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    posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]
    Great to see someone updating Robinton's Cubic Chunks mod. I look forward to downloading the mod once it is released.
    Posted in: Suggestions
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    posted a message on Slime Farms! ugh~
    A few suggestions:

    1. To maximise the effectiveness of your slime farm you need to light up all the surrounding caves, structures and the surface in a 150 block radius. If you are thorough the only place mobs can spawn will be in your trap.

    2. Make sure that other large mob farms aren't active on your server. A large darkroom mob farm or mob spawner farm will quickly use up the available mob cap leaving no ability for slimes to spawn.

    3. Temporarily build fences around each chunk in your mob trap. This prevents slimes from moving between chunks and you can quickly see which chunks are spawning slimes and which aren't.

    4. Make sure you and other players are more than 24 blocks from the edge of the slime chunks. If you are within 24 blocks no slimes will spawn. The optimal position is 24-32 blocks from the edge of the slime chunk. The further away you are from the slime chunk the greater the chance of slimes despawning.



    Posted in: Survival Mode
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    posted a message on Skeleton xp farm not working properly
    I had this issue on my Skeleton spawner. Putting in a gap between the water and the 23-block drop solved the problem of them jumping as they were pushed off the edge for me.
    Posted in: Survival Mode
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    posted a message on My first mob spawner..
    Quote from Eurhetikz

    What is the ideal height to be above ground?


    Take the ground level and add 128, so at ocean level (y=62) you need to build above y=190. You shouldn't need to place any/many torches as you you are high enough that mobs won't spawn on the ground. Building in an ocean biome will allow you to build without placing any torches. The actual trap can go below y=190 as long as your item collection point is at 190 or above. (I am assuming you will go AFK while waiting for your inventory to fill).
    Posted in: Survival Mode
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    posted a message on Fastest way to the surface?
    Quote from lajube

    I want to know a different question. If I'm standing on bedrock, and above me is natural terrain, what's the fastest way to the surface?


    The fastest (though not the safest) is to dig straight up and pillar/ladder up. Another method is to create a basic spiral staircase. The staircase option is safer as you never need to mine directly above your head, also you can use the staircase to descend again once you've made it to the surface. If you happen to meet lava or water going up its going to get messy. I'd suggest just going around lava (dig across 10-20 blocks and try going up again). Water shouldn't be a huge issue, just swim up and keep going.
    Posted in: Survival Mode
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    posted a message on Building a massive mob farm
    I've got a flushing dark room mob farm that you are welcome to try out available here:

    http://www31.zippyshare.com/v/44549041/file.html

    This one is setup for item collection rather than XP but could be modified for XP if you were so inclined.

    Personally for XP I would look at using a mob spawner based XP farm either in the overworld or the nether.
    Posted in: Survival Mode
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    posted a message on What is the best way to gain Experience?
    Quote from Abadayos

    You CAN get 30 faster than that if you light up every cave in the area of 144 (or is it 128, I always forget that, I just go 144 always for soem reason). That way it concentrates the spawns to only happen in the spawner.


    Mob spawners ignore the mob limits assuming you don't have unlit caves within the 17x17x9 area centred around the spawner. You don't gain anything by lighting nearby caves.
    Posted in: Survival Mode
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    posted a message on What is the best way to gain Experience?
    Quote from kramman1

    But I see a lot of people doing monster experience farms and I just did one myself and really don't see it being that fast, but then I may have done it wrong/messed up on it.


    Using a well designed mob spawner XP farm (Zombie or Skeleton) you should be able to get to level 30 in around 20 minutes.
    Posted in: Survival Mode
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    posted a message on Skelly Exp farm - Help needed
    Quote from LadyZelda

    So just a roof will do? I don't need to worry about the sides? The last thing i want to have to do is cover it up. But a roof will not kill it for me at all.


    You don't even need a proper roof. The sides can be completely open. A single block provides enough shade to prevent mobs burning. The block doesn't need to be any particular height either, you could have the block 100+ blocks in the air and it would still work.
    Posted in: Survival Mode
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    posted a message on Skelly Exp farm - Help needed
    Build a roof over the exposed section of your mob grinder.
    Posted in: Survival Mode
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    posted a message on Skele XP Crusher/Grinder
    Quote from KleenexMiner

    However, I noticed that about 1 in 5 skeles simply died when it hit the bottom, which meant less XP overall.


    The most likely cause of this is that the skeletons are jumping just as they drop of the ledge. You can fix this by using a 2-block high tunnel and leaving a 1-block gap just before the drop.
    Posted in: Survival Mode
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    posted a message on How to find Diamonds Easily
    Quote from Logslogs

    just an FYI, according to the minecraft wiki graph, level 5 is the spot where the most diamonds generate per chunk.


    The difference is very small and mining at level 11 is both safer and faster than mining the lower levels as you can quickly bypass lava lakes with a water bucket.
    Posted in: Survival Mode
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    posted a message on Enchanting help
    You have a roughly 13% chance of getting Fortune III on a diamond pickaxe at Level 30. Assuming you aren't very unlucky you would expect to get at least one Fortune III enchantment pickaxe for every 8 pickaxes you enchant. Check out the Minecraft Enchantment Calculator for more detailed information on your chances of getting specific enchantments.

    http://www.minecraftenchantmentcalculator.com/

    Posted in: Survival Mode
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    posted a message on Which enchantment is better?
    Protection provides a slightly reduced protection against all types of damage, while the specific enchantments (fire, blast, projectile) provide enhanced protection against that specific type of damage. All damage reduction is capped at 25. Check the following section of the wiki for the specific values for each type of protection:

    http://www.minecraftwiki.net/wiki/Armor#Armor_enchantment_effect_calculation

    Personally I would prefer to have a good all round protection, so I favour the protection enchantment. If you find yourself always dying from a specific type of damage (ie falling in lava) then you might prefer the enchant that protects you from that specific damage.
    Posted in: Survival Mode
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    posted a message on Do you like the new way bonemeal works?
    Quote from UnholyD

    Especially since before you'll ever get a SINGLE BREAD from farming, you'll have died 3 times over due to starvation. I should know. I tend to starve to death well before my crops hit half growth.


    Just stand completely still and wait for your wheat farm to grow. You only use food while moving, fighting or mining. Alternatively go kill a few cows/chickens/pigs or chop down some oak trees for apples. Oak tree's are actually a pretty reasonable source of food if you are near a large forest.
    Posted in: Recent Updates and Snapshots
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