This topic still makes me sick to my stomach.
I've fought for years to provide a balanced system for donators. I despise pay-to-win servers as well. I just don't play on them, though. Why? Because I have free will, and a mind of my own. Yet, those who do have now put me in a situation where I'm probably going to lose a portion of my monthly income. Even those with entirely cosmetic donation systems are breaking the new EULA terms. It's absurd.
Mojang provided clarification? I think not. More like they compounded on an issue that never should've been touched.
- goodbyebluemonday89
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Jun 16, 2014goodbyebluemonday89 posted a message on EULA Revisited: an Updated Q&A From MojangPosted in: News
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Jun 13, 2014goodbyebluemonday89 posted a message on Mojang Announcement: EULA, and ServersI'm a parent with a child that plays minecraft. I also have a little brother who plays minecraft. Both myself and my mother are well aware of what's spent on our credit cards. I'm sorry, but if you're one of those parents out there who has allowed your child to spend untold amounts of money on servers, then you're blatantly irresponsible.Posted in: News
If your kid stole the card, that's one thing. Punish him, send him to juvie, whatever you have to do, but don't go complaining to a company that is completely irrelevant in the matter.
Furthermore, since when has a company EVER paid attention to complaints that bear no relevance to them? It'd be like McDonalds completely redoing their menu because people were complaining to them about Burger King's food. -
Jun 12, 2014goodbyebluemonday89 posted a message on Mojang Announcement: EULA, and ServersPosted in: NewsQuote from adamvan2000
Mojang made a product, you pay to use it. It doesn't matter whether or not you feel entitled to do what you like with it. It is still Mojang's intellectual and legal property. Yes, the rules were vague. Now they aren't as vague. If you don't like the rules, either don't play the game, or work within the system to effect change.
It probably doesn't help the majority of posters sound like spoiled, entitled children whining because they can't do whatever they want with the new toy they bought. A gun may be a weapon, but you're not entitled to rob someone with it or break any other 'rules'. Same with the game.
Btw, I've seen this argument used too much by certain posters on this thread. You may or may not own the server hardware with which you host a Minecraft server, but you definitely do NOT own the 'server', that is, the software written by Mojang, based on their code, or ported. That covers Forge, Bukkit, Spigot, etc... ALL of these software setups are based on Mojang code, and arguably 'belong' to them. You, as a player, 'server' owner, coder, modeler, pack maker, etc... are not entitled to anything outside of the EULA.
To the people with the "We can/will do as we please".
You are not right, you are wrong.
You're breaking their rules and can be held legally accountable. If you choose to do that, fine. You know what that means. Don't give those of us who legitimately want to work within the system set up by Mojang to advance the game and it's wonderful community a hard time because we choose to play within the rules. You have made the choice to act in the manner that best suits you, not your users. Don't try to pretend this isn't about the money. Yes, servers cost money. I would add that the poster who mentioned $300/year in hosting costs for a semi-popular server is most likely thinking of a small 1-20 person server. Anything with 50-200 is considerably more, and $300 per month, not year, is definitely logical and common. It's a reality that few players take seriously.
It basically comes down to whether or not you choose to follow their rules or not. If you do, good for you. If you don't, don't be surprised when it bites you in the backside.
I find it funny that a company, who has painstakingly attempted to guard its name from brandishings such as "greedy" and "immoral" through countless acts like refusal to profit from youtube videos made on their product, and refusal to work with companies deemed with such brandishings like Facebook, is now pushed back into a corner by a fair amount of its community members by an argument, and their only defense is people like yourself throwing up the word "OWNERSHIP" in the face of their opposition. -
Jun 12, 2014goodbyebluemonday89 posted a message on Mojang Announcement: EULA, and ServersTo everybody who responds to this thread with "Those packages were always illegal. You were always violating the terms of service.":Posted in: News
This isn't so much a matter of legality as it is morality. The terms of service laid out by the previous EULA definition was incredibly vague. If you'll remember, even Mojang admitted that, and that was the cause of all this fuss. Now, they're refining those terms.
The issue with that is that they allowed that vaguery to control and dictate the means by which the community supported itself. True, in some ways this created the pay-to-win system, and that may be an issue, but to attempt to completely choke out the community based on their own personal beliefs is wrong. Let's talk dirty metaphors:
"You live in a city, which has just passed a new law, stating that sodas are illegal. Of course, nobody takes this serious. It's soda, afterall. We'll just do what we do naturally, and drink it on our own personal whims. As the years go by, the city takes no measures whatsoever in enforcing this law. It allows soda to be sold, and soda ends up becoming incredibly popular. It's sold on every street corner, every restaurant, and even in the back alleyways of the crime-ridden poor districts.
Soda ends up becoming an icon for the city. It attracts tourists to come see the city, who end up flooding the local economy, turning it into a booming soda sight-scene. (That's a doozy, eh?)
All the while, the city does nothing about enforcing the soda law. It actually profits from the lack of enforcement, to the point that soda-related activities become a staple in the everyday lives of the citizens. Things are going swell in soda-ville.
All of a sudden, the city decides that a particular brand of this soda is violating the law. It sends out a massive order of removal for all citrus-using products in the city. The families, those that have chosen to sell their lemony beverages instead of the more popular cocoa bean-using drinks, are now suddenly out of work. Their businesses are foreclosed upon, their mortgages withdrawn, and their children forced to rummage through the dumpsters for food."
While vastly overexaggerated, this has a lot of similarity to our situation with Mojang. The issue doesn't lie in the fact that we've always been breaking the law, but in the fact that the law wasn't enforced, which PROMOTED ITS BEING BROKEN. On top of that, Mojang has profited from this. The ability to sell donation packages as we please has allowed us to run our servers in a business model that's right for us. It's promoted self-growth, and the community has flourished from it. Self-growth is the very core of this community, and without that hands-free attitude we've always seen from Mojang on certain areas, we'll see that growth stifled and put in the ground. -
Jun 12, 2014goodbyebluemonday89 posted a message on Mojang Announcement: EULA, and ServersI despise this new system. I'll continue running my server as I always have. I work my hardest not to make 'pay-to-win' systems in my donation perks. I've always hated that style of gameplay, and have avoided certain servers like the plague in order to make sure I'm not affected by it. Yet, as somebody who has fought against that aspect of minecraft's community for 3 years now, I find that I'm breaking Mojang's new EULA.Posted in: News
1. I refuse to charge players to access my server. You want to stop pay-to-win? Well, pay-to-win becomes an absolute when you completely cut out the ability to compete without money. Just because a server feels like they're pushed into a corner with your new EULA terms, thousands of players will now be unable to access the servers they love, due to the fact that they've changed to this new system.
2. A purely donation based server won't last long. Even when ran well, it's hard to meet monthly payments and population demands when there's no incentive for donation. On top of this, there's absolutely no way to track and determine whether we provide perks after the "donation" has taken place. An anonymous chest of goodies appearing outside of somebody's house can't really be traced.
This 'rule' is just silly. It's like the standard "No Running In the Hall" rule. It's only there to attempt to push people into walking based on the fear of the very, very, very minor amount of people who actually get caught doing so.
3. I'll just skip this bit about in-game advertisement. I don't think I have to go over why I don't plan to include this in my roleplay environment.
4. Can't sell in-game currencies? Well, I sell creditpoints which can be used for cosmetics. Now, I'm well aware that it doesn't go against their "As long as it doesn't affect gameplay" tidbit, but just the fact that I can be 'reported' to Mojang for something like this is absolutely childish.
I think that last bit pretty much wraps up how I feel about all this. Childish.
I feel like Mojang is attempting to play schoolteacher with all its subjugates right now, and I don't appreciate it in the slightest. Whether I'm in violation or not, this sort of Big Brother behavior is completely and utterly unnecessary, and makes me want to avoid running a server. - To post a comment, please login.
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Ah, I was unaware of that. Quite a shame. Oh well, great work on the recent changes, anyway. Keep up the good work!
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Alright. Thanks for the response. I'll start with a fresh install and see if I can get rid of it, and then attempt to duplicate the error. If I figure out what's causing it, I'll let you know.
Also, I have a small request. Could we possibly get a ctm feature for carpet being adjacent to wool blocks? I'll often have signs, anvils, flower pots, etc around a rug for decoration, and I place solid wool blocks under them as not to off-set the look that they're sitting on the rug. Possibly make it to where the top and sides of a wool block will gain the texture for a carpet of the same color when adjacent? I could post examples, if you need me to.
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Having a transparency issue in the survival menu while in creative mode. Any way to fix this?
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I don't know why you'd expect to receive support with such a rude remark. Have you ever considered that the person making this program does so simply out of a love of doing so? They don't owe you anything. You should show more respect to people who provide you with free services that you would otherwise be unable to obtain.
Naturally, they'd appreciate it if you'd get over yourself and stop wasting people's dedication.
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http://saorpgserver.enjin.com/home
and here's our PMC page, where you can see pictures from our first floor builds:
http://www.planetminecraft.com/server/sword-art-online-rpg-server/
We look forward to seeing you in Aincrad!
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I've fought for years to provide a balanced system for donators. I despise pay-to-win servers as well. I just don't play on them, though. Why? Because I have free will, and a mind of my own. Yet, those who do have now put me in a situation where I'm probably going to lose a portion of my monthly income. Even those with entirely cosmetic donation systems are breaking the new EULA terms. It's absurd.
Mojang provided clarification? I think not. More like they compounded on an issue that never should've been touched.
1
If your kid stole the card, that's one thing. Punish him, send him to juvie, whatever you have to do, but don't go complaining to a company that is completely irrelevant in the matter.
Furthermore, since when has a company EVER paid attention to complaints that bear no relevance to them? It'd be like McDonalds completely redoing their menu because people were complaining to them about Burger King's food.
1
I find it funny that a company, who has painstakingly attempted to guard its name from brandishings such as "greedy" and "immoral" through countless acts like refusal to profit from youtube videos made on their product, and refusal to work with companies deemed with such brandishings like Facebook, is now pushed back into a corner by a fair amount of its community members by an argument, and their only defense is people like yourself throwing up the word "OWNERSHIP" in the face of their opposition.
10
This isn't so much a matter of legality as it is morality. The terms of service laid out by the previous EULA definition was incredibly vague. If you'll remember, even Mojang admitted that, and that was the cause of all this fuss. Now, they're refining those terms.
The issue with that is that they allowed that vaguery to control and dictate the means by which the community supported itself. True, in some ways this created the pay-to-win system, and that may be an issue, but to attempt to completely choke out the community based on their own personal beliefs is wrong. Let's talk dirty metaphors:
"You live in a city, which has just passed a new law, stating that sodas are illegal. Of course, nobody takes this serious. It's soda, afterall. We'll just do what we do naturally, and drink it on our own personal whims. As the years go by, the city takes no measures whatsoever in enforcing this law. It allows soda to be sold, and soda ends up becoming incredibly popular. It's sold on every street corner, every restaurant, and even in the back alleyways of the crime-ridden poor districts.
Soda ends up becoming an icon for the city. It attracts tourists to come see the city, who end up flooding the local economy, turning it into a booming soda sight-scene. (That's a doozy, eh?)
All the while, the city does nothing about enforcing the soda law. It actually profits from the lack of enforcement, to the point that soda-related activities become a staple in the everyday lives of the citizens. Things are going swell in soda-ville.
All of a sudden, the city decides that a particular brand of this soda is violating the law. It sends out a massive order of removal for all citrus-using products in the city. The families, those that have chosen to sell their lemony beverages instead of the more popular cocoa bean-using drinks, are now suddenly out of work. Their businesses are foreclosed upon, their mortgages withdrawn, and their children forced to rummage through the dumpsters for food."
While vastly overexaggerated, this has a lot of similarity to our situation with Mojang. The issue doesn't lie in the fact that we've always been breaking the law, but in the fact that the law wasn't enforced, which PROMOTED ITS BEING BROKEN. On top of that, Mojang has profited from this. The ability to sell donation packages as we please has allowed us to run our servers in a business model that's right for us. It's promoted self-growth, and the community has flourished from it. Self-growth is the very core of this community, and without that hands-free attitude we've always seen from Mojang on certain areas, we'll see that growth stifled and put in the ground.
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1. I refuse to charge players to access my server. You want to stop pay-to-win? Well, pay-to-win becomes an absolute when you completely cut out the ability to compete without money. Just because a server feels like they're pushed into a corner with your new EULA terms, thousands of players will now be unable to access the servers they love, due to the fact that they've changed to this new system.
2. A purely donation based server won't last long. Even when ran well, it's hard to meet monthly payments and population demands when there's no incentive for donation. On top of this, there's absolutely no way to track and determine whether we provide perks after the "donation" has taken place. An anonymous chest of goodies appearing outside of somebody's house can't really be traced.
This 'rule' is just silly. It's like the standard "No Running In the Hall" rule. It's only there to attempt to push people into walking based on the fear of the very, very, very minor amount of people who actually get caught doing so.
3. I'll just skip this bit about in-game advertisement. I don't think I have to go over why I don't plan to include this in my roleplay environment.
4. Can't sell in-game currencies? Well, I sell creditpoints which can be used for cosmetics. Now, I'm well aware that it doesn't go against their "As long as it doesn't affect gameplay" tidbit, but just the fact that I can be 'reported' to Mojang for something like this is absolutely childish.
I think that last bit pretty much wraps up how I feel about all this. Childish.
I feel like Mojang is attempting to play schoolteacher with all its subjugates right now, and I don't appreciate it in the slightest. Whether I'm in violation or not, this sort of Big Brother behavior is completely and utterly unnecessary, and makes me want to avoid running a server.
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Get on my horse, I'll take you around the universe. Shut up woman, get on my horse.
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What'd you have in mind?