• 2

    posted a message on Wall-Jump! - Jump from wall to wall

    Jump from wall to wall in Minecraft 1.12.2! This mod adds wall-jumping and wall-clinging to the game.

    To wall cling, hold forward and the wall jump key (W + LSHIFT).
    Keep holding W, and let go of LSHIFT to do a wall jump.


    Some configuration options:
    - The wall jump key (LSHIFT by default, but SPACE works well too)
    - Your sprinting speed (slightly faster than vanilla by default)
    - The minimum distance for fall damage (small falls won't slow you down)
    - Wall jump height (just in case you don't like the default value)
    - Single-wall wall-jumping (climb upwards using only a single wall)

    - Double jumping! (off by default, but it's a really fun feature)
    (Servers with the mod installed will force clients to use your config)


    You can download the latest version of Wall-Jump here.

    Any suggestions / feedback / bug reports are welcome!

    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod
    Quote from ceesgou»

    Someone can help me with this script?
    $${
    IFMATCHES(%CHAT%,"text");
    wait(999ms);
    keydown(sneak);
    wait(1ms);
    keyup(sneak);)
    LOG("&2working")
    else;
    ENDIF;
    }$$
    This works, but no with colored text (&1text) Any ideas?


    Try using %CHATCLEAN% instead of %CHAT%.
    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod

    Here's a script that will teleport you to your cursor, just like the "/jumpto" command in WorldEdit.

    trace(256,true);
    
    if(TRACETYPE != "NONE");
            
        #y1 = %TRACEY%;
        #y2 = %TRACEY%+1;
    
        unsafe(1000);
            do;
    
                #y1 = %#y1%+1;
                #y2 = %#y2%+1;
    
                getID(%TRACEX%,%#y1%,%TRACEZ%,&id1);
                getID(%TRACEX%,%#y2%,%TRACEZ%,&id2);
    
            until((&id1 == "air") && (&id2 == "air"));
        endunsafe;
    
        echo("/tp %TRACEX% %#y1% %TRACEZ%");
        playsound("entity.endermen.teleport",25);
    
    endif;

    Also, trace only seems to work up to 192 blocks, even though the tool-tip says it works for up to 256 blocks.

    Posted in: Minecraft Mods
  • 0

    posted a message on HorseAttribs - Show Horse's/Llama's Attributes in Its Inventory

    Do you think you could display the percentiles on the screen, outside of the menu? Or just a way to see an untamed horses stats? So that when searching for horses in the wild, you don't have to tame each one to see how fast it is.

    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod

    The PICK command will not pick enchanted items in the 1.12 dev build.

    Posted in: Minecraft Mods
  • 1

    posted a message on Macro / Keybind Mod
    Quote from fudrocket777»

    I mean, there is this: http://mkb-wiki.herokuapp.com/scripts/list
    But I think a more easily accessible list would help more people out.


    Came here to say this. I think it would be nice if this site or something similar was linked in the OP. This mod has near-unlimited potential, and I'd like to see what other people have come up with.

    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod

    Ah. But what if someone else sends the chat message? How can I know what message was successfully filtered? Can it be assigned to a variable? I looked in the configuration files, it looks like I set the option to enable the event to 1 a long time ago out of curiosity.

    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod

    How do you trigger the onFilterableChat event? It doesn't seem to do anything when a chat message is filtered.

    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod

    I've found a bug too. The LOOKS command (maybe LOOK as well) sets the player's YAW 180 degrees off. For example, if you do LOOKS(90,0) your YAW is set to 270, not 90, and if you do LOOKS(%YAW%,0) your character turns around instead of doing nothing.


    Also, I'm not sure if this is a bug, but HITDATA cannot tell the age of crops. It is zero no matter which stage of growth you are looking at.


    EDIT: I figured these out. If you're from the future and wanna know, you can use the CARDINALYAW and HIT_AGE variables.

    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod

    To get the crops value you will need the VARIANT. But I don't really understand how to use that yet :T

    I actually can get the variant of wool and wood. Is there no way to get the age of crops? I've tried using %HITDATA% and the getid() command but still get 0 no matter the stage.

    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod

    Thanks! This should come in handy later. Now I'm having problems using %HITDATA%, it doesn't seem to return anything but 0, even if I'm looking at crops or wool.

    Posted in: Minecraft Mods
  • 0

    posted a message on Macro / Keybind Mod

    Is there a way to return the ID of the block the player is looking at? (If you press F3 the debug screen will tell you what this is)


    Edit: Nevermind, it's %HITID%.

    Posted in: Minecraft Mods
  • 0

    posted a message on Razdriz's High Performance Shaders

    Download link appears to be broken. It doesn't seem to go anywhere.

    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    While we're on the subject of lighting... I always found it interesting that you could change the gamma value in Minecraft's options.txt to negative values. Do you think Optifine could allow the user to set the brightness to below "Moody", or even above "Bright" on the fly?

    Posted in: Minecraft Mods
  • 0

    posted a message on [Oct 8] Coros Mods: ZombieAwareness for 1.10.2 with new improvements

    Would anyone here know how to disable the cloud particles so that the storms look more like this?
    Or better yet, is there a way to edit the cloud textures? I can't find them in the mod's files.

    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.