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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    Latest version of this mod is boring and completely unbalanced. The world is empty except for digimon and what you can harvest is all useless. Attempting to even make progress in the mod is a complete joke as there are no healing items or food or anything. Not sure how the mod managed to get worse than it used to be but currently it is horrid.

    Posted in: WIP Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Leviathan143»


    Forestry changed their API in 4.x.x, which breaks anything with Forestry integration until it updates to the new API. Downgrade to 3.6.x.


    Ah ok. I hadn't tried downgrading that far, thanks.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Rotary and chromatic have errors when it comes to forestry.


    http://pastebin.com/Q4ywj2pW

    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta

    Using the latest version. Lookout tower is stuck on "lacking resources", I have triple checked and it has all the resources needed, no land is blocked, I have left and come back multiple times. Any ideas?

    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    Quote from Aeraesoria»

    Well it's good to have something cleared up by the one who created the mod. Less confusion now.

    Not really. Because I remember very clearly when sneaking was added. Sadly there is no way to go back and prove that. I still think its a bad design that does nothing more than cause frustration.
    Posted in: Minecraft Mods
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    posted a message on The 1.7.10 Pack 【Technic Platform; Solder】【OVER 1M Downloads!】【v0.9.8d】
    Quote from Reality693»
    don't remove mystcraft :( and any mods please get permissons

    He got denied for mystcraft because he asked for permissions after the fact.
    Posted in: Mod Packs
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    posted a message on Tinkers' Construct 2
    Quote from Aeraesoria»

    I'm going to assume Boni is doing what he wants to do, mDiyo no longer has an interest in his own mod or in minecraft in general. If I could be so bold as to say so. mDiyo doesn't give a F about what's done with his mod anymore. Boni can do what he wants since he obtained the right to develop the mod with mDiyo's blessings even if the direction he's taking it in is ruffling the feathers of a few of the people who play with the mod by changing some features.

    Also Boni small question. I've got a ton of railcraft armor sitting in chests yet I can't put them in a smetery to melt them down. They simply won't be accepted, possibility to make it possible to smelt armors from other mods? I know there's several that are supported for this, like Metallurgy for example with an addon.

    If the change made sense I would be fine with it. But as he claimed it was never intended to work that way in the patch notes it seems odd as that is a total lie, so I wold love to hear his reasoning since I know what he claimed is bs. The main thing though is it doesn't add any difficulty it simply makes actually using tools that are supposed to be more useful a constant annoyance. Purposely making something a nuisance doesn't feel like a awesome design choice. My point about mdiyo was simply that when he implemented the sneak change for tools it was because so many people were frustrated with the way tier 2 tools worked and that they were supposed to be complete upgrades to tier 1 tools. So in many ways changing it feels like downgrading and back tracking on a perfectly sensible and logic improvement. The other thing is we have this fancy config thing that he could use to give people the option.
    Posted in: Minecraft Mods
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    posted a message on The 1.7.10 Pack 【Technic Platform; Solder】【OVER 1M Downloads!】【v0.9.8d】
    Quote from 19abaranet»

    Nevermind... i figured it out just now... and now ill ask, how you got permission to use Voxel Menu... for one, I don't see voxel menu in the permissions list, and while I was looking for a download for Voxel Menu, I found out you need to get direct permission from the Voxel Modpack team in order to even download it. I wonder if you've simply either forgot to add that permission into the list, or you didn't get permission. :/ (just a hunch... cause i noticed that) I'm sorry to waste your time, but I'm just provoiding information that could be helpful...

    He probably ignored it until someone brought it up. He doesn't have permission for mystcraft and no one is allowed to distribute fastcraft.
    Posted in: Mod Packs
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    posted a message on Tinkers' Construct 2
    Quote from Pixelmod»
    Few suggestions here:

    • Give some docs on what modifier works on traveller's armor
    • Ability to dig 1*1 with hammer somehow (sneaking?)
    • If you have a tool which needs the same tool part twice, one of them cannot be replaced. A way to choose which one to replace maybe?

    Yes.
    For some idiotic reason he decided that he would remove this from everything but the axe. The feature was there and designed so that tier 2 tools were upgrades and replacements of the regular tools. But now you have to have a pick and a hammer and ect. The axe also doesn't work right half the time.

    and huh?
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    The reason for this is that it forces the network to recalculate the line currents and point voltages, a comparatively expensive operation.








    This is not helpful, and your link is broken.

    Link works fine. And there isn't any other information.

    edit- Well I managed to fix the issue. I removed the very mods I said might be an issue and slowly readded them. All of them are back and the error is gone. Reloaded the world I had before I started testing and the errors gone. so weird.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Reika»

    I need an actual log.

    There isn't much more data on that crash that I can see.
    I put the fml log because the crash log was the same thing I already put. I already tried using 1217 again as well and it still happens.

    So its possibly mystcraft, hydraulicraft, red logic, imbiscore, artifcats, or myths and monsters, or redstone paste.
    http://www.mediafire.com/view/89gftew8rxggf14/fml-client-3.log
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    The current version causes a crash when you open the handbook. Pretty sure its due to an issue with forge 1231.


    java.lang.ExceptionInInitializerError
    at Reika.RotaryCraft.GUIs.GuiHandbook.drawAuxData(GuiHandbook.java:390)
    at Reika.RotaryCraft.GUIs.GuiHandbook.drawRecipes(GuiHandbook.java:381)
    at Reika.RotaryCraft.GUIs.GuiHandbook.func_73863_a(GuiHandbook.java:509)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1352)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NullPointerException
    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    Quote from Pixelated»

    So with the ability It isnt useless?
    Oh boy, we're back where we started.

    Rapier is fine.

    Can you not read ya idiot?
    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    Quote from creepershark77»
    How about how Fast the weapon is and also, there are no slits in armor for minecraft! But we should at least be able to block it.

    There are also no laws of physics in minecraft, and magic.

    The weapon damage is very low if not hitting armored enemies. The speed doesn't matter when it takes twice as long.
    Posted in: Minecraft Mods
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    posted a message on Tinkers' Construct 2
    Quote from Pixelated»

    Objectively wrong, but Creeper guy is also wrong.
    Rapier is fine.
    Also, the rapier is flexible, so It could slide BETWEEN the plates in armor.

    Plus it's a video game, It aint gotta explain shot.

    Not really. It is only strong vs armor. Without that ability or with it nerfed it would be useless.
    Posted in: Minecraft Mods
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