It just me or grey soldiers are more intelligent than colored? Grey soldiers even in fight stock uo at frst and then attack, but colored always rush into a fight and then use items, if nobody hostile is around
In javadocs for modloader 1.4_01 there is command for adding spawn for created mobs. It looks like this
public static void AddSpawn(java.lang.String entityName,
int weightedProb,
ko spawnList,
jj... biomes)
Add entity to spawn list for selected biomes.
Parameters:
entityName - Name of entity to spawn.
weightedProb - Higher number means more likely to spawn.
spawnList - The type of list to add entity to. Monster, Creature, or Water.
biomes - Array of biomes to add entity spawning to.
I can't figure out what i'm supposed to write in "biomes". I tried just adding there "desert" (without quotes) for desert but it didn't work. Also I tried writing "desertBiomes" but that didn't work too.
So, what must be there?
In javadocs for modloader there is command for adding spawn for created mobs. It looks like this
public static void AddSpawn(java.lang.String entityName,
int weightedProb,
ko spawnList,
jj... biomes)
Add entity to spawn list for selected biomes.
Parameters:
entityName - Name of entity to spawn.
weightedProb - Higher number means more likely to spawn.
spawnList - The type of list to add entity to. Monster, Creature, or Water.
biomes - Array of biomes to add entity spawning to.
I can't figure out what i'm supposed to write in "biomes". I tried just adding there "desert" (without quotes) for desert but it didn't work. Also I tried writing "desertBiomes" but that didn't work too. So, what must be there?
I live in sweden, and birch tree is one very common tree in the lower parts of sweden, and pine is very common in the higher parts. So whenever i see a birch tree, i think: "Hey, look at that swedish tree!"
:biggrin.gif:
Lol, I can say that myself, except replace wor "Sweden" with "Russia"
I couldn't imagine that there are so many people who never heard about that kind of tree
both versions of the mod seem to be having trouble when it comes to BetterLight. in simple tunnels like the ones you show in the videos, it looks great, but when the landscape is confusing it seems to break a little.
for instance, at one point the game still seemed to think it was daytime, as light was pouring in through a hole into the night, but when i went over there with a torch it made the fake light disappear. this was reproducable if i went back into my tunnel and came out. if i put the torch away, the light didnt show up in the first place.
also worth noting is if i walked through a confusing tunnel, then turned around, areas would still be lit up as if i was standing there, but would quickly go out as i was looking at them.
I saw that too. Sometimes the area get dark. ;x
Yeah, i've got the same problems and i think there weren't bugs with the previous version
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How about this
viewtopic.php?f=1039&t=306358 ?
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In javadocs for modloader 1.4_01 there is command for adding spawn for created mobs. It looks like this
I can't figure out what i'm supposed to write in "biomes". I tried just adding there "desert" (without quotes) for desert but it didn't work. Also I tried writing "desertBiomes" but that didn't work too.
So, what must be there?
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In javadocs for modloader there is command for adding spawn for created mobs. It looks like this
I can't figure out what i'm supposed to write in "biomes". I tried just adding there "desert" (without quotes) for desert but it didn't work. Also I tried writing "desertBiomes" but that didn't work too. So, what must be there?
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This is the best 16x16 pack!
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Newly added birch
seeds and redstone
simple logs or planks
Or may be using pokeball's idea as a storing device
Redstone
Chest and redstone
Redstone
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Lol, I can say that myself, except replace wor "Sweden" with "Russia"
I couldn't imagine that there are so many people who never heard about that kind of tree
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This texture looks like any common birch, like birches in Russia which are everywhere in this country
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Yeah, i've got the same problems and i think there weren't bugs with the previous version
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