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    posted a message on Updating to 1.7.3
    Quote from Lord_Illyohs
    MCP won't be ready for a while I would suggest updating to 1.6.4 or wait for MCP to be ready. MCP(Minecraft Coders Pack)

    I might to that, that seems like a better idea.
    Quote from Thieves
    The best thing to do would be to recreate the mod from scratch again, since a lot has changed (especially > 1.2)

    I can find what is close to the old code, but would coding be generally the same as it was for 1.2.6? I was using Risugami's Modloader back then.
    Posted in: Modification Development
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    posted a message on Updating to 1.7.3
    So along time ago (Back in the MC 1.2.6 days) I had a mod that I was working on, and as school got heavy, I started to slow down, and now I want to go back to modding Minecraft, and to start off with, I want to update my old mod that I had made already, but my issue is that I don't know how I'm going to go about updating is from 1.2.6 all the way to 1.7.2.

    My other concern is that I think I lost the source code for the mod when I gave in my old computer for school, but I am able to get the code from just downloading the most recent version of the mod.

    Can anyone help me with this?

    Thanks in advance!
    Posted in: Modification Development
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    posted a message on Issue reobfuscating with MCP Due to untouched code
    Fixed it, but now it won't rebofuscate my mod, only the RenderBlocks fix! What's going on?!
    Posted in: Modification Development
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    posted a message on Issue reobfuscating with MCP Due to untouched code
    public boolean renderStandardBlockWithAmbientOcclusion(Block param1, int param2, int param3, int param4, float param5, float param6, float param7)
    {
    }




    The code is from RenderBlocks.java.
    That's the code not working. The error says: This method must return a result of type boolean
    Posted in: Modification Development
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    posted a message on Issue reobfuscating with MCP Due to untouched code
    I really need help with this. Can someone please help me?
    Posted in: Modification Development
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    posted a message on Issue reobfuscating with MCP Due to untouched code
    Hey guys.

    I'm unable to re-obfuscate my mod, basically because of an issue in the Minecraft code which I haven't touched.
    This is the code that's wrong:
        public boolean renderStandardBlockWithAmbientOcclusion(Block param1, int param2, int param3, int param4, float param5, float param6, float param7)
        {
        }


    The code is from RenderBlocks.java.

    I don't have any Idea what's wrong, and I'm worried I might stuff up Minecraft if I fiddle with it, seeing I'm only a beginner modder.
    Posted in: Modification Development
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    posted a message on Keeping an Item in Crafting
    Anyone?
    Posted in: Mods Discussion
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    posted a message on Keeping an Item in Crafting
    But still, is there anyone who knows how to do this?
    Posted in: Mods Discussion
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    posted a message on Keeping an Item in Crafting
    Quote from XH192

    Oh sorry, didn't see this was in the Modding section >_>
    I have no idea how to mod...D:
    I do think it must be relatively simple though.

    :P
    Posted in: Mods Discussion
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    posted a message on Keeping an Item in Crafting
    In that case, if I use Flint and Steel, will it keep it or use it up?
    Posted in: Mods Discussion
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    posted a message on Keeping an Item in Crafting
    Hey guys!
    I'm trying to find out how in crafting, I can keep an item, like in making a cake, you can keep your bucket. Can someone either point me in the right direction or tell me how to do it please? I'm also using ModLoader.

    Thanks!
    Posted in: Mods Discussion
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    posted a message on [1.2.5] Goboy's Weapons Pack v1.9
    1.9 is released! Works with 1.2.5!
    Posted in: Minecraft Mods
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    posted a message on Adding Throwable Items
    Quote from Dealman

    Not might, you should. You shouldn't expect to get the code served on a silver platter :)

    By looking at the Snowball, you'll find out how to make it a throwable and to damage Entities. For the Item to actually drop to the ground after it hits an Entity - I don't know...
    Quote from Dealman

    Not might, you should. You shouldn't expect to get the code served on a silver platter :)

    By looking at the Snowball, you'll find out how to make it a throwable and to damage Entities. For the Item to actually drop to the ground after it hits an Entity - I don't know...

    Ok, Ill look at it, but not to drop after it hits an entity, I mean an entity like the arrow when you right click on the item. It shoots as if you had a bow.
    Posted in: Modification Development
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    posted a message on Adding Throwable Items
    Quote from Dealman

    You could always take a look at the Snowball's code to get you going.
    Quote from Dealman

    You could always take a look at the Snowball's code to get you going.

    I might do that. I also forgot to mention I am using Modloader
    Posted in: Modification Development
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    posted a message on Adding Throwable Items
    Hey guys!
    In my Mod, I'm going to be adding a spear that you can throw and it becomes a pick-upable entity. Can someone tell me how I can do this? I am also using modloader.

    -goboy3133
    Posted in: Modification Development
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