Alright, so you can do the same thing with opaque block.
For example because of this reference to something that's not an entity that doesn't go together with reflection then this is what happens that way:
The cube is not visible in game however:
Which is or will be recognized as an error because both block and cube are not visible and that's being looked at as being correct that way while logically being rendered wrong. Stone is a block the player can not travel through without a pickaxe for example, being true as long as the stone block is visible.
If the block is not visible then it does not exist in the world for example, because it does not match the definition of block or cube to where block is visible.
If stone block is not visible then there is block and there is cube that way, which makes logical sense.
However what you are seeing above is not a cube, therefor stone references to block.
Block is a block and there is no such thing as cube.
Minecraft is not rendering my block correctly.
not able to be seen through; not transparent.
"the windows were opaque with steam"
an opaque thing or substance.
The glowing squid entity making this more of a problem being that my center block or my cube may become less visible.
Which my block has been affected because the top part of it is not clearly the same 64 bit texture as what is on the side of the block.
The actual comparison of the opaque block being a similar one to the metal block that way because it would actually render that way correctly if my model were always directly referenced to the model in the picture above it.
Which rendered correctly would render that way because the cubes located at the bottom are flat on a plane that way with the whole block while the cubes at the top are located one higher. So trying to render a flat plane inside of a flat plane wouldn't really work and then it would chop the bottom of my block off it were opaque. The actual occurrence of the cube existing in the world is being compared this way when all 4 cubes are attached to the sides of the cube equally.
Therefor it has no bottom.
This would not happen if each of the lower cubes around the block model were each one lower and then formed into the cube in the world. Then the bottom would be solid, logically being a cube instead of a block.
Based on definition the block is being rendered backwards because an opaque block can not be seen through.
However a block that is not opaque that is translucent will render all six sides whenever it is placed.
This is caused by the glow squid.