Quote from FirEmerald»
no, it's because the code in 1.8 and newer is absolutely TRASH. Take it from a programmer.
The code in 1.8+ has been improved a lot. Mojang and Forge have put a lot of work into improving their interfaces to the game. The blockstate system is much cleaner than metadata alone, and the registries in Forge are great. What don't you like about 1.8+?
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Unfortunately, there are currently no servers that I know of, although, there are a few being worked on.
The fence can hold all types of dinosaurs. We may implement higher security fences in the future, and at that point we'd make the low security fences less effective for larger creatures.
Yes, we do plan on making the machines properly redstone compatible.
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Yes, this has been fixed. In the full releases, we also have a gamerule that disables dinosaur metabolisms.
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JurassiCraft 2.1 has been released!
Changelog:
- Added Coelacanth, Microraptor and Mussaurus
- Added 3 trees
- Added 8 land plants
- Added 6 aquatic plants and corals
- Added 2 plantable crops
- Added skeleton assembly table
- Added fresh skeletons for all 10 prehistoric creatures
- Added fossilized skeletons for all 10 prehistoric creatures
- Added geneticist villager
- Added goats
- Added attraction signs (with and without plants) : Tyrannosaurus kingdom, Triceratops territory, botanical garden and safari
- Added low security electric fences
- Added naturally generated structures : visitor center, raptor paddock, genetistic villager house
- Added cultivator
- Added bug farming crate
- Added plankton swarm "tile"
- Added insect and crustacean items : mealworms, cockroaches, crickets, plankton, krill
- Added fine net item
- Added random items: plastic lunchbox
- Added wooden blocks for the new trees
- Added InGen Journal entries (creative only)
- Added eggs for all egg laying prehistoric species
- Added skeleton assembly table
- Edited animation speed on some creatures
- Remodeled Tyrannosaurus
- Remodeled cleaning station
- Implemented breeding and eggs for prehistoric creatures
- Implemented varying size, health and attack damage for every prehistoric creature.
Get it here, for 1.10.2.
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Yes, latest version of this mod only supports 1.10.2. When you say it didn't work when you changed versions, what do you mean? Did it crash? Did it still show a version mismatch? Also, to use the mod you need to install LLibrary, also for 1.10.2.
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No, after it's been ported to 1.11.2, it will no longer be maintained for 1.7.10.
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This mod is in the process of being updated to 1.11.2.
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Yeah, I'm rewriting the building generation and testing with some designs.
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F/A is 1.7.10 and this is 1.10.2.
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If you don't post the crash report, we can't help.
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Those are roof pieces, which aren't generated yet.
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Most 1.9.4 mods work on 1.10.2, and that should be the case with this mod.
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That looks like a cobblestone wall block.
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You need to go into 1.8+ and set your render distance to something below 16.
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ACHO5 is not a developer, that is their own model, and it will not be in this mod.
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No, there is currently not.