skeleton arrows on the ground when the skeleton that fired them is dead will crash the game


    Alpha 1.1.6

    •Pressing shift and f at the same time will cycle to a broken infinite render distance


    Alpha 1.1.7

    •Corruption world type does not generate correctly


    Alpha 1.1.8

    •Other players don't bob in SMP


    Alpha 1.1.9

    •Can't interact with entities in creative mode

    •Underwater overlay is broken at FOVs greater than 105


    Alpha 1.1.10

    •copy+pasting the subsection symbol in chat individually results in a client crash



    Also try our discord!

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10]Rails of War — Siemens-Schuckertwerke akkulok update
    I think I have come up with a feasible way to construct the locomotives and rolling stock.

    sitting over a crafting bench for hours is not very fun, and difficult crafting recipes are a downer.

    What I'm imagining is this-

    you take raw iron blocks (or steel) and place them over burning coal blocks (burning wood would work but would take longer) and they will turn red-hot. Collecting the red-hot iron blocks requires some form of tongs or heavy leather gloves and the red-hot iron block would then be placed under a hammer. The hammer would function similarly to a piston, ie drops when powered by redstone and rises when off. After 2-4 stamps the molten iron will change into a wheel/boiler plate/boiler tube etc. etc. etc. The hammer could be configured to toggle whether it stamps wheels/boiler parts/etc. After the part is stamped, you can collect it and place it onto a sort of 3-d blueprint. Each locomotive/piece of rolling stock would have its own blueprint and once every part was placed (you could borrow the code from snow golems here) the locomotive/car entity will spawn.

    I believe this would be a more realistic alternative to wierdo crafting recipes which would probably require a 40-slot crafting table.
    Posted in: WIP Mods
  • 0

    posted a message on Why classic has no sound and why you can't save levels.
    Thanks for the quick fiddler sound fix, I can now play survival test without worry of being snuck up on. :)
    Posted in: Creative Mode
  • 0

    posted a message on New world, documenting progress
    Quote from TXF

    Nice. I enjoy seeing stuff like this with people that used Olddays. It's like, my favorite mod, yet I barely see videos or pictures of people using it.

    Still trying to find a 'good' let's play with the olddays mod.


    I actually have a real save file from infdev somewhere on my hard drive, going to dig it up at some point and find a .jar to play it on.
    Posted in: Survival Mode
  • 0

    posted a message on New world, documenting progress
    Updated for 29th of april
    Posted in: Survival Mode
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Just two quick features I would like to see added-

    Old Infdev water flow (same mechanics but water looks blockier)

    and old water particles (still in particles.png, second water particle from the left)
    Posted in: Minecraft Mods
  • 0

    posted a message on New world, documenting progress
    Quote from DuYan

    ermahgahd! I remember infdev!


    Are you sure?

    Not many people from that era are still here.
    Posted in: Survival Mode
  • 0

    posted a message on OldDays/NBXlite, SpawnHuman, SSP, SSPC
    Hi! i'm documenting my progress on a world made with the infdev generator here-

    http://www.minecraftforum.net/topic/2613929-new-world-documenting-progress/
    Posted in: Minecraft Mods
  • 0

    posted a message on New world, documenting progress
    Quote from Meleotta3

    Cool, but why Infdev?


    Exalm's olddays mod lets you tune your minecraft client to match the gameplay of older versions.

    Infdev was fun, so I chose that.
    Posted in: Survival Mode
  • 0

    posted a message on New world, documenting progress
    I started a new world yesterday (after I misplaced my previous main world during numerous back-ups of my .minecraft folder) and I have been working on a fort and mine.

    EDIT- found my old save. will be posting pics later.

    Update 1 - 04-28-14


    This is the lower entrance to my base, which resides on a cliff wall.



    The inside of the lower level, just inside the door in the previous picture.



    The staircase to the outer base, with entrances to a tower, mine and to-do list.



    The previously mentioned to-do list.



    Looking upwards at the (unfinished) TOWA of POWA.



    A look at the interior of the tower- somewhat bare.



    Looking down at my cobblestone mine



    View from the top of the TOWA of POWA



    Closer look at the cobble mine



    Update 2- 04-29-14

    I've decided to just make imgur albums instead.

    http://imgur.com/a/YPuBc

    And that's it for now. stay tuned for more updates!
    Posted in: Survival Mode
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