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    posted a message on Mushafer II Mod
    Mushafer II Mod by Gardon

    Minecraft 1.14.4

    The second part of my modification just saw the light of day. In this part of the mod there are many news that are worth describing. A few things are also returning from the previous part so if you haven't heard about the first part of the mod I recommend checking out. WARNING! The description does not contain all information about mod, the rest you have to discover for yourself! So I'll start right away:


    https://media.forgecdn.net/attachments/thumbnails/299/448/310/172/bez-tytulu333.png


    Biomes:


    Returning from the previous section:


    Crimson Lands is now called Sanguine Lands:


    it has hardly changed so much, but new structures and a few minor news have been added to it later.


    Luce Lands:
    it has not changed too much except for new structures and small additions.


    New Biomes:


    Horrible Lands: biome replacement for Dark Lands with black grass. From now on it is a darker and more dangerous area full of returning Dark Skeletons and another new mob that will be discussed later. Many new structures built from a new type of bricks have been added to it. The terrain is steeper and fuller of bad life.


    Thugs Lands: biome of new civilization pirates with purple grass, as well as new mobs added in modification. This area is usually flat and many structures are not generated except one but more on that later. Biome is usually unfriendly to the player, but this biome is the only habitat of the new ore: "uranium". There is a second variant of this biome or forest area with a new type of wood.


    Frenzy Lands: a blue area with a blue grass variety that inhabits the new Fredlinmans civilization. Neutral and slightly dangerous terrain for the player and extremely dangerous for Mushafermans. There are new flowers, bushes with oranges and there are new structures built of new bricks. The site is the site of the new ore: "sapphire".


    Green Lands: a green and colorful biome with a green grass variety and a new type of wood and rich vegetation consisting of grass, flowers and strawberry bushes. A place usually unfriendly to the player, but gentle to the environment. Greensmans live in the area. Sapphire and some new structures are also generated in this area.


    New useful block:


    Mushafer TNT - a new type of tnt fired either redstone or lighter. The force of the explosion is 4 times greater than normal TNT!


    New useful items:


    Mystery Book - a magic book dropped out of the new boss: "Toried Gelcos". The object is as interesting as its use. Taking into the inventory, we are shown a list of spells that we can use by clicking the appropriate numbers.


    Bosses amulets - there are six of them:


    Boss amulets:


    Mushafer Devil, Lord Buioscuran, Gaburiera, Purple Captain and Toried Gelcos Amulet. With these five amulets you can create a totem summoning the final boss!


    Amulet from the final boss:


    Grand Hevner Amulet.


    Division of subjects:


    From this version, items mainly used for fighting are divided into individual categories:


    Normal Item - ordinary items that we can most often make ourselves.


    Good Item - items are slightly better than normal ones.


    Super Item - items that have interesting effects and are a little harder to get.


    Epic Item - items most often falling out of bosses with interesting applications. They are harder to come by.


    Legendary Item - valuable items that give the player amazing effects and make the player a hero of the world Mushafer! Hard to get.


    Mobs:


    Returning from previous versions are not particularly improved:


    Mushafermans, Mushafer Guard, Evil Steve, Dark Skeletons, Saint Steves


    New Mobs:


    Horrible Golem - a replacement for Obscur Golem. Only appears in the new structure as a powerful guard. Nothing falls out of it.



    Purple Pirate - a mob living in Thugs Lands. The mob has a saber in his hand and is good at hand combat. Sometimes his saber falls out of it.


    Greensman - an individual appearing on the Green Lands biome. Faithful servant of the new boss. He is armed with a crossbow and shield, which sometimes fall out of him.


    Mushafer Wraith - a ghost sometimes appearing in red terrain. The spectrum can fly and is dangerous to the player. The dust needed to make Mushafer TNT falls out of it.


    Mushafer Bull - a slightly more developed mob, on which the player can ride freely like on a horse. It occurs in three genres: Sanguine, Horrible - this is dangerous for the player and Frenzy. Bull is neutral to the player and after death nothing falls out of him.



    Fredlinmans - performs like mushafermans in three groups as: Citizen, Warrior and Archer. He appears on the biome of Frenzy Lands and is a mob who hates the Mushafermans people and Mushafermans them. After their death, Mushafer Orange falls out.


    Mobs from the last crusade:


    Red, Blue, Yellow, Green Crusade - the last crusade is a group of these mobs which sometimes appear everywhere in the world of Mushafer. Everyone generates in one place most often. Swords and shields fall from them.


    New ores:


    Sapphire Ore - occurs on Frenzy and Green Lands. Ore that is slightly better than Redsteel ore. We can make a sword, bow, tools and armor out of it.


    Uranium Ore - new and the best ore from now on. Better than Hellfire ore up to 2 times! Occurs only on the Thugs Lands biome. We can make a sword, tools and armor out of it.


    Bosses:


    Mushafer Devil is back!


    Activate bosses by standing on blocks with their images!


    New Bosses:


    Lord Buioscuran - Ombrascuran's older brother! A powerful boss equipped with an ax and armor. He is in the Horrible Lands in his castle and his amulet and sometimes its equipment fly out.


    Gaburiera - ruler of the Greensmans people and biome Green Lands and guardian of justice. He uses his own bow and can shoot well with it! After her death, the amulet falls and sometimes her bow.


    Purple Captain - a big beard pirate captain. Like his subordinates, he uses a saber but his own. You can meet him in his ship. An amulet and sometimes his saber fall out of it.


    Toried Gelcos - the older brother of Goried Gelcos. A truthful and fair magician who passively uses his book that blows lightning at the player! Boss of Frenzy Lands dropping an amulet and sometimes the magic book.


    Grand Hevner - the final boss. He is huge and the most dangerous of all the abovementioned bosses. It makes terrible noises and is able to kill a player at once if he has no armor. After he drops the bags and the amulet. Thus, his defeat is a kind of mod ending.



    Structures:


    Each structure already has normal boxes with normal loot!


    Some structures now generate flags representing individual tribes!


    Some structures from the previous part are back, but all have been improved!


    New structures:


    Horrible Lands:


    Horrible Dungeon - the equivalent of the dungeon on the biome of Sanguine Lands


    Horrible Tower - the equivalent of the tower from Sanguine Lands


    Horrible Castle - Lord Ombrascuran's castle. Huge structure with a lot of traps


    Horrible Camp - camp, equivalent to the biome camp from Sanguine Lands


    Thugs Lands:


    Captain Ship - a ship with a ship's captain. A structure quite interesting to the eye.


    Green Lands:


    Wooden Tower - a wooden observation tower made of a new type of wood. Crates and sometimes its guards are generated there.


    Gaburiera Temple - the temple where boss Gaburiera appears. Huge structure reminiscent of a forest gazebo.


    Frenzy Lands:


    Frenzy Dungeon - dungeon biome Frenzy Lands


    Frenzy Single Tower - a single tower in Frenzy Lands


    Double Tower Frenzy - two same towers but connected with each other by a bridge


    Frenzy Toried Gelcos Fort - Toried fort of one of the bosses. The structure is perfect for fighting.


    Frenzy Camp - a camp equivalent to those from Sanguine and Horrible Lands


    Final Boss Headquarters:


    Grand Hevner Headquarters - a huge structure in which there is the final boss and his helpers. We generate the structure through a totem!


    So much for the description, you must discover the rest of the mod yourself by downloading my mod. I invite you to download and evaluate my work positively. See you next time!


    Mod Link: https://www.curseforge.com/minecraft/mc-mods/mushafer-ii-mod

    Posted in: Minecraft Mods
  • 0

    posted a message on Mushafer Mod v1.0
    Mushafer Mod v1.0
    Mod by Gardon






    Mushafer Mod is finally in full and working version! Mushafer Mod is a modification that adds a new dimension to Minecraft with three new biomes, three new bosses, new resources, structures, mobs and even enchanted items. I will try to list more or less what the modification adds in a few points.


    How to build a portal ?:
    We build the portal from 14 blocks of redstone portal and light up flint and redstone. We build the same way as a nether portal only with the help of the above-mentioned block.

    New Biomes:

    Crimson Lands - biomass with a red grass color, consisting of biomes, clearing and forest. These biomes can generate structures such as: dungeon, castle, tower, camps, Goried's new mob house, about which later, and one fortress with the boss Mushafer Devil. On this biome is one of three peoples, namely Mushafermans. (I will tell later about the division of roles for peoples. Each of the peoples has the same division of roles.) Biomes also inhabits the ethnic people of Evil Steve, who is hostile to strangers, but neutral to new mobs. On the biome of the clearing grow plants such as grass, two types of flowers, red and yellow, but also strawberries. Whereas on the forest biome some plants from the previous biome appear but there are also pink flower and orange varieties and even a new Fydium tree, from which leaves Mushafer Apple falls.

    Dark Lands - this is a dark and dangerous biome for a player with a dark blue grass variety. A biome consists of only one biome, empty and gray. Only one structure is generated on it: the fortress of another new boss: Lord Ombrascuran. Terrain is inhabited by men of Dark Skeletons, which are dangerous for the player and for other people who live on Luce Lands biomes. Only one plant grows on biomes: Mushafer Froit, but sometimes ordinary mushrooms appear. There are no trees on the biomass either.

    Luce Lands - the opposite of Dark Lands. The biom is quiet and calm with a yellow grass variety, and the environment is neutral for strangers and the player, but hostile to the Dark Skeleton people. Two structures are generated on biomes: Treehouses for the new people about which in a moment, and the castle of the third new and unusual boss Lord Luce Brintel. Unusual because he is neutral towards the player so fighting him is the quetia of our decision. The area is inhabited by Saint Steve people who are neutral towards the player. Only ordinary grass and huge trees from another new tree grow on biome: Luxcres.

    New Ores:

    Basalt ore - dark gray and black ore. We can dig it from a stone pickaxe. Basalt we have to make a bar which we make from 4 basalts arranged as if creating a crafting table. We can create tools, armor, sword and block from this ore. Occurs on all biomes.

    Red Steel ore - red ore. We can kick it out from an iron pickaxe. We can use it to create tools, armor, sword and block. Occurs on all biomes.

    Amethyst ore - red and purple ore. We can dig her out from a diamond pickaxe. We can use it to create tools, armor, sword and block. Occurs on the biomass of Dark Lands.

    Pyrite ore - yellow and gold ore. We can dig her out from a diamond pickaxe. We can use it to create tools, armor, sword, block and bow. Occurs on the biome of Luce Lands.

    Hellfire ore - dark red ore. The best ore added in this mod. We can dig her out from a diamond pickaxe. We can use it to create tools, armor, sword, block and bow. Occurs on all biomes.

    Useful Blocks:

    Eltar Block - a utility block from which we can enchant all new types of food. We can enchant all kinds of food, just give the food on the left and the right to convert it from Mushafer Rock to Mushafer Rock in the item version. We still have an Appmix which we make that in the first slot we give an apple and in the second we give the usual Mushafer Rock. We can also enchant Goried's wand in it? In the first slot we insert the wand and in the second one one of the materials listed for each wand:

    TNT - for a wand with an explosion spell

    Flint and Steel - for a wand with a fire spell

    Diamond - for a wand with a lightning spell

    Mushafer Crystal - for a wand with a torture spell

    Blocks that summon bosses - blocks found in boss structures used to summon them. To summon the boss, stand on this block. Blocks are indestructible.

    New Mobs:

    Mushaferman - (mob belonging to a group of peoples). Mob is divided into three factions: Citizen, Warrior and Archer. Citizen is neutral, Warrior and Archer are aggressive. Mushaferman's Flesh falls out of the mob. It occurs on biomes of Crimson Lands as well as in new mod structure camps.

    Mushafer Guard - guard structure such as: dungeon, castle, tower and fortress of Mushafer Devil. It appears only in spawners. Mob is aggressive towards the player, and nothing falls out of him. It occurs only in structures on the Crimson Lands biome.

    Evil Steve - ethnic and different mob, aggressive towards strangers in addition to other new mobs. Appears on biomes of Crimson Lands. A mushafer strawberry falls out of it, and sometimes the sword it holds in his hand falls out.

    Dark Skeleton - (mob belonging to a group of peoples). Mob is divided into three factions: Citizen, Warrior and Archer. Citizen is neutral, Warrior and Archer are aggressive. Mobs are aggressive, especially towards mobs living on the biomass of Luce Lands. Occurs on the Dark Lands biome. He doesn't have his own drop.

    Saint Steve - (mob belonging to a group of peoples). Mob is divided into three factions: Citizen, Warrior and Archer. Citizen is neutral, Warrior and Archer are also neutral, but hostile to the peoples of the Dark Lands biome. Occurs on biomes of Luce Lands, as well as in tree huts of the new structure in mod. He doesn't have his own drop.

    Goried Gelcos - an indigenous mob living in his hut in a new mod structure. Mob is aggressive towards the player. It appears in the structure on biomes of Crimson Lands. His amulet falls out, and sometimes his wand.

    Obscur Golem - guardian of Lord Ombrascuran's fortress. Mob aggressive towards the player and to the mobs of the people living in Luce Lands. Mob only appears in the Lord Ombrascuran fortress of a new structure in mod in spawners. He doesn't have his drop.

    New Bosses:

    Mushafer Devil - Boss dressed in his own armor and sword. Occurs in the fortress on biomedium Crimson Lands. After killing, Mushafer Devil Backpack falls out and there are prizes in it. To open it, hold it and click right mouse button on the block.

    Lord Ombrascuran - Boss dressed in his own armor and scythe. Occurs in the Dark Bioms biomass fortress. After killing, Mushafer Gold Backpack falls out and there are prizes in it. To open it, hold it and click right mouse button on the block.

    Lord Luce Brintel - Boss dressed in his own armor and sword. Occurs in the fortress on biome Luce Lands. After killing, Mushafer Gold Backpack falls out and there are prizes in it. To open it, hold it and click right mouse button on the block.

    New Structures:

    Appearing on Crimson Lands: Mushafer Dungeon, Mushafer Castle, Mushafer Tower, Mushafer Boss Temple, Mushaferman's Camp, Goried House

    Performing on Dark Lands: Mushafer Boss Dark Lands Temple

    Occurring at Luce Lands: Luce Tree House, Mushafer Luce Temple

    Mod adds a few other new things to us, but I leave the rest to you. I invite you to download my modification, and please give a positive assessment because it motivates me to create further modifications.

    Downloads Links:


    Posted in: Minecraft Mods
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