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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Is there such a thing as too many nodes? Or too many silverwoods? Its hard to see but i had about 20+ growwing in the far back, at least half of them have nodes in them, and i have about a quarter stack of saplings in my hosue i get about 3 per 2 trees cut. After i harvest all these node jars (going to take a bit, maybe a day or so) i plan on merging them all into one giant monster node, if i do it right i shoudl have almost lal the aspects in one node. the downside? I have no idea how to do that.

    Posted in: Minecraft Mods
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    posted a message on Looking for mods

    So, im looking for a few mods that may or may not excist, my current modlist includes a ton of industrial based mods, thaumcraft, twilight forest, and other stuff.


    But now im considering starting a new world, however i want to up the difficulty, and automation of my world.



    so im looking for a stronger dungeons mod of some kind, preferably something that offers strong dungeons with nice rewards, without overdoign it or being too easy once i have a sword that deals 20+ hearts in one hit.


    Im also looking for some kind of automated builder mod, so i can set up a quarry to mine out chunkcs, then set up some kidn of builder to build walls and buildings around my base area as i expand, my current world everything is on a tiny island and i cant expand becuase it would takes days to do so on my own.


    also a mod that has an expanding village of sorts, i used to use mincolony and millinaire, but millinaire crashed my PC repeatedly by sucking up all my RAM and minecolony isnt to 1.7.10 yet.


    Ill attach a current list of mods im using, and imopen to suggestions for any other super useful mods i might be missing that work well with them.



    and one final note, is there any mod that can automatically detect repeat ores and merge them together AND a mod that can automatically add EMC values to items without them for project E? I moslty jsut use project E as mass storage at this point, set up a quarry with some barrels and dirt stone sand and gravel get melted into a project E condenser into diamonds that get remelted into a table for storage.

    Posted in: Mods Discussion
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from exelsisxax»

    1. I don't see a visual bug.

    2. MOTHER OF GOD REMOVE ALL THOSE BLOCKS BEFORE YOU CORRUPT YOUR SAVE WITH THE AMBER BLOCK GLITCH


    amber block glitch? elaborate on how i was able to break physics and why this will break my save (unrelated, i already removed them all and used one type of amber, surrounded by other blocks)

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]



    this made my brain hurt, is there a way to fix this visual bug? or will i have to build my wand recharging room out of osmething else?

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Hey, so its been ages since i last played this mod, tons of thigns have been updated, and to be hoenst i never relaly otok much time to progress in it due to having 50 million other mods and no time, as well as my PC melting down form the massive number of thigns i did.


    Anyways, long story short newer PC parts and my minecraft is up again, but... i kinda need help with setting up alembics, tubes, and jars.


    right now ive been moving essentia by hand using warded jars one at a time, or phials, and cystalizing a bunch for use in crucibles, but ive seen people making large scale automated pipplines that i cant quite figure out. everytime i try and set up a pipline it gums up partway through, i know its becuase pipes can only suck one time of essentia at a time, but the setups ive seen have one pipe on two layers pipping to every single jar they have, usualy hooked up to a bellows... or 2, or 5, or 50.


    I have all the supplies ill ever need, ive had 64x64 quarries running for weeks, and compressed everything down into EMC using project E, and using IC2 and tinkers construct to double my outputs, and have multiple EMC generators setup with high level stars charging up every few hours.



    So... supplies are not an issue. Can anyone wlak me through how to set up mass vis storage and vis automation?


    Also, side note, is it possibel to have golems harvest exp oreberries? would make getting levesl for enchantments a bit easier.

    Posted in: Minecraft Mods
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    posted a message on Animals and gates

    i think my game is bugged... my normal gates arent connecting to normal fences already.

    Posted in: Survival Mode
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    posted a message on Animals and gates

    Is there a way to stop animals form being stupid and bum rushing the gates in their pens? I spent severla horus yesterday setting up a large pen, barn, lighting it up, setting up for breeding... but afte rputting animals in it they all jsut rush towards the gate and sit there. Ive already kileld severla horses becuase they wont back off, but they keep doing it. I tried to fix it by making it double layered, adding a row of fences and a second gate but they STILL rush the gate for no reason at all.


    Is there a fix for this? a mod? config file i can edit? literally anything?

    Posted in: Survival Mode
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    posted a message on [1.6.4] Tinkers' Steelworks
    alright ive run into another bug... i managed to sort out my previous issue with the books not showwing up by reinstalling, but now my ebst pickaxe randomly got the autosmelt modifier, which is ok i suppose... id rather have normal mining and toss the items into a forge to get more out of it bu twhatever... anyways, when i use this pickaxe to mine copper or tin form IC2, and another mod (i dont remember which one, i have 3 mods that lal have their own copper/tin added in) they all give me forestry appitate instead.



    I tried using diffrent pickaxes, and they work fine, just the autosmelt one does this wierdness, i wouldnt mind the extra appitate, but i need the tin and copper more right now.
    Posted in: WIP Mods
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    posted a message on [1.6.4] Tinkers' Steelworks




    Before you say "uh... you are missing the mod itself..." i started removing mods and started reinstalling them again to see if that would fix the issue, jsut took this after removing a few then realised i should prove i did in fact have the mod installed already.
    Posted in: WIP Mods
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    posted a message on [1.6.4] Tinkers' Steelworks
    since its required for both tinkers construct, and all its addon mods, yes, i did install it. and everythign else is present in game, the only thing i cant have is the book.
    Posted in: WIP Mods
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    posted a message on [1.6.4] Tinkers' Steelworks
    K, i downloaded one of the 1.7.10 versions, but the game wont let me have steelworkign and you... like... at all. I cant pour seared stone over any books, and the book doesnt appear in any NEI or creative mode spanwlists.



    What did i do?
    Posted in: WIP Mods
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    posted a message on Tinkers Construct
    Quote from Plurp

    What version are you using? I'm guessing 1.6 just cuz you have item ducts in that picture but it's always good to specify.

    1.6.4 sorry, and it looks like its becuase i needed another mod i didnt know i needed... kinda annoying
    Quote from MoridinIshamael

    Smelting dusts is part of Ex Aliquo, not Ex Nihilo, though Crowley is considering adding that into his mod since everyone seems to use Tinker's with his mod.

    really? how annoying... does it add any worldgen? im assuming no since its a skyblock addon mod.
    Also does it work with IC2 dust/crushed ores as well? would be nice ot have a fully 100% automated super refinery linked to a 64x64 quarry, that auto smelts then refines every type or ore, dust, ingot, stone, block, and everything else in the game.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    My smeltery isnt working.



    Im trying to set up full automation using buildcraft, TiC, industrialcraft, and other tech mods, but when i break down ores into dusts using ex nihilo they wont smelt in the smeltery, also this: http://i229.photobucket.com/albums/ee63/gubaguy/fubar_zps23c7337d.png
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Hey, i now this is stupid to ask, but how do i transfer research form one save to another? ive already tried copying the player.dat file but it didnt transfer over, and im a bit annoyed... i dont really wanna have to rescan every item in my world, then recreate all my notes and then reresearch them.
    Posted in: Minecraft Mods
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    posted a message on OpenBlocks 1.2.8
    i must have done soemthing wrong... playing the agrarian skies modpack, but my tanks wont accept water form my accumulators, or sludge from harvesters, or any liquid form any outside source. I can put liquids in via buckets, but not form anything else...


    EDIT: also, i founda bug... if you have a sprinkler set up and filled with bonemeal, if you place a torch in the same space (i did it by accident) the torch will be deleted, the springkler will be broken and dropped like a normal item, and all the bonemeal inside will be deleted.
    Posted in: Minecraft Mods
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