Guidelines for the Suggestions Section
Welcome to the PC Suggestions section of the forum! This section is for people to post ideas and suggestions for improving the PC version of Minecraft (for other versions, look in the Discussion section of the forum for your version). This is a short list of guidelines for posting here that we ask you follow. It is broken into two parts: one for creating and maintaining a suggestion and one for giving feedback and criticism to a suggestion. But before we get into that, a general reminder that applies to both parts:
Guideline 0 - Follow all Forum Rules and Rules Specific to This Section. This must always be followed, no matter what. If you see people breaking the rules, use the "Report" function to let the forum staff know about it. Then leave that post be, the moderators will take any actions necessary.
Now, where were we?
Guidelines on Creating and Maintaining a Suggestion
1 - Make sure you are in the right place. Mod and plugin ideas go here. If a mod is created for a suggestion then a thread for the mod should be made in the Mods section and discussion about the mod should be done in the mod's thread. You can link to the mod thread in your suggestion though, so people can try it out.
2 (New) - Search! Use the search feature to look for similar ideas before posting. If your idea is similar to a different suggestion that has been posted on within 30 days, your idea may be locked. But searching is about more than that. You can see what other people have thought about similar ideas in the past, look for common issues and concerns, and figure out all that stuff before you post your idea! It will make you and your idea look better.
3 - Make your title descriptive! It should describe your idea in a few words, to get people interested before they've even clicked your thread. Who would want to click on a boring old thread simply titled "My Idea" anyways? Side note: Stating a specific version number for your idea to be added is generally not needed. If an idea is added, it would be added whenever Mojang decides to.
4 - Know your audience. Mojang doesn't typically read these suggestions, they are just a fun way to talk about what you want in the game. So it is a good idea to address your idea towards other posters, not to Mojang themselves. On that note, you don't need to put what version you want the idea to be added in. If an idea is added, it would be added as soon as it is ready, no sooner or later.
5 - Details! Details! Details! If you post a suggestion, it is a good idea to add as much detail as you can. It doesn't need to be perfect, but if you provide a lot of detail, you're more likely to have a better discussion and you'll get better feedback. If you don't want to give any details that is fine, but you should post it in the Small Suggestions thread.
6 - Keep the Original Post (OP) updated. If you change something about your idea after getting feedback on it, you should edit the original post and update the information. If you say your new weapon does 5 damage in the original post and change it to 7 damage later, people will get confused if you don't update the original post to reflect the change.
7 - Be open to feedback. The whole point of this section is to help each other come up with good ideas. That won't happen if you refuse to listen to what people think would make your idea better. You don't have to change every single thing that people want you to, but it is always a good idea to take other ideas into consideration even if you don't agree with them.
8 (New) - It's okay to have an unpopular idea. We all have ideas that we think are great, but other people think are bad.Sometimes a suggestion just isn't well liked, and while you can continue to discuss your idea (as long as the discussion is on topic and constructive), it is also okay to "throw in the towel" and let an idea die if you don't think it is going anywhere. Remember: This section is about having fun discussing game ideas, it isn't a life or death.
Note: This doesn't mean post awful ideas on purpose to annoy others. That is trolling and it is against the rules here.
9 - Follow the 5 "W"s. We've saved the best for last here. Every suggestion should be able to explain the Who, What, When, Where, and Why about their idea:
- Who will the idea benefit the most? Is it the architecturally inclined Builder? The daring Explorer? The brave PvPer? Or is it the Server Admin, who controls and sees all?
- What is the idea? If you somehow miss this part of your suggestion you probably aren't ready to post your suggestion at all. Take a step back and figure out exactly what you want.
- When/Where will the idea take place? Is it a new mob that only exists in one biome? Is it an event that happens once ever 15 in-game days? (Hey, two "W"s for the price of one bullet? What a bargain!)
- Why should this be added? Not only should you be able to explain the benefits of your suggestion, but you should also be able to explain possible risks and drawbacks to your idea. And remember, "Why not?" is never a good reason to add something to the game.
Guidelines on Giving Feedback on a Suggestion
1 - Be kind and respectful of other's ideas. You don't have to agree with everyone's ideas, but if you disagree you can do so politely.
2 - Be helpful and constructive. As said above, this section is to help each other come up with good ideas. That doesn't happen if you don't give people helpful feedback. You can say "I don't like this and that and this and that" all you want but that doesn't tell them how to improve the idea. Instead, say what you think would be a good alternative that would make both of you happy.
3 - Judge the idea by its own merit. That means you should look at the actual idea and decide if you want it in the game. It doesn't matter if the presentation isn't perfect, they didn't include every possible detail, or if similar threads have been posted before (unless a similar thread has been posted on in the last 30 days, report them and give us a link to the existing thread).
4 - Avoid the "Hivemind" (this goes along with Guideline 3). When giving feedback on an idea, go ahead and agree with others if they share the same sentiments as you do. But you should decide if you like or dislike an idea based on the idea, not what others think of it. Just because an idea is "normally disliked" doesn't mean you have to dislike it too. Your thoughts are important, so don't let others do your thinking for you.
5 - Don't fall into an endless argument. You don't have to like every idea, and the person who made the thread doesn't have to agree with all your feedback. People do not need to constantly repeat their arguments to each other. If it really looks like someone doesn't want to use your feedback, there isn't much point in continuing to argue. Personally, if I can't convince someone after three posts, that is normally when I decide to move on.
6 - Have fun with it! If there is one thing that I've seen in this section is that people take it far too seriously. No that doesn't mean people can post anything they want (if you think someone is making joke threads or trolling, report them). What it means is that you shouldn't treat this section like if one too many people have a bad idea then Mojang is going to stop working on Minecraft and make it impossible to play anymore.
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not really, sight is not as good but total blindness it's rare, human albinos usually have to use glasses but that's it, for animals it's the same
ps: white rabbits are actually all albino
1
I think of the new cave biome as something separate from the former biomes, as now (the current update) caves have already submerged parts and lakes, my idea is to make it so that separate caves can be an underground river that ends in Underground Lakes or in Submerged Caves and Moist Caves
Underground Lakes being the large water areas we see in the preview from Minecon, Moist Caves being just a transitory area with puddles of water and stuff, like Beach biomes in the overworld, so you know if you are close to big water areas
3
I think that suffocating is not that mortal alone but is more the stress of it, a normal person can hold their breath 30 seconds but in actuality is more of the psychology of it, in actual scenarios (saving someone or retrieve something) somebody swimming can resist much longer
30 seconds are fine tho, I would personally prefer drowning doing much more damage with fewer ticks (fewer ticks just means that instead of 1 damage in .5 second it's like 2 in 1 second, 3 in 1.5 seconds etc.), we actually drown in few seconds and I would like to see it in the game, to see 0 bubbles should be feared, like having an empty food bar and starving (starving being slow actually make sense because finding food is not as immediate as fining air)
the value I would personally test if I could being 30 seconds, recover at half the speed and double drowning damage (maybe at a slower paste, so the screen jiggle less) with the screen turning black as the damage stacks up
then I would see if it's good to double down again: 60 second, slower recovery and more damage
1
Water Cave as a Biome
Moist Cave
Underground Lake
Underground River
Submerged Cave
(biomes)
Water Cave as a Biome
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doing some research on caves I found this, and it's majestic
I Would love to see something like this in the game, just a simple Cave variation with some more moisture, bigger underground lakes and those little fellas to make everything a bit magical
1
I would love to see something that give the player the ability to change weather in survival
1
They surely already know everything but It's not the time to think about this yet, we have to see the final cave generation first, the new mobs generating below 0 and only then it's time to tweak mob generation
1
New underwater caves are awesome, just a problem: suffocation
I personally think that 15 seconds are really not much, I love the new immersed cave but I cannot explore them, even with respiration it feels too little, a human can resist at least 30-60 seconds, it's actually a lot and represent the time of respiration 1 (30 seconds) and 3 (60 seconds)
I personally think that 60 seconds by default and 240 with respiration 3 (actually 240 is the dolphin time so it feels right) would be perfect and let players actually appreciate the undersea and the new caves, most players ignore that part of the game (I hate the stress of having that little time and risk to die just to explore a relict, I'm not the only one).
you would recuperate the air 4 times slower, It feels like a good trade and a little bit more realistic (even if it's not the point)
Let's face it, nobody like drowning so fast so I just ask this:
please Mojang can you change the time from 15 seconds to 60 for just one snapshot to see if people like this change?
I would love to explore the new underwater caves in the survival mode even if it's just for a snapshot, the time is so little every time...
1
The Cave Update so far it's incredible and sprinkled our mind with Ideas, It's been days thinking about it and I want to help by asking what would be a new type of cave that we the players would love to see, these are some Idea based on real caves and biomes already present in the game
Crystal Caves: an extremely rare cave present in the world, like the Naica's Cave in Mexico
Ice Spike Cave: I really like the Ice cave Biome and love to see a harsh cave type where we have slippery ice, ice-covered water and stray skeletons
Mushroom Cave: like the Mushroom fields biome but I think It would be really a magical place within a cave, mushrooms are already present in caves and are known to survive everywhere, plus it may be the place where we can find brown mooshrooms spawned naturally (normally we have to see one struck by lightning)
What do you think about that? I would love to see what's your Ideas, I'm thrilled to know what may see in the game in the 1.17 update!