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    posted a message on Equivalent Exchange 3 - 0.1.142
    My thread (which was mysteriously deleted) is now rendered useless. Happy transmuting!
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    Quote from Ser_Nixalot

    AND YOU ARE AWEEEEEEEEEESOME.. *cough cough* yeah that fixed it

    First of all, that Forge release should not have been behind an adf.ly link and second, the release was on the Jenkins website(http://jenkins.minecraftforge.net:7070/job/Forge/).
    Posted in: Minecraft Mods
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    posted a message on How to use Custom EMC mod of pwnedgod ?
    Quote from Garonne


    EDIT 2: Hmmm... Seems to be not working for me... No matter if I take the Item ID as given by NEI exactly, if I add 256 or subtract 256... My settings are ignored completely, no matter what... Though the mod seems to be installed correctly, as it is propperly loaded in modloader.txt and the config file was generated... But ingame it's simply (and silently) ignored. None of my settings seem to have any effect.

    Any ideas anyone?

    You don't add or sub, just keep the original value. Worked for me on several items.
    Posted in: Mods Discussion
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    posted a message on Creeper Apocalypse?
    :D (seriously got a 31).


    EDIT: I'm actually playing with mods, so I could survive indefinitely. EE2, auto porkchop-gen! OH YEAH! Plus Archangel's smites on DM peds all around my house :D !
    Posted in: Discussion
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    posted a message on [1.2.5] Feed The Beast:- Insanity SSP Released.
    Hey, Slow, could I do a complete remake of this, except for the concept, called 'Feed the Beast - Insanity returns'? It would have a link to this forum for the modpack, and would credit you and the team for the idea. It would be even more evil than insanity... MWAHAHAHAHAHA!(by the way, I'm playing insanity and almost ripping my hair out :D )

    EDIT: Some of the map would look familiar, but for the most part, new.
    Posted in: Maps
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    posted a message on [1.4.7]MiddleAgesMod V1.4.2 - Finally updating for 1.6.4
    I suggest using Risugami's Recipe book.
    Or NEI(which is way better than TMI).
    Posted in: Minecraft Mods
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    posted a message on Munduno - A 21st century world [10th Anniversary]
    Erm... You should really work on redstone. The builds are already cool, but gadgets like elevators and huge working digital clocks are fun to make and cool to look at :).
    Posted in: Screenshots
  • 0

    posted a message on 12w30b Snapshot Ready For Testing!
    Bug: Right-clicking on a wooden door with something in your hand does nothing.
    Posted in: Minecraft News
  • 0

    posted a message on [1.2.5] Feed The Beast:- Insanity SSP Released.
    I like the trick with accelerators(I think that's what they are). The look really neat. The first design was bare, the second was really cool, but this... Cool!
    Posted in: Maps
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    posted a message on ChickenBones Mods
    I have that UI fullscreen issue. I downgraded to forge #72 and yet I still get the error. No idea what's going on-Da** forge for updating without big announcements to mod authors.


    -EDIT: Error report.
    Mods loaded: 6
    ModLoader 1.2.5
    mod_CodeChickenCore 0.5.0
    mod_MinecraftForge 3.0.0.72
    mod_MinecraftForge 3.0.0.72
    mod_EE 1.4.3.0
    mod_NotEnoughItems 1.2.1
    	  Minecraft has crashed!	 
    	  ----------------------	 
    Minecraft has stopped running because it encountered a problem.
    
    
    --- BEGIN ERROR REPORT 5d980561 --------
    Generated 4/10/12 10:56 PM
    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0, Oracle Corporation
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: ATI Mobility Radeon HD 6570	  version 4.0.10188 Compatibility Profile Context, ATI Technologies Inc.
    java.lang.AbstractMethodError: codechicken.nei.SpawnerRenderer.handleRenderType(Laan;Lforge/ItemRenderType;)Z
     at forge.MinecraftForgeClient.getItemRenderer(MinecraftForgeClient.java:125)
     at tw.a(RenderItem.java:336)
     at codechicken.nei.GuiManager.drawItem(GuiManager.java:171)
     at codechicken.nei.ItemPanelStack.draw(ItemPanelStack.java:18)
     at codechicken.nei.ItemPanel.draw(ItemPanel.java:60)
     at codechicken.nei.LayoutManager.drawWidgets(LayoutManager.java:150)
     at codechicken.nei.LayoutManager.draw(LayoutManager.java:130)
     at gb.a(GuiContainer.java:135)
     at sr.a(SourceFile:286)
     at lr.b(EntityRenderer.java:970)
     at EntityRendererProxy.b(EntityRendererProxy.java:21)
     at net.minecraft.client.Minecraft.x(Minecraft.java:869)
     at net.minecraft.client.Minecraft.run(Minecraft.java:747)
     at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 4dd9589 ----------
    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods
    Same error as sierraAR
    Posted in: Minecraft Mods
  • 0

    posted a message on bspkrs' mods (ArmorStatusHUD, DirectionHUD, StatusEffectHUD)
    Quote from bspkrs

    DISCLAIMER:
    NO WARRANTY IS GIVEN, EXPRESS OR OTHERWISE. USE AT YOUR OWN RISK.




    XD
    Posted in: Minecraft Mods
  • 0

    posted a message on The Valhalla Roleplay Server {1.2.4} {Factions} {RP} {PVP} {Heroes}
    1. Minecraft Name: googleben21
    2. RP Name: Ben
    3. Favorite Roleplaying Game: Ben
    4. Skype (Y/N): Y
    5. Teamspeak (Y/N): N
    6. Do you belong to any clans currently on Valhalla server?:
    No. I'm a bit intrested, but mostly a loner.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    How does this update without using MCP?
    Posted in: Minecraft Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    I have a question. How does TMI update, if not MCP? Or does it use MCP?
    Posted in: Minecraft Mods
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