Brush Rotation - Would greatly reduce the need for multiple copies of the same brush where the only difference is rotation.
bo2 Filters - Useful for custom cave bo2's - would make it so that cave schematics/bo2's wont "cut" into oceans or specific types of terrain ie: cave bo2's that only modify Stone. -
If it's possible, you could have a minecraft server with about 20 slots that people could use to validate accounts.
people would log in, no speak or build privs. would so a command like /validate <playername> to validate the account, or /removeaccount <playername> without having to use a password, but at the same time confirm that it's the actual account owner registering the account.
You could even make it so it kicks the player when the account has been validated with a simple message like "Your account has been validated"
Sorry for the lack of updates, we've all been pretty busy and havent had time to get on minecraft. It's essentially done, we just have to redo the vending machines since the 1.8 update made everything super dark at the lowest level so I had to raise the whole map about 50 blocks. That pretty much meant that we had to redo anything that was interactive.
Just have to wait for a plugin to update, finish npcs and set the vending machine system up.
We're trying to use the least amount of craftbukkit plugins possible, so there aren't any compatibility issues down the road.
how long is it going to be fully done?everytime i join the server no one is there
We've been busy irl, I've modifying damage so zombies have a fair chance of beating someone with a diamond sword, no more 2-hit deaths.
Also, you were right when you said zombie players healed to quickly. They heal slower now.
Rabid wolves are spawning now. I've also made it so zombies and zombie players cant hurt each other.
Sounds like fun.
My suggestions....
Zeds dont drop much cash on death. Drops should include leather, a little cash, cloth or leather clothing maybe, very rarely a gold bar or diamond.
Zeds should be able to carry a single item/block from a shortlist of wood,woodplank,stone, human dropped tools. Using this item should only increase damage against other blocks/barricades. They should also be able to destroy sand,gravel,earth,wood.
Zeds dont drown, can fall very far without serious damage, regen health(not too quick though)
Please make some wolves tameable. Nothing better than killing zeds with Old Yeller by your side :-)
They dont like fire very much at all.
They won't drop cash every time, it will be random.
Their drops include : Damaged leather armor, some cash, bones(rare), random tools or weapons.
Natural Spawning wolves will be rabid, tameable wolves will naturally spawn once in a while but will be able to be bought from a pet store or npc.
Wow nice idea! I love the pics of the server and how it been built and stuff. Some suggestion? Maybe add a hunger mod and the plugin where zombies can break through certain blocks.
Zombie-ranked players can break anything Human-rank players can place.
We're thinking of having them be able to break through glass too.
I'm curious as to how the nametags will work on this server. Will the zombies be able to see where other zombies are, and humans where other humans are? I'm assuming as a zombie you won't be able to see the nametags of humans and vice versa so there is some element of sneak/surprise, right? I haven't been playing MC much lately so I'm not very familiar with the newer plugins, so I'm not sure if this is even feasible. Just curious.
Zombie-Ranked Players will have auto-sneak on permanently so their nametags will be almost invisible.
Although they may look like they're crouching all the time, their walking speed will be normal.
They'll autoheal relatively fast, so a Human-ranked player will need a weapon to kill them.
They'll be able to fall a a few more blocks than a human-ranked player.
They wont be allowed to carry anything at all, but they will be able to break player-placed plank blocks (block #5)
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Add Bandanas and Hats
Add Beards and Moustaches
Add Different Cape Shapes
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people would log in, no speak or build privs. would so a command like /validate <playername> to validate the account, or /removeaccount <playername> without having to use a password, but at the same time confirm that it's the actual account owner registering the account.
You could even make it so it kicks the player when the account has been validated with a simple message like "Your account has been validated"
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I know a few people who have capes with phallic symbols, swastikas, and racial epiphets.
They don't want to have to create a minecraft forums account to remove these stupid capes.
Please do the responsible thing.
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2 things left, the permissions system, and to make it so that zombies(mob) are friendly to zombie(players).
That's it.
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There's a bukkit plugin that does it, the name escapes me.
Oh the name is "Custom Difficulty"
http://forums.bukkit.org/threads/mech-customdifficulty-v4-1-0-monsters-too-strong-or-too-weak-for-you-change-it-953.20135/
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Just have to wait for a plugin to update, finish npcs and set the vending machine system up.
We're trying to use the least amount of craftbukkit plugins possible, so there aren't any compatibility issues down the road.
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We've been busy irl, I've modifying damage so zombies have a fair chance of beating someone with a diamond sword, no more 2-hit deaths.
Also, you were right when you said zombie players healed to quickly. They heal slower now.
Rabid wolves are spawning now. I've also made it so zombies and zombie players cant hurt each other.
Thanks for all the suggestions wefow.
Soon.
I asked him to be a playtester.
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They won't drop cash every time, it will be random.
Their drops include : Damaged leather armor, some cash, bones(rare), random tools or weapons.
Natural Spawning wolves will be rabid, tameable wolves will naturally spawn once in a while but will be able to be bought from a pet store or npc.
NPC's won't always want cash.
Zombie-ranked players can break anything Human-rank players can place.
We're thinking of having them be able to break through glass too.
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Hey, I had to leave when you were on, was the zombie rank too powerful?
Or do I need to tweak it more?
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Zombie-Ranked Players will have auto-sneak on permanently so their nametags will be almost invisible.
Although they may look like they're crouching all the time, their walking speed will be normal.
They'll autoheal relatively fast, so a Human-ranked player will need a weapon to kill them.
They'll be able to fall a a few more blocks than a human-ranked player.
They wont be allowed to carry anything at all, but they will be able to break player-placed plank blocks (block #5)
It'll be a public server, so anyone will be able to join.
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