Small suggestion, but is it possible to add coordinates for when you die? it sucks dying and not being able to find your stuff
- giantevilpickle
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Member for 3 years, 9 months, and 15 days
Last active Sat, Sep, 19 2020 12:13:08
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Agtrigormortis posted a message on Minecraft replayPosted in: SuggestionsHere's something which might add some humour to Minecraft, replays, a 15 seconds video showing the player what went wrong when they died, in 3rd person view. and at the death screen, there are now 3 options. Respawn (if not in hardcore), quit to main menu, and replay.
After the video replay finishes, it should take you back to the death screen so you can respawn or watch the video for the 2nd time, perhaps even make a capture recording of it if you find it hilarious enough.
Be warned though, if you choose the replay button you also lose time on getting back your dropped items.
If you lose 15 seconds, you have 4 minutes 45 seconds left to get your gear back.
But whatever, I think it would be worth it.
Minecraft fails can be funny to watch sometimes. ^^
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Agtrigormortis posted a message on Glass shard and recyclingPosted in: SuggestionsEver accidentally broken glass when you were placing them to make windows or some other build with them?
well here is an interesting solution to the problem I've thought of in this suggestion, they should be recyclable.
but here is how the recycling process would work.
when you break a glass block or pane it should drop shard(s), the number of shards should depend on whether or not it was a block or pane, and whether or not you were using a tool with Fortune enchantment.
If no Fortune enchanted tool was used,
1 glass block broken should drop 2 shards, 1 pane should drop 1 shard
If Fortune I was used
1 glass block broken should drop 4 shards, 1 pane should drop 2 shards
if Fortune II was used
1 glass block broken should drop 5 shards, 1 pane should drop 3 shards
if Fortune III was used
1 glass block broken should drop 6 shards, 1 pane should drop 4 shards
when used on a crafting table, 9 shards should be able to be made into 1 new item called Crushed Glass
the Crushed Glass could then be put into a furnace to be smelted to make a new glass block, completing the recycling process.
with this new feature in an update, players would regret accidentally breaking glass a lot less now that not all of it was lost, although they'd still need to be careful because some glass is inevitably lost, as 1 glass block broken will not drop enough shards to be recycled, more shards would be necessary to complete the recycling process. Anyway who thinks this is a good idea? please share your thoughts with me.
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saucepan8324 posted a message on Seized VillagesPosted in: SuggestionsMy dude it’s a missing fence gate for decretive purposes.
its only a problem if Mojang makes it one, which they obviously won’t.
(also I’m pretty sure these “seized villages” spawn in as “seized villages” Meaning the pillagers have been there for a while and I’m sure they wouldn’t look after there rotting fence posts😂) -
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Agtrigormortis posted a message on Minecraft weapon ideas for hunting and sportPosted in: SuggestionsWell, seeing as we don't have many options for sports in the game, I've thought of some ideas that could double as new weapons and in addition to giving players something to use in arena events in their own worlds, such as javelins, a long ranged weapon that can be thrown at targets to injure them, it would be a long stick with a pointy end obviously, but would not require a bow to launch, like arrows do.
and the shot put, for hunting animals in the Minecraft survival gameplay
would be crafted using iron ingots in a plus (+) formation, or a total of 5 ingots.
it can be used as a weapon, but it would be made primarily to one shot kill wild animals to eat them, be it sheep, cow, chicken or pig.
the shot puts would be stackable items, up to 16 per inventory slot, and reusable if picked back up, after hitting the target, it would drop as an item.
Same thing with the javelin.
they too would serve a double purpose of players being able to hold Olympics competitions in their own custom built stadiums.
How the shot put would be thrown would be an oscillating bar that alternates every 5 seconds
the middle of the bar represents max power, and the left and right ends of the power bar, represent a weak throw.
The power of the shot put would range from 1 to 10, giving players on average 1 second to react to use the shot put to its full potential.
The javelin would have similar functionality, but can be thrown at a much longer distance due to being lighter and more aerodynamic.
The items can be used for both efficient hunting and for sport, that's their purpose, simple to craft items that are specifically designed for hunting.
if you don't like that or agree with it then that's fine, but use some other weapon and please let other players have the option to use these items which do not fundamentally break the game in any way. Minecraft at the moment is too bland and needs more features in vanilla to make it worthwhile.
Minecraft is intended to be a sandbox, but honestly at this time it doesn't feel like one with the limitations it has.
Yes aquatic update got us tridents, and pillager update gave us crossbows, but how long did we have to wait for something like this to happen? it has been more than 10 years since the game has been released, when you take that into consideration, not much has changed. If anything is killing the game its the slow evolution. Not that I enjoy raids, I don't, but I'd rather have this than the pre villager trade era version of Minecraft which would restrict player creativity even more (less decoration blocks like granite and diorite, no sea lanterns or regular lanterns, build height restricted to 128 Y, no parrots, dolphins or sea turtles, no stained glass, no terracotta, wooden fences and trapdoors in only 1 type of wood (oak), no tradeable items which gave you incentive to have large farms to get emeralds and other goodies with, certain resources like emeralds were finite and rare, so you can forget about any large build that involved emerald blocks, not worth the effort), and in my opinion, early Minecraft sucked, I can imagine how boring the alpha must have been.
While simplicity can have its charm, oversimplifying something like a sandbox game just doesn't work, sorry.
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Agtrigormortis posted a message on Seized VillagesPosted in: SuggestionsQuote from giantevilpickle»
I agree with the suggestions for villager cages. This would give a better purpose for liberating a seized village, and it would be useful to be able to restore it as a village. Naturally, I also agree with the suggestions for a hero of the village effect when defeating a seized village, and I feel it would be absurd not to receive that effect. I also think some pillager outposts should have seized village liberator maps in their chests, similar to explorer maps that can be bought from villagers.
I don't agree with the suggestion tow4rzysz made about broken fences though, this opens the door for pillagers to become AI griefers, a suggestion I've heavily rejected since they were introduced and when some fans on reddit began talking about it.
Sure there should be some villages that are taken over by pillagers
But let us not forget the fact that there is such a thing as overpowered enemies.
If there is such a thing as overpowered playable characters and items, then there is such a thing as overpowered enemies,
quite simple to understand.
I know tow4rzysz didn't say pillagers should be able to break fences, only that you find broken ones in villages that suffered hostile takeovers before your arrival. But this is a slippery slope to go down and I feel (even though he wasn't encouraging it) this will indirectly end up pandering to elitists who don't care how much work would be destroyed as long as the game becomes something they want and not us. Worse, is there are people who do get a kick out of seeing others work being ruined, you know the type, if you've seen videos of people's builds being griefed on Youtube. I know people should use more common sense and use whitelisted servers (as well as backup their save data) and not play with people they don't trust, but the point is not everyone plays Minecraft for that.
Back on what tow4rzysz said about your seized villages suggestion though, my point is if you give people an inch they take a mile.
This idea may not stop at finding broken fences at villages you never visited before, it could snowball into something more destructive as Mojang releases more content for the game.
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Agtrigormortis posted a message on Cave Update IdeasPosted in: SuggestionsQuote from giantevilpickle»
Given I suggested a nausea effect, the sulfuric acid would probably be sulfuric acid and water like you said, instead of sulfuric acid and awkward potion. I would suggest it be called vitriol (an old name for sulfuric acid) instead of sulfuric acid because vitriol has more of a minecraft-y ring to it. I also agree with the pool of acid able to be placed and I think it could act as a more selective alternative to lava by dissolving fewer types of items (ex: dissolves iron, string, and coal, but not diamond, gold, or lodestone).
The acid could also be made to produce a redstone signal, seeing as acid is an electrolyte and can be used in electrical circuits, and the closest analog we have to an electrical circuit in Minecraft is redstone.
Its texture can be a yellowy green substance (to make it easily identifiable, and also give it a cartoonish appearance of acid), and can be rarely found naturally inside caves. But more often, you find sulfur ores which are used to make the acid for either potions or designing traps.
Lava can be used for traps too, but unfortunately the lava also causes nearby wood to ignite,
this is something the vitriol could be used for and not require players to always use stone or other non flammable blocks above the pit where the lethal trap exists, the acid would still kill mobs and destroy certain items, but nothing catches fire from it.
We've had the aquatic update, nether update, End cities, villager trades etc.
It's time for the cave update to add more interesting things to the subterranean environment of the overworld for a change.
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senpian2 posted a message on Seized VillagesPosted in: SuggestionsThe idea is perfectly fine, but a small piece of advice though.
Ravagers[/i]
I don't know what to do with ravagers. Does anyone have any ideas?
This isn't a big deal, but you probably shouldn't put incomplete suggestions parts in your idea. As not everyone will keep checking back to see if something is finished.
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Agtrigormortis posted a message on Cave Update IdeasPosted in: Suggestionsadding to this I would like to see sulfur be a crafting recipe to make sulfuric acid, when mixed with water.
Done with a brewing stand of course.
This could be used to either design traps by making pools of this acid in the ground, or kill mobs with splash potions with a new corrode status effect.
Calcite I would like to see in caves as stalactites hanging from the ceiling, and can be used as a cheaper alternative to quartz, be much more common, plus more easily accessed and be a white block used for decoration, would be nice for certain builds, it wouldn't have the same texture as quartz though.
if picked up without a silk touch tool of some kind, it should form 3-4 calcite shards per block, which require a crafting table and 9 shards to make calcite crystals, then 4 calcite crystals to make a calcite block. With silk touch, they could be picked up as calcite crystals which are worth 9 shards each.
I definitely agree with prismarine ore though, and would offer some interesting alternatives to get prismarine blocks without having to enter sea guardian temples. Plus it would explain how the prismarine got there in the first place, if there were materials in the mines used to make them. I do agree they should be exclusive to underneath ocean biomes also.
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tow4rzysz posted a message on Seized VillagesPosted in: SuggestionsDecent idea.
I think that majority of houses should have doors torn wide open, mossy stone and cobwebs inside. All fences should be broken, and plantations overgrown with grass.
Some houses should be well maintained by illagers with chests with appropiate loot (cauldrons with potions are not needed IMO).
I don't really think that watchtowers are needed, considering that pillagers have outposts.
Pillagers and vindicators should spawn in most houses, witches in churches and leatherworker houses as you suggested, and evokers in libraries.
Vexes are summoned, not herded - closed cages should be for villager children (and the children don't age till you liberate the village) and open cages for ravagers (1 per village max) - To post a comment, please login.
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These posts:
https://feedback.minecraft.net/hc/en-us/community/posts/360044507691-boxer-villagers-boxing-match
https://feedback.minecraft.net/hc/en-us/community/posts/360048036191-Leatherland
An excerpt:
"and if they are 3 blocks tall (enderman size) they will launch you to 1000 blocks high when attack and if they are 4 block high (double player size) they will launch you to 10000 blocks high when attack"
Another:
"Leatherland is an dimension and when you think its a bad dimension WRONG this is even better then the end but wo doesn't want to kill the ender dragon if you do waste your time if you don't lets go! so in to go to leatherland is not easy you need leather gems they spawn deeeeeeep underground"
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I would recommend a different pattern for breaking. Given the ratio from glass to pane is 1:8/3, if you make a bunch of panes and break them all, you would get an average of 10.3 shards per glass block, which would make an infinite glass generator. I would recommend this:
No tool: 3 shards for a block, 1 shard for a pane
Fortune 1: 5 shards for a block, 2 for a pane
Fortune 2: 7 shards for a block, 3 for a pane
Fortune 3: 9 shards for a block, 3 for a pane
This fits the best with the ratio of 1:8/3.
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It's nice to see someone that actually wants change instead of shooting it down at any chance they get.
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I think this would be reasonable, but Mojang has rejected it on multiple occasions.
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This is an interesting idea. If crude oil is added, there would probably be a call to add natural gas to complete the three fossil fuels. I don't think oil should exist plainly underground. I think I should within a block that can be tapped for oil. I would assume this would be stone, but if mojang wanted to be creative, they could add oil shale. Natural gas would be harvested just like dragon's breath and be used as a fuel source. I think crude oil should be able to be made into a splash potion that would cause fire to spread rapidly when the oil is thrown at it.
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Originally written on the official Minecraft feedback site
When villages generate, there would be a 3-5% chance that a seized village would generate. these villages are populated by illagers whose number would be determined by the number and type of houses and structures. All village chests would generate illager-related loot.
Vindicators
Vindicators would replace most villagers as the general inhabitants of the village. They would live in any house with a bed, but would not sleep.
Evokers and Vexes
All fenced pastures would be transformed into cages of iron bars and obsidian. On the corners of these cages would be wooden houses where Evokers would live. Depending on the size of the cage, it would house 3-7 vexes, which should no longer be able to pass through iron bars or obsidian. Evokers would also occupy libraries, which would have chests containing enchanted books.
Ravagers
I don't know what to do with ravagers. Does anyone have any ideas?
Witches
Witches would spawn in Churches and Leatherworker houses. The Cauldrons and potion stands would generate random amounts of random potions.
Pillagers
Pillagers would create cobblestone lookout towers and fire black fireworks when a player enters the vicinity. Their chests would be filled with fireworks and crossbows in addition to other pillager outpost loot.
Edit: I noticed this is located in Minecraft: Java Edition. Could a mod change it to just the general Suggestions forum?
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Given I suggested a nausea effect, the sulfuric acid would probably be sulfuric acid and water like you said, instead of sulfuric acid and awkward potion. I would suggest it be called vitriol (an old name for sulfuric acid) instead of sulfuric acid because vitriol has more of a minecraft-y ring to it. I also agree with the pool of acid able to be placed and I think it could act as a more selective alternative to lava by dissolving fewer types of items (ex: dissolves iron, string, and coal, but not diamond, gold, or lodestone).
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I completely agree. Your new hoglin texture looks much better than plain white eyes.