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    posted a message on New Biospheres Mod!

    no response form the modmaker i see, or ANYONE for that matter... and its been over a week, i decided to download and try the mod myself. Only to find it DESTROYED my minecraft. comepltely.


    first i spawned in an infiniate void that i couldnt do anythng in, at all. No land, no items, nothing, just eternal empyness. When i tried to lcose the game IT NEARLY CRASHED MY COMPUTER. attmpting to clsoe the minecraft game AFTER loading up a world with this mod installed actually sucked up ALL my RAM, ALL OF IT. EVERY BYTE. then lagged it out and eventually the gaem crashed, thank god.


    so i removed soem mods and tried again, only to have it spawn a small island with a huge hole in the middle, and then suck up all my ram again, and crash, again.


    but i figured id give the mod one more try...


    spanwed the entire island this time... but only ONE island. and then took all my ram and crashed... YET AGAIN.


    mod is trash, its bad and the maker shoudl feel bad.

    Posted in: WIP Mods
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    posted a message on New Biospheres Mod!

    questions:


    Does the mod support added biomes form other mods, like magical forest form thaumcraft?


    Does the mod add ores from other mods automatically, such as shards from thaumcraft, tin and copper form every industrial mod ever, and nether based ores like cobalt and ardite form tinkers?


    Does the mod spawn normal dungeons, or mod added dungeons such as from betetr dungeons?




    Or, does the mod add basic mod supprot to all mods in general?

    Posted in: WIP Mods
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    posted a message on Iguanas Tinker Tweaks
    Quote from drizzt267»


    Have you logged into the world? I added ITT to my Infinity world but the configs did not appear until i had logged into a world.


    I mean logicaly i woudl have had to have been in a world to discover these issues right? so logically yes, ive logged into the world. at this point i might jsut remove igauna and play without it since its basically jsut stonewallign me at EVERY turn.

    I mean riddle me this: Flint pic with mining level upgraded to iron cant mine tin or coal, meanwhile iron pic with mining level iron can mine everything but tin from another modpack, and bronze can mine everything period, but breaks 5 tiems faster even with stonebound and +2 moss modifiers.

    i think i FUBAR'd it all somehow and i cant explain any of it.
    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    Quote from Robijnvogel»

    You can make stone toolparts and use those to make aluminum brass casts with the smeltery, right?
    Or do you mean that you can not make the stone toolparts at all?

    You should be able to mine coal with a pickaxe with a flint head. With the default Iguana TT config, you should be able to mine tin with a leveled up pickaxe with an iron head.

    You can completely turn off the disabling of vanilla and other mods' tools by changing one "true" to "false" in the TiC config.

    I wasnt able to make stone parts at all until i updated the mod.

    And i still cant mine coal prperly, soemthign msut be bugging out my mods because i wasnt able to mine coal and tin until i had a bronze toolhead with +1 mining level giving it mining level redstone, and for some odd reason it breaks twice as fast as normal despite its stonebound modifiers and +2 moss.

    and also i dont have a config file for iguana/tinkers. dont ask me how thats possible, i dont know, its jsut not there. i think i somehow managed to FUBAR my minecraft and have to srtart over,
    Posted in: Minecraft Mods
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    posted a message on Iguanas Tinker Tweaks

    All of the config files are in the "IguanaTinkerTweaks" folder inside your config folder. The override config files are not generated by default. To create them, you need to set "B:Overrides" to true in the "Modules.cfg" file.

    See i tried looking for anything in config that was iguana, and nothing came up, i also checked for anything related to tinkers and only a few things popped up, none of them igauna. i think im somehow playing without a config file for the mod.
    Posted in: Minecraft Mods
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    posted a message on Iguanas Tinker Tweaks

    I cant find the config file, or the override module and i need to fix a few little thigns getitng in the way of my progression (like being unable to mine tin or coal, but somehow able to mine copepr and iron, and the fact that i cant make stone casts).


    can anyone help with this problem? maybe a link to the module download, or what the config file is called?

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    Quote from Robijnvogel»

    Again. Both are iguana tweaks.

    that doesnt make sense, iguana tweaks is supspoed to force you to create stone casts, buti cant make them, i did however "fix" the problem by reinstalling an updated tinkers construct. however i stillc ant mine coal or tin. im looking up how to change the configs in iguana, but its not looking good, i might have to do a fresh clean install of EVERYTHING and throw away tons of work, again.
    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2

    UGH, one stupid issue after another, i still cant mine tin or coal with iron for some reason, but i also cant create stone parts for casts now, they apepar in game but i cant creaft them myself, what did i do wrong?

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    Quote from Robijnvogel»

    CORRECTION: Iguana Tweaks disables them. And you can change this in their config files.

    so an addon mod for the mod is dsiablign other mods... fun times, only spent half my day trying to figure out a crash that i coudlnt fix and ended up uninstalling mods already becuase of that...

    New question, i have a mining level iron tool that cant mine coal or tin, what did i do?
    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2

    I have a really random out of place question: Why cant i use IC2 tools? they take a LOT of effort to create, and tinkers jsut disables them compeltley. Is there some sort of patch mod i can install to enable them again? or do i actually have to decide between tools or machines in my mods?

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from justicesays2»




    You need to put the filter tubes hard against the reservoirs, then they will work fine.

    Void jars are needed to prevent essentia from building up when it has nowhere to go.

    A popular system is to use a loop with centrifuges to break down essentia into its components, then eventually just use one void jar for each primal as your essentia sink.

    As I mentioned before (and you ignored me while complaining no one was helping you) , I have posted numerous posts about pipe based systems, and included pictures of my own setup , which you can find with a thread search on this thread, in much less time than the amount you spent bitching and moaning.


    http://www.minecraftforum.net/forums/search?search-thread-id=1292130&search-forum-id=&forum-scope=f&display-type=0&search=pipe &search-type=0&by-author=justicesays2&begin-date=&begin-time=&end-date=&end-time=&min-posts=&min-views=&display-type=0&submit=y


    Never saw you post, and after clicking that link those posts are 2 months old, i only staretd asking for help over the last week or so.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    OK, so thanks to that simple blueprint i was abel to construct this in about 30 seconds, and it works exactly how i want, with one minor flaw, it wont fill resivoirs very fast. Im guessing i need ot use void jars as they reduce the suction to themselves, thereby making the resivoirs the highest suction storage unit in the setup. Pic 1 shows my first attempt, pic 2 shows my use of resivoirs, its been running for a whiel with torchirino on to speed it up, but its still taking forever to put essentia into the resivoirs.


    So im supposed ot use voided jars, not normal ones to make sure extra essentia goes into my storage right?

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from tageborg»

    @gubaguy


    I use this kind of setup. It surrounds my infusion altar or is "connected" to it using essentia mirrors.


    http://imgur.com/qvLZO8u


    Edit: seems that autocrrect in my drawing software does not like "essentia" and needed to correct it to "essential". Feh.


    finally, someone who posted a simplified blueprint with an explination on how it works, now i can finally build my tube system

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Auric245524»

    You're comparing apple and oranges here. Sure, they do the same thing, but they're different. Golems pickup items near them and are meant for automation. Magnet mode only picks up items around you. And that's only comparing magnet mode to a gather golem. Golems can do other things too. If you consider golems to be "wasting your time" then you're doing it wrong. They're meant to do simple chores to save time. (Also, having hundreds of blocks moving around essentia could cause more lag then a single golem doing the same task. I haven't actually checked but I wouldn't be surprised if my essentia system caused worse performance then a golem would.)


    So I'm no one then? :( I tried to offer an explanation of what's going on and asked to see pictures of your system to make sure it was setup correctly. I'm trying to help but it's beginning to get difficult.


    i put up pics of my world, and nuked the pipe system (was in a superflat world to see why nothing woudl work, i literally got so mad i set up a nuke form IC2 and nuked it). And golems doesnt fix my issue of 1-2 extra essence after melting stuff down, ive nmoticed a bug with torchino where if i set up one jar attached to one alembic with say 30 cobblestones being melted down, ill end up with 40 or more essence. Ive also been told that golems carry 8 essence every time, so what am i suppsoed to do with the extra?

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from TooDAMNMuch»

    you could just make a golem and do it the easy way, been suggested before.


    and as i stated, i HATE GOLEMS, im not going to add further lag to my world for one single golem usage, i play with magnet mode so i would only ever use them for essence, and thats a waste of my time.

    Quote from exelsisxax»

    Ok, I'm just going to try one more time. You were already told how to make a system. Copy those pictures. When you fail, come back with particular questions, and you shall receive particular answers. You already have the general answer to your general question.


    i did copy those pictures, and i did ask questions, and no ones giving me an answer, the last question i asked was in big bold ranty letters when i asked how my tubes were gummed up with ONE TYPE OF ESSENSE IN THEM. ONE TYPE, with ONE DESTINATION gummed up, and not even shotting red gas either, was shooting white gas out of the tube, which made even less sense. So how about a simplified explination of how tubes work now? like why does it say can accept 2 diffrent essence at once in my thauminomicon, but then in practice cant even do one type?

    Posted in: Minecraft Mods
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