Looks really nice man. I like.
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Member for 8 years, 11 months, and 8 days
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Feb 12, 2015gjgfuj posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Reika, the OC integration is off, you've gotta use DriverBlocks rather than Environments, as Environments will carry the OC network along and cause the computer to overload.Posted in: Minecraft Mods
Jan 24, 2015Youtube video for OpenAutomation now available. Enjoy!Posted in: WIP Mods
Dec 6, 2014Lasers. They're here. All the lasers for you.Posted in: WIP Mods
OpenComputers Data Laser, Player Laser.
Currently in beta, but very very soon they will be available.
Dec 5, 2014Revamped thread, this mod is now somewhat ready for primary consumption. Go Forth!!!!Posted in: WIP Mods
Dec 2, 2014gjgfuj posted a message on (WIP) MythiCraft REBORN, The Most In-depth RPG ModIt's not that I didn't think it'd be this big, it's that it's entirely using the type of stuff that I don't actually know how to code. I did indeed leave to do my own projects yes. And yeah, I'm sorry about that, and there must be some way to make it up to you maybe.Posted in: WIP Mods
Nov 22, 2014gjgfuj posted a message on (WIP) MythiCraft REBORN, The Most In-depth RPG ModHello! I was originally part of the original MythiCraft team, but I left modding for a while. But I have returned, and have been working on a few mods of my own. (Link in sig.) I have realized that I can come back, and return to mythicraft. I'll join you guys for this.Posted in: WIP Mods
Aug 15, 2014gjgfuj posted a message on (REALEASED) MythiCraft, The Most In-depth RPG Mod To-Date (WIP) Alpha 0.1, for 1.2I can't believe this is still going. Remember me? I was part of this team at the beginning, but I left. How ya going guys. Listen. If this is still going, I'll do some coding. I'm a lot better than I used to be. Just tell me about it.Posted in: WIP Mods
Aug 13, 2014Added brand new mod, so bumperino.Posted in: WIP Mods
Jul 26, 2014Posted in: WIP ModsQuote from Mognorug
Is there a wiki, or something like that?
Yes, on Github, there is the wiki. It's not well completed, and it is only updated when I feel like it, but it is there. Wiki
Quote from WarwickAllison
Hard to tell only reading the source code, but it seems a useful alternative to Robots moving items around when simpler tasks. A bit unreasonable if it can transport items via OC Cable or worse, OC WiFi, but that seems the case. Can it craft?
A use case: put the block behind a chest and have it automatically maintain stacks of compressed vs. uncompressed items (eg. Redstone blocks vs. dust, Iron blocks vs. dust).
It can transport items via OC Cable. Not via OC WiFi, though. It only sends items through to nodes on the connected network, rather than network messages. It can craft, if you send items to a automatic crafting table for example.
It's good to actually see some people using it. Sorry for taking so long to reply, I didn't know that people had replied.
May 30, 2014Note. If you are interested in the future of any of my mods, tell me about it. Leave a post. Talk to me on irc.esper.net#OpenAutomation.Posted in: WIP Mods
Doing this will inspire me to continue to update, and will motivate me. That's all I ask.
May 29, 2014Posted in: WIP Mods
Hello everyone. I'm Sandra, aka gjgfuj (jig fuge). I have a few mods that I'd like to share with you guys:
The core mod required for all my mods. It is divided into two components, AwesomeSauceCore, which is a shared library, and AwesomeSauceComponents which adds basic components required for my mods. Requires Thermal Foundation.
Originally starting as an addon to OpenComputers, this mod has changed focus since.
Currently, it deals with two things, adding automatable features to other mods, and doing other sorts of Automation. "Automate all the things."
Although, to be completely honest, it's more like just a big collection of stuff that does things with APIs than too much else, but hey, the lasers are cool.
Youtube video from me:
Modules of OA:
The original module. Requires OpenComputers to exist, in order to function.TConstruct:
We have one feature still that's in the OC module. The Power Out-Converter. This block converts OC energy, to RF, sending it out to wherever you wish.
There is also a feature from the lasers in the OC module. The Computer Data Laser
It has one method:
When received it sends a signal with the signature:
"laser_message", address_of_component_received_on, message
It can be sent into any component in the network /except/ the actual computer block.
While playing with Tinker's Construct, I found out that the smeltery was kinda big and bulky to run. As such, I introduce to you, the Micro Smeltery. This is a single block with the ability to melt any item that the smeltery can, faster, and using RF power. As such, it is capable of being pretty useful in your automation endeavors.Lasers:
The newest feature. Don't you want to transport your power along a long distance, but don't feel like using a Tesseract? Introducing, the invisible lasers of longdistanceness! These lasers can travel a long way, up to 400 blocks in any direction in fact! They'll only go where there is air blocks however.
Now featuring, Visibility! If you have Computronics installed, the lasers are VISIBLE, whoa, you can't even get this anywhere else.
There are 2 types of lasers:
Energy Laser Emitter - Send RF power into any side of the block, and it'll emit a laser out the other side!
Human Laser Emitter - Requires RF Power. Right click on any side of the block, it emits a laser out the other side and teleports you all the way to the receptor on the other end! Sends a ping every 5 seconds out every direction, this can be turned off by shift-right clicking.
Mirror (Laser) - Right click to set the two sides that it'll reflect lasers. It reflects at a right angle.
Double Mirror (Laser) - Right click to set the input side, and rotate what two output sides there are.
Laser Receptor - When it receives any lasers, it will output the things that were transferred out the opposite side.
A small mod I made for the purpose of custom map building. You can use it if you like. It contains a couple of decoration blocks, and a key/lock system. A key will unlock a single lock. All blocks are unbreakable except in creative, and in the case of the locks, by right clicking on the lock with a key.
All features of all mods are capable of being disabled in the config files. If you don't like a specific item, you can disable it, and it'll be fine. (AwesomeSauceMods takes no responsibility for any crashes that may occur if disabling features. But really, just tell me about it and I'll help.)
All mods are also open source, under the MIT license, and available here: http://github.com/AwesomeSauceMods
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