But as for a video of skilled gameplay (rather than silly mods), this video recently impressed me:
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Apr 15, 2017Posted in: General Gaming
Gotta' keep 'em separated. Remember, their advantage is communication and coordination, catch 'em alone and they go down as easy as anyone else. Alpha strike one of 'em down (preferably the medic) and run away, leaving his buddy stranded. If possible, pick off the chump again before he rejoins his chum. Desyncronize their respawn timers.
Apr 13, 2017Posted in: General Gaming
Reminds me of the cthulu-esque monstrosity from the Watchmen comic.
As for Oracle of Seasons, it's an enjoyable game. As I recall, Ages and Seasons were similar games, but had different areas/storylines, or something like that. TBH Oracle of Ages and Seasons are probably the two Zelda games I spent the most time with (the only other two I've played are Ocarina of Time and Majora's Mask).
On a side note, I just spotted and grabbed Endless Space going for a dollar so I'll probably boot that one up soon. Though I kinda' wish the sale had been last weekend when I was really in the mood for a space 4x but couldn't decide on which one to play so wound up playing FPSes.
Apr 10, 2017glargenheimerstein posted a message on How to prevent stolen content from being sold on the Marketplace?Posted in: MCPE: Discussion
Just wait until folks who've collaborated on a map/mod start arguing over ownership/shares.
Apr 5, 2017Posted in: General Gaming
Bah, renegade Shep best Shep.
ME 1&2 spoilers:
After all, as renegade Shep one gets to beat the crap outta' that one reporter and keep Wrex alive.
Apr 5, 2017Posted in: General Gaming
Title says it all, what game(s) are you currently playing?
Mostly been playing Toxikk lately, but I went ahead and picked up Garou: Mark of the Wolves over the weekend, since it was on sale and it's been on my radar for awhile. I started playing Garou this evening and have found it to be an enjoyable fighter, while it's the PC port of an old game the visuals still hold up and the fighting's nice and fluid.
Apr 1, 2017Posted in: General Gaming
I'm not a fan of zombies, so I can't really discuss traditional zombie-oriented games. That said, I will mention that the most interesting depiction of zombies I've come across in a game comes from Dwarf Fortress.
-Forts near necromancer towers can be attacked by undead hordes
-Any dead bodies in certain evil biomes can raise at random times and undead need to be functionally destroyed or they may rise again
--In such places, the manner of death is irrelevant, so someone who died in a goblin raid or an animal that was butched for meat may rise as an undead ghoul
-Individual body parts, such as limbs or flesh (or even hair), can raise as unique zombies (and yes, you can wind up with two zombies where you previously had only one via cutting something off and it subsequently reanimating)
-Some syndromes/evil rains may turn the living into undead
I'll also mention my two zombie decks in Magic Duels (since I'm about to log in and play one right after this post).
-The first is a blue/black graveyard diving deck, where I try to discard cards from my library into my graveyard and then retrieve them, often triggering effects when they come into play. I often wind up with a nice zombie horde whenever I have diregraf colossus on the board (whenever a zombie creature is cast, it creates a 2/2 zombie creature token).
-The second is a green/black sacrifice deck that, while it isn't necessarily centered around zombies, often winds up generating a good number of zombie creature tokens thanks to Kalitas, Traitor of Ghet (whenever opponent non-token creature dies, exile that creature instead of sending it to graveyard and generate a 2/2 zombie creature token. he can also sacrifice zombies or vampires to get two +1/+1 counters). The zombies are then often sacrificed to buff up my other creatures or as a sacrifice for cards/abilities that require sacrifice.
Mar 29, 2017Posted in: General Gaming
Alright, so what's going on here?
First off, the game is Magic Duels, a video game adaptation of the Magic the Gathering trading card game and I'm playing a black/red deck built around sacrificing artifacts to trigger beneficial effects. At this point in the game, I attained a situation where I could generate an unlimited number of token creatures or my opponent could let me win the game (since I was playing against the AI, my opponent was programmed to never concede).
-I had three Foundry Inspectors on the board, each reducing the mana cost of playing artifacts by 1.
-I also had Pia's Revolution, an enchantment with an effect that was triggered whenever one of my artifacts was destroyed. The effect was that my opponent could either let me returned the destroyed artifact to my hand or my opponent could take 3 damage (my AI opponent always chose to return the artifact).
-One of my creatures was a Ravenous Intruder, which could sacrifice an artifact at any time to get +2/+2 until end of turn.
-And here's the crux, early in the game I had played Servo Schematic, an artifact that produced a 1/1 thopter token creature when it is cast and another 1/1 thopter whenever it's destroyed. It has a mana cost of 2 (of any color).
So I was able to have the Ravenous Intruder sacrifice the Servo Schematic, producing a thopter creature and triggering Pia's Revolution. The AI would then return my Servo Schematic to my hand, allowing me to recast it for the mana cost of 0 (thanks to the presence of the Foundry Inspectors), creating another thopter. I could then repeat the cycle as many times as I wished to create an unlimited number of thopters (of course I wasn't about to spend the rest of the day doing this).
I also then used Ravenous Intruder in a similar sacrifice cycle with Workshop Assistant (artifact creature that when it dies one can return an artifact to my hand) to return a bunch of other artifacts that had been killed/sacrificed earlier in the match to the board.
Mar 20, 2017Posted in: General Gaming
I haven't played any of the skate games so I can't comment on them, but I'll say that I had quite a bit of fun with the Tony Hawk games on the Dreamcast. One of my favorite features was the park designer.
Mar 20, 2017Posted in: General Gaming
Well I don't know about that. I started with Morrowind yet prefer Oblivion and Skyrim (Skyrim is the best in the series, IMO). But wuddeva', let's not turn this into a Morrowind v. Oblivion/Skyrim thread.
In my most recent Morrowind campaign I found a pair of boots enchanted with a ton of speed so I wound up using them to travel the map at super sonic speed, twas funny. Think I've still got the save file.
Quite frankly I'm half tempted to start a new campaign now that I'm thinking about it (but then again I kinda' wanna' make another map for Toxikk...)
Mar 19, 2017Posted in: General Gaming
Alright, story time from quite a few years ago.
During my first Morrowind campaign I was playing a sort of swashbuckling rogue, running around stealing stuff and getting in trouble. Good times, but then I discovered a bank in Vivec which, naturally, I had to rob. Unfortunately I didn't do a very good job at remaining stealthy and the guards were called; knowing I couldn't defeat them I ducked inside a vault and closed the door behind me and foolishly saved the game over my only save file. The guards massed around outside the door to the point where it wouldn't open beyond a small crack, trapping me in the vault. I tried casting scrolls through the small gap, but I didn't have enough magical firepower on hand to clear them out (and my character was a non-magic kinda' guy). Unable to revert to a prior save, my campaign thus ended with my guy trapped in a vault forever... I like to imagine his skeletal remains are still there, surrounded by gold and other valuable things. Since then I've learned my lesson to always alternate save files, just in case I need to revert.
But aye, Morrowind is fun. It has the best spell system in the series, IMO, though the melee combat was greatly improved in Oblivion and Skyrim.
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