This happens a lot with pistons. It happens because they are in different chunks. I don't know the reason why they behave this way, maybe different chunks have a different activation order.
This is easily avoidable, however. A chunk will always have the same activation order for all pistons, even if you save and quit. It is quite unfortunate if you need the piston to be in a specific chunk but that's just how it is.
An examples of this happening is a double piston extender using a similar trick to the one you used here. Another is a zero-tick piston extender (piston extender which skips the 1 redstone tick delay that pistons have when retracting) which requires two pistons to work, depending on the chunk the zero-tick piston extender will have different configurations.
Here you go. Whenever it's day it will send a single pulse to a counter. The redstone torch is the output. The amount of items you put into the dropper is the amount it will count to.
Edit: To toggle it, place a lever on the hopper. Don't worry it won't break it. If you wanna turn it off in a more convenient way power the obsidian block connecting to the repeater with whatever.
By the way you don't have to use obsidian.
I'm fairly certain this works in both Java and Bedrock. I only tested Bedrock since that's what you asked for.
I need to know where your drowned farm is located first. Is it in a river or ocean biome? Is it in the sky? In the ocean? Surface level? Where is your AFK spot and what do your surroundings look like? Is there any land within a ~100 block radius? A picture would be quite nice
Edit: I re-read and saw "river biome" sorry lol. But a picture would be nice.
Unfortunately, the one that keeps the aesthetic of a wood frame is not only more complicated, but it also has a large delay between the two doors opening and closing.
This was pretty fun to make, small challenges like these are pretty gnarly
Edit: The noteblock in the second design is NEEDED.
First design regular piston under the lever and a sticky piston pushing the redstone block.
There are already many problems that I can see. These are common mistakes but sometimes these "rules" that Minecraft has are inevitable.
The higher a block is the lesser chance a mob has of spawning. For example at y=5, a mob has a 1/5 chance of initiating a spawn. It's don't quite know how to define "initiating" but just know that the higher a farm is the worse the farm will be.
The amount of spawning locations, if there aren't enough spawning locations, the farm will obviously be slow. Each block has their own individual chance to spawn a mob (it doesn't technically work like this but you can think about it this way). Most times, when battling spawn chance people simply increase the amount of spawning spaces so mobs have more chances to spawn.
You can try to fix it by building it closer to the ground. Find a river biome around a flat around of around Y= 60 - 70. Build exactly 128 blocks from the highest point in that area and that will be where your AFK platform. Build your farm around that area and make it large, mobs at that Y level will have a hard time spawning so compensate with a bigger farm.
I understand it's hard to make a large farm in such a small biome like a river so I suggest to try prioritizing a large lake over a nice flat area and try to excavate any land that might be in the spawning radius of you (Radius 128 block sphere, centered around you).
Try making multiple layers below you and funnel them towards your afk spot with soulsand elevators and villagers/turtle eggs to lure them towards it.
Half the battle in making a good farm is finding and creating a good environment, Good luck.
It's been a few days so I don't know if you still need help but I do have a solution. It does require you to download a mod, however.
The mod is called "ToggleBlockUpdates" and you can easily find it on CurseForge, a website for mods of a lot of different games. Although if you indeed to this vanilla I only have tedious answers for you.
1. Download Fabric Mod Loader, there are many videos on how to do this and the hardest part is finding the download button on the website.
2. Download Fabric API. I'm not sure if you'll need it but many creators using Fabric use this API so just to be safe you should download this too and put it into your "mods" folder.
3. Download "ToggleBlockUpdates" and put it into your mods folder. You will need to restart your game if the game is open beforehand.
4. Input the command to turn off block updates and you can now start making floating sand.
Now that your sand is floating you can break the block in the middle and it'll make the pattern you wish for. Again, this does require mods so backup your world to make sure nothing you previously built breaks. Block updates are essential to quite a number of things after to all so be careful.
Thank you for your answer. It's all in the same chunk. I filmed it again in different angles:
I'm in the version 1.12.2 maybe that's the problem?
Sorry for the late reply, the version 1.12.2 is most likely the problem.
I can't really tell what the bug is here, maybe something to do with redstone priority, redstone with different powers have different priorities (meaning the order things are activated within a single tick) that is even effected by east/west/south/north but that doesn't seem like the likely problem.
If you insist on 1.12.2, which you probably are because it's a pretty stable version for a lot servers, try building it in different orientations or different chunks because different chunks processes redstone differently. Redstone is surprisingly inconsistent but understandably so, it's hard to get a perfect set of rules that allow redstone to be consistent in single tick and orientation.
It's obvious the problem is with the redstone torch not picking up the signal fast enough, try this:
After the one tick pulse put two repeaters set to two ticks (one position up) and make the rest the same. It might be a problem with the repeater giving out a less than 3 redstone tick pulse because the initial pulse was so short and hopefully the second repeater will fix it.
If the problem persists, then maybe you do need stick with the slow and agonizing three tick repeater ;(
Pretty simple solution however it requires a lot of seeds, redstone, and rails. Give the villager eight stacks of seeds and with a dispenser give the villager a full set of armor (The villager must have an empty inventory beforehand). This will fill up all 12 slots a villager has an make it impossible for it to pick up any wheat or bonemeal. After that simply stick him in a farm with a composter and have a hopper minecart collection system beneath the farm.
An upside to making a farm like this one is that a farmer takes no time find and give bread to another villager, which isn't much but if you're going to maximum efficiency this will help if only a little. I will admit though I have not tested if the villager gets more seeds than he puts into the composter so that might be an issue.
I do not have a wheat farm design I can share with you because all of my wheat farms are improvised based on what I need and what I have. But I believe making a hopper collection system and a small plot of land for a single villager to farm should be simple enough to build.
Edit: Villagers have eight slots plus four armor slots. The armor is not required.
I built this and it worked fine. I set the repeater to 2, 3, and 4 ticks, all worked. I can't really tell what's the problem because the video doesn't show all the redstone in action when the button is pressed.
My assumption is that you are experiencing a bug that has to do when redstone travels through different chunks (redstone sometimes isn't consistent in different chunks, not sure why). However, when I built this having the redstone going through different chunks it turns out this is not the case. I don't really know the chunk borders look like in this video either so I'm 100% what the problem is.
Also yes, this seems like a bug. Can you perhaps send another video/picture of the bug in action at a different angle? With chunk borders if you could.
if you make every other floor block a bottom slab spiders wont spawn like:
FSFSFSFSFS
SFSFSFSFSF
FSFSFSFSFS
SFSFSFSFSF
F= floor
S= Slab
viewed from above
of course this will also cut your creeper spawn in half.
This wont work. Spiders can spawn in any open 3x3 area as long as there isn't any obstruction. They can even spawn on a single block as long as there isn't any obstruction in a 3x3 area. (They also need ~2 blocks high of space)
The only thing I can suggest to you is pressure plates, however, this may disrupt your water flow trapping creepers in the gaps. Mobs cannot spawn on redstone components. Open fence gates won't work because mobs can spawn in open fence gates. Signs for the same reason.
I don't really know what your farm looks like or what your area looks like but I see a few problems. Spawn proofing is definitely a big thing, especially in caves. There is a maximum amount of mobs that can spawn in one world and the caves may be taking it all up. If your above-ground isn't fully lit that could be a problem too (under mountains and such). MOBS SPAWN IN A 128 BLOCK RADIUS, INCLUDING IN SPOTS YOU CANNOT SEE.
As for the top layer not spawning slimes, it could because mobs don't spawn in near players in a 24 block radius. The 24 block radius includes 24 blocks up and 24 blocks down. You might be too close to the farm.
A simple way to fix the mob cap thing is to have the afk spot be 128 blocks away from the very bottom of the farm. This will exclude a lot of the caves from the spawn radius. Since a slime farm is typically a chunk wide and thick let's say 110 blocks away. This won't exclude all of the cave interrupting your farm but it will get a lot of it. However, I think your best bet is lightning up all the dark spots under you for if you want to make future projects with mobs.
You were right, the piston was indeed blocked. Hopper clocks require STICKY pistons because a piston cannot extend at the same time another is retracting.
Holy darn I just realized how old this post was lol
Sorry for the late reply. I'll try to explain this as simply as possible. There is a mob cap which means that only a certain amount of mobs can be present at one time. Named mobs do not count towards the cap. Mobs will spawn in a circle 128 blocks out in each direction even if you can't see the mobs. Judging by the comments your grinder is near a crimson forest which will effect your grinder greatly. Mobs ARE spawning in the crimson forest and taking up the mob cap. Definitely something to worry about.
As for the Piglin thing idk man
Edit: Clarity
Edit 2: Found out the Piglin thing is a bug, nothing's wrong with your server. Hope it gets patched soon
0
This happens a lot with pistons. It happens because they are in different chunks. I don't know the reason why they behave this way, maybe different chunks have a different activation order.
This is easily avoidable, however. A chunk will always have the same activation order for all pistons, even if you save and quit. It is quite unfortunate if you need the piston to be in a specific chunk but that's just how it is.
An examples of this happening is a double piston extender using a similar trick to the one you used here. Another is a zero-tick piston extender (piston extender which skips the 1 redstone tick delay that pistons have when retracting) which requires two pistons to work, depending on the chunk the zero-tick piston extender will have different configurations.
0
Here you go. Whenever it's day it will send a single pulse to a counter. The redstone torch is the output. The amount of items you put into the dropper is the amount it will count to.
Edit: To toggle it, place a lever on the hopper. Don't worry it won't break it. If you wanna turn it off in a more convenient way power the obsidian block connecting to the repeater with whatever.
By the way you don't have to use obsidian.
I'm fairly certain this works in both Java and Bedrock. I only tested Bedrock since that's what you asked for.
0
I need to know where your drowned farm is located first. Is it in a river or ocean biome? Is it in the sky? In the ocean? Surface level? Where is your AFK spot and what do your surroundings look like? Is there any land within a ~100 block radius? A picture would be quite nice
Edit: I re-read and saw "river biome" sorry lol. But a picture would be nice.
0
I have two solutions for you!
Unfortunately, the one that keeps the aesthetic of a wood frame is not only more complicated, but it also has a large delay between the two doors opening and closing.
This was pretty fun to make, small challenges like these are pretty gnarly
Edit: The noteblock in the second design is NEEDED.
First design regular piston under the lever and a sticky piston pushing the redstone block.
Second design just has a stick piston.
0
There are already many problems that I can see. These are common mistakes but sometimes these "rules" that Minecraft has are inevitable.
The higher a block is the lesser chance a mob has of spawning. For example at y=5, a mob has a 1/5 chance of initiating a spawn. It's don't quite know how to define "initiating" but just know that the higher a farm is the worse the farm will be.
The amount of spawning locations, if there aren't enough spawning locations, the farm will obviously be slow. Each block has their own individual chance to spawn a mob (it doesn't technically work like this but you can think about it this way). Most times, when battling spawn chance people simply increase the amount of spawning spaces so mobs have more chances to spawn.
You can try to fix it by building it closer to the ground. Find a river biome around a flat around of around Y= 60 - 70. Build exactly 128 blocks from the highest point in that area and that will be where your AFK platform. Build your farm around that area and make it large, mobs at that Y level will have a hard time spawning so compensate with a bigger farm.
I understand it's hard to make a large farm in such a small biome like a river so I suggest to try prioritizing a large lake over a nice flat area and try to excavate any land that might be in the spawning radius of you (Radius 128 block sphere, centered around you).
Try making multiple layers below you and funnel them towards your afk spot with soulsand elevators and villagers/turtle eggs to lure them towards it.
Half the battle in making a good farm is finding and creating a good environment, Good luck.
Edit: More suggestions
0
It's been a few days so I don't know if you still need help but I do have a solution. It does require you to download a mod, however.
The mod is called "ToggleBlockUpdates" and you can easily find it on CurseForge, a website for mods of a lot of different games. Although if you indeed to this vanilla I only have tedious answers for you.
1. Download Fabric Mod Loader, there are many videos on how to do this and the hardest part is finding the download button on the website.
2. Download Fabric API. I'm not sure if you'll need it but many creators using Fabric use this API so just to be safe you should download this too and put it into your "mods" folder.
3. Download "ToggleBlockUpdates" and put it into your mods folder. You will need to restart your game if the game is open beforehand.
4. Input the command to turn off block updates and you can now start making floating sand.
Now that your sand is floating you can break the block in the middle and it'll make the pattern you wish for. Again, this does require mods so backup your world to make sure nothing you previously built breaks. Block updates are essential to quite a number of things after to all so be careful.
1
Sorry for the late reply, the version 1.12.2 is most likely the problem.
I can't really tell what the bug is here, maybe something to do with redstone priority, redstone with different powers have different priorities (meaning the order things are activated within a single tick) that is even effected by east/west/south/north but that doesn't seem like the likely problem.
If you insist on 1.12.2, which you probably are because it's a pretty stable version for a lot servers, try building it in different orientations or different chunks because different chunks processes redstone differently. Redstone is surprisingly inconsistent but understandably so, it's hard to get a perfect set of rules that allow redstone to be consistent in single tick and orientation.
It's obvious the problem is with the redstone torch not picking up the signal fast enough, try this:
After the one tick pulse put two repeaters set to two ticks (one position up) and make the rest the same. It might be a problem with the repeater giving out a less than 3 redstone tick pulse because the initial pulse was so short and hopefully the second repeater will fix it.
If the problem persists, then maybe you do need stick with the slow and agonizing three tick repeater ;(
0
Pretty simple solution however it requires a lot of seeds, redstone, and rails. Give the villager eight stacks of seeds and with a dispenser give the villager a full set of armor (The villager must have an empty inventory beforehand). This will fill up all 12 slots a villager has an make it impossible for it to pick up any wheat or bonemeal. After that simply stick him in a farm with a composter and have a hopper minecart collection system beneath the farm.
An upside to making a farm like this one is that a farmer takes no time find and give bread to another villager, which isn't much but if you're going to maximum efficiency this will help if only a little. I will admit though I have not tested if the villager gets more seeds than he puts into the composter so that might be an issue.
I do not have a wheat farm design I can share with you because all of my wheat farms are improvised based on what I need and what I have. But I believe making a hopper collection system and a small plot of land for a single villager to farm should be simple enough to build.
Edit: Villagers have eight slots plus four armor slots. The armor is not required.
1
I built this and it worked fine. I set the repeater to 2, 3, and 4 ticks, all worked. I can't really tell what's the problem because the video doesn't show all the redstone in action when the button is pressed.
My assumption is that you are experiencing a bug that has to do when redstone travels through different chunks (redstone sometimes isn't consistent in different chunks, not sure why). However, when I built this having the redstone going through different chunks it turns out this is not the case. I don't really know the chunk borders look like in this video either so I'm 100% what the problem is.
Also yes, this seems like a bug. Can you perhaps send another video/picture of the bug in action at a different angle? With chunk borders if you could.
0
This wont work. Spiders can spawn in any open 3x3 area as long as there isn't any obstruction. They can even spawn on a single block as long as there isn't any obstruction in a 3x3 area. (They also need ~2 blocks high of space)
0
Repeater > Comparator. If you ever forget a simple way of testing it is to hook droppers in a line and see if it spits out.
0
The only thing I can suggest to you is pressure plates, however, this may disrupt your water flow trapping creepers in the gaps. Mobs cannot spawn on redstone components. Open fence gates won't work because mobs can spawn in open fence gates. Signs for the same reason.
1
I don't really know what your farm looks like or what your area looks like but I see a few problems. Spawn proofing is definitely a big thing, especially in caves. There is a maximum amount of mobs that can spawn in one world and the caves may be taking it all up. If your above-ground isn't fully lit that could be a problem too (under mountains and such). MOBS SPAWN IN A 128 BLOCK RADIUS, INCLUDING IN SPOTS YOU CANNOT SEE.
As for the top layer not spawning slimes, it could because mobs don't spawn in near players in a 24 block radius. The 24 block radius includes 24 blocks up and 24 blocks down. You might be too close to the farm.
A simple way to fix the mob cap thing is to have the afk spot be 128 blocks away from the very bottom of the farm. This will exclude a lot of the caves from the spawn radius. Since a slime farm is typically a chunk wide and thick let's say 110 blocks away. This won't exclude all of the cave interrupting your farm but it will get a lot of it. However, I think your best bet is lightning up all the dark spots under you for if you want to make future projects with mobs.
Edit: Clarity
0
You were right, the piston was indeed blocked. Hopper clocks require STICKY pistons because a piston cannot extend at the same time another is retracting.
Holy darn I just realized how old this post was lol
0
Sorry for the late reply. I'll try to explain this as simply as possible. There is a mob cap which means that only a certain amount of mobs can be present at one time. Named mobs do not count towards the cap. Mobs will spawn in a circle 128 blocks out in each direction even if you can't see the mobs. Judging by the comments your grinder is near a crimson forest which will effect your grinder greatly. Mobs ARE spawning in the crimson forest and taking up the mob cap. Definitely something to worry about.
As for the Piglin thing idk man
Edit: Clarity
Edit 2: Found out the Piglin thing is a bug, nothing's wrong with your server. Hope it gets patched soon