Which mod does the worldgen stuff? Id like to create a normal map to play on, but theres no way to spawn a fresh, new world.
Ive completely removed several mods, including crowley.skyblock and the ex-nihilo mods but it still spawns an endless void that i cant play on.
- gubaguy
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Member for 13 years, 8 months, and 10 days
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Jun 25, 2014gubaguy posted a message on Modpack Spotlight - Agrarian Skiesugh...Posted in: News
My harvester is not producing sludge for me, and i cant go into the nether because when i do i die instantly... (full steel armour with a spiked mossy sword with a bunch of upgrades on it)
Anyone have any help for me? -
Jun 5, 2014gubaguy posted a message on Modpack Spotlight - Agrarian SkiesPosted in: NewsQuote from gubaguy
So, i updated, and started a new world and after gridning out for about 20 hours straight (sleep is for the weak) I decided i would build a giant tank to store all my exess metal fluids in, so i built a deep tank...
The SECOND i placed the final block into it, my game crashed. And everytime i reload the world it instacrashes befor ei can check to see what happened.
Have a link: http://pastebin.com/mpzLUZA9
If someone can point out wtf i did that'd be great!
Still need an answert to this, AND new question, have all the forestry engines been disabled? I cant make any and theres no crafting recipe for them.
If they have been disabled, can anyone explain how to generate poiwer, ive never used half the industry mods on this pack. -
Jun 4, 2014gubaguy posted a message on Modpack Spotlight - Agrarian SkiesSo, i updated, and started a new world and after gridning out for about 20 hours straight (sleep is for the weak) I decided i would build a giant tank to store all my exess metal fluids in, so i built a deep tank...Posted in: News
The SECOND i placed the final block into it, my game crashed. And everytime i reload the world it instacrashes befor ei can check to see what happened.
Have a link: http://pastebin.com/mpzLUZA9
If someone can point out wtf i did that'd be great! -
Apr 24, 2014gubaguy posted a message on Modpack Spotlight - Agrarian SkiesUgh, now i need help, i decided soloing wasnt hard enough, so im setitn gup a multiplayer server for myself and a few friends, ive downloaded the newest modpack, and the FTB multiplayer version without any issues, the multiplayer map given loads up but is lacking in my opinion and siunce its only going to be a few of us i didnt feel we needed a giant mansion to start off in.Posted in: News
So i used the premade map "Home sweet Home P" but \whenever i spawn into the world i fall to my doom, then spawn back into the void and die repeatedly until all my lives are gone (which is easy to get around, i jsut erase the player file and reconnect) but... yeah, this is an issue, so i need help spawning ON the island, instead of out int he void for no reason, i dont want the map to end before we even start. -
Apr 23, 2014gubaguy posted a message on Modpack Spotlight - Agrarian SkiesPlaythrough 2: Corrected every mistake i made int he first playthrough, i have more food then ill ever eat, chests dedicated to JUST saplings, im mass producing dirt, stone, ores...Posted in: News
All this in about 8 hours, i havnt actually completed the quest book, but only becuase i dont really see the point in completing it now that i have everything and am just busy creating small floating theme islands, such as slime island, shroom island, pig island... etc. -
Apr 21, 2014gubaguy posted a message on Modpack Spotlight - Agrarian Skiesone bad thing about this modpack, falling off... I realise that i could have preventing the issue by simply enabling keepinventory but i forgot to do it and one mob got a lucky hit while i was too close to an edge and bam, all reward tools and food, gone, so... yeah gunna nuke the world and start over since its a lost cause now (no tools, and some things are compeltley irreplacible now) and begin knowwing what i know now, should give me a jump start and take little time to get back to where i was.Posted in: News
But yeah... i suggest some type of falling prevention aid, like keepinventory or... well something, even deathchest if needed, sure you have ot build down to it but at least its not all lost. -
Apr 18, 2014gubaguy posted a message on Modpack Spotlight - Agrarian SkiesOk, ill bite, is there a simple first steps guide somewhere? spreferably one that gets me as far as jsut staving off starvation and/or producing dirt? I have 3 barrles, all full of water, but i cant put items into them, i also have a 1 patch farm that isnt growwing, and trees are BARELY giving me saplings/apples so i have nothing to sift into bugs to eat... And fishing? thats a laugh...Posted in: News
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Apr 17, 2014gubaguy posted a message on Modpack Spotlight - Agrarian SkiesOk...Posted in: News
1. Why no optifine?
2. Whenever i load up the modpack it gives me a crapton of errors stating things are missing, also theres no version number prior to download and its downloading based on whatever version i last logged into
3. When i try to load the map it gives me a cropton of errors stating that items are mismatched and will cause issues if i load it.
4. I died, then lost my saves, and attempting to redownloading the modpack doesnt return them - To post a comment, please login.
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Is there such a thing as too many nodes? Or too many silverwoods? Its hard to see but i had about 20+ growwing in the far back, at least half of them have nodes in them, and i have about a quarter stack of saplings in my hosue i get about 3 per 2 trees cut. After i harvest all these node jars (going to take a bit, maybe a day or so) i plan on merging them all into one giant monster node, if i do it right i shoudl have almost lal the aspects in one node. the downside? I have no idea how to do that.
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So, im looking for a few mods that may or may not excist, my current modlist includes a ton of industrial based mods, thaumcraft, twilight forest, and other stuff.
But now im considering starting a new world, however i want to up the difficulty, and automation of my world.
so im looking for a stronger dungeons mod of some kind, preferably something that offers strong dungeons with nice rewards, without overdoign it or being too easy once i have a sword that deals 20+ hearts in one hit.
Im also looking for some kind of automated builder mod, so i can set up a quarry to mine out chunkcs, then set up some kidn of builder to build walls and buildings around my base area as i expand, my current world everything is on a tiny island and i cant expand becuase it would takes days to do so on my own.
also a mod that has an expanding village of sorts, i used to use mincolony and millinaire, but millinaire crashed my PC repeatedly by sucking up all my RAM and minecolony isnt to 1.7.10 yet.
Ill attach a current list of mods im using, and imopen to suggestions for any other super useful mods i might be missing that work well with them.
and one final note, is there any mod that can automatically detect repeat ores and merge them together AND a mod that can automatically add EMC values to items without them for project E? I moslty jsut use project E as mass storage at this point, set up a quarry with some barrels and dirt stone sand and gravel get melted into a project E condenser into diamonds that get remelted into a table for storage.
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amber block glitch? elaborate on how i was able to break physics and why this will break my save (unrelated, i already removed them all and used one type of amber, surrounded by other blocks)
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this made my brain hurt, is there a way to fix this visual bug? or will i have to build my wand recharging room out of osmething else?
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Hey, so its been ages since i last played this mod, tons of thigns have been updated, and to be hoenst i never relaly otok much time to progress in it due to having 50 million other mods and no time, as well as my PC melting down form the massive number of thigns i did.
Anyways, long story short newer PC parts and my minecraft is up again, but... i kinda need help with setting up alembics, tubes, and jars.
right now ive been moving essentia by hand using warded jars one at a time, or phials, and cystalizing a bunch for use in crucibles, but ive seen people making large scale automated pipplines that i cant quite figure out. everytime i try and set up a pipline it gums up partway through, i know its becuase pipes can only suck one time of essentia at a time, but the setups ive seen have one pipe on two layers pipping to every single jar they have, usualy hooked up to a bellows... or 2, or 5, or 50.
I have all the supplies ill ever need, ive had 64x64 quarries running for weeks, and compressed everything down into EMC using project E, and using IC2 and tinkers construct to double my outputs, and have multiple EMC generators setup with high level stars charging up every few hours.
So... supplies are not an issue. Can anyone wlak me through how to set up mass vis storage and vis automation?
Also, side note, is it possibel to have golems harvest exp oreberries? would make getting levesl for enchantments a bit easier.
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i think my game is bugged... my normal gates arent connecting to normal fences already.
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Is there a way to stop animals form being stupid and bum rushing the gates in their pens? I spent severla horus yesterday setting up a large pen, barn, lighting it up, setting up for breeding... but afte rputting animals in it they all jsut rush towards the gate and sit there. Ive already kileld severla horses becuase they wont back off, but they keep doing it. I tried to fix it by making it double layered, adding a row of fences and a second gate but they STILL rush the gate for no reason at all.
Is there a fix for this? a mod? config file i can edit? literally anything?
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I tried using diffrent pickaxes, and they work fine, just the autosmelt one does this wierdness, i wouldnt mind the extra appitate, but i need the tin and copper more right now.
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Before you say "uh... you are missing the mod itself..." i started removing mods and started reinstalling them again to see if that would fix the issue, jsut took this after removing a few then realised i should prove i did in fact have the mod installed already.
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What did i do?
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1.6.4 sorry, and it looks like its becuase i needed another mod i didnt know i needed... kinda annoying
really? how annoying... does it add any worldgen? im assuming no since its a skyblock addon mod.
Also does it work with IC2 dust/crushed ores as well? would be nice ot have a fully 100% automated super refinery linked to a 64x64 quarry, that auto smelts then refines every type or ore, dust, ingot, stone, block, and everything else in the game.
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Im trying to set up full automation using buildcraft, TiC, industrialcraft, and other tech mods, but when i break down ores into dusts using ex nihilo they wont smelt in the smeltery, also this: http://i229.photobucket.com/albums/ee63/gubaguy/fubar_zps23c7337d.png
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EDIT: also, i founda bug... if you have a sprinkler set up and filled with bonemeal, if you place a torch in the same space (i did it by accident) the torch will be deleted, the springkler will be broken and dropped like a normal item, and all the bonemeal inside will be deleted.