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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from FlipSide

    So to recap, are you following the instructions on the FAQ with the bat file and launching it through the bat file?

    Any other method might not be working.


    I've tried the bat file.
    That was the ONLY method that would let me run it at all with 512. It was at about 3-6 FPS though.
    Each other method I've tried gives me the whole "Memory" thing"
    Posted in: Resource Packs
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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from FlipSide

    Just use 128/256?
    512 isn't THAT different ;D



    Thats not the point right now.
    My system is MORE than capable of running 512+ and it isn't.
    Posted in: Resource Packs
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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from Quazimortal

    For the record, 32-bit Java won't use that much memory. Since Minecraft uses that version by default you'll need to make sure you have the 64-bit version installed and then create a batch file to run it through the 64-bit version of Java.

    Here are the contents of the batch file I'm currently using. It utilizes 2 gigs of ram and runs the 128x version of the texture pack on my computer flawlessly.

    @echo off
    path=%PATH%;"%Program Files%\Java\jre6\bin"
    java -Xmx2048M -Xms2048M -jar minecraft_server.jar

    Please note that the location of your Java program may be in a separate location if you are using an OS other than Windows 7.



    I am using a 64 bit OS so I did manually install 64 bit java for when I used one of the realism texture packs and had it set to use 2 gigs.
    I can currently run the 128 flawlessly as well with a fresh install of MC and designated no extra ram.
    Posted in: Resource Packs
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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from rolandostar

    Have you actually enabled java to use those 8gigs?

    There are some tutorials in th web about "Java environments Minecraft" and _JAVA_OPTIONS_ or something like that.
    It's useless to have 8gigs of ram without telling the programs that they can make use of it. :smile.gif:

    AND! the run.bat program I THINK it only uses like 2-4gb you can also try modifiyng the file with notepad and set the values to 7G
    But I find the JAVA_OPTIONS_ to be more reliable



    Explain yourself?

    I use mcpatcher and tried doing the java thing in there for like 3 gigs and 4 gigs and 5 gigs.
    nothing.
    Posted in: Resource Packs
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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Specs

    Intel i7-2600k 3.40
    8 gigs of ram
    gtx 580 2 gig card

    Why can I not run this thing on 512x512?

    Downloaded the newest mcpatcher
    java 64bit
    tried the .bat file which lets it RUN barely.
    Posted in: Resource Packs
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    posted a message on [1.8.1] PleaseBeCareful -- [Mature 18+] [Bukkit] [24/7 No Lag] [AntiGrief] [Mumble] [20 Slot] [iConomy/RealShop]
    Garbanian reporting in.

    We can still whitelist people, so feel free to go ahead and add an App here, or contact me directly via steam

    Steam ID: supermilkchan2

    Cheers,
    Garb
    Posted in: Starting Up / Looking For Server
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    posted a message on Piston Lights
    So i'm trying to make a thing of on/off lights in my base using sticky pistons and glowstone (and redstone)

    What i have planned. I want the entire boarder of my base to be outlined with a piston two blocks deep and a glowstone on top of that. This will be continuous in an entire square.

    What I need. I want to hit a lever which will active redstone underneath each piston that turns it on and pushes the glowstone to the top of the base to light it up.

    Anyone have any idea on how to go about this?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on MineOS--the most simple way to host MC
    Quote from Nickjf20

    That's the expected behaviour if you're using a RAM Disk

    How awkward.

    Does the cromtab show up in game (Saving world, save complete) when the scheduled time hits, or does it save it all on the back end.
    Posted in: Server Support and Administration
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    posted a message on MineOS--the most simple way to host MC
    Curious if anyone knows why this is happening. I followed the guide on the mineos page, but when I go ahead and shut down the mineos linux system and go to restart it later...there is no more world one when I go to start it on the admin web page.

    I can, however, restore it and then it is found.

    So right now I've been saving and restoring each time :l
    Posted in: Server Support and Administration
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    posted a message on Help With My Minecart Station
    Now I'm having a problem with redstone.
    I'm not that great with it. Anything on one layer I can do, but powering something above ground underground confuses me.

    I need to do this

    Make a button, then wire the button to an inverter and then power the track above it so that when I step on the stone the track switches.
    Posted in: Survival Mode
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    posted a message on Help With My Minecart Station
    Quote from bpettis »
    Quote from garbanian »
    Quote from bpettis »
    -snip-



    Quote from fredklein »
    -snip-



    Neither of this makes sense to me. I cannot see anything with these kinds of diagrams or else I would have made one instead of the pictures and text.

    I'll attempt to try things I guess.


    yeah, sorry about the messy diagram. I tried to make a better one using minedraft
    Link Removed
    If you click on that link, I think that top one is what you currently have (and isn't working), and the bottom one is what I think would solve the problem.


    That made a LOT more sense. I tried doing that and it kind of messed itself up, in a good way. It works.

    http://minedraft.net/?id=4d2670e337f7922049000001
    That is the outcome of part one >_<
    Posted in: Survival Mode
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    posted a message on Help With My Minecart Station
    Quote from Armitige »
    Raise track piece 1 up 2 blocks and have the minecart drop into the booster return.

    like this:
    Side view
    [] [] :|: :soil:
    [] :|: :soil: :soil:
    :soil: :soil: :soil:

    :|: =track

    That willk stop track piece 2 joining to track piece 1 when power hits 5.


    That doesn't work. I've tried it.
    Posted in: Survival Mode
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    posted a message on Help With My Minecart Station
    Quote from bpettis »
    I think it has to do with the fact that it is only a 4 track turn around. It's a little hard to explain, but I will try.

    Basically, when you run the current through piece #5, it updates that block. The game also only updates blocks near blocks that are being updated (saves computing power or something like that.) This causes track piece 2 to be updated as well. It may have to do with the south-west rule, but the game pretty much updates track piece 2 to connect 1 and 3. This could be solved with something like this:
    [] [] :Orange: :Orange:
    :Violet: :Violet: :Grey: :Grey: <-- add this extra section.
    :Violet: :Violet: :Violet: :Orange: :Violet: :Violet:


    :Orange: = curved track
    :Grey: = "up/down" track
    :Violet: = "left/right" track

    Instead of this:
    ]
    :Violet: :Violet: :Orange: :Orange:
    :Violet: :Violet: :Violet: :Orange: :Violet: :Violet:


    --
    I hope that made some sense, because I know those diagrams are awful!



    Quote from fredklein »
    Make sure your redstone (and torches!) are at least 2 blocks under the tracks. I've run into cases where a stray torch (like from an inverter or delay) was one block under the track, and it powered the track piece, causing it to do strange stuff. Try 'stepping' the redstone another level down.

    :cobblestone: :cobblestone: :|: :cobblestone:
    :RFlower: :,,,,: :,,,,: :,,,,:
    :mossystone: :mossystone: :mossystone: :mossystone:


    becomes


    :cobblestone: :cobblestone: :|:
    :RFlower: :,,,,: [] :,,,,:
    :mossystone: :mossystone: :,,,,: :mossystone:


    ( :RFlower: = redstone torch, :,,,,: = redstone, :|: = tracks)

    Also, you may need to bring the redstone in from another direction, instead of straight in.

    [] [] [] [] []
    [] [] [] [] []
    :,,,,: :,,,,: :,,,,: :,,,,: :RFlower:
    [] [] [] [] []


    becomes

    [] [] :,,,,: :,,,,: :,,,,:
    [] [] :,,,,: [] :,,,,:
    :,,,,: :,,,,: :,,,,: [] :RFlower:
    [] [] [] [] []



    Neither of this makes sense to me. I cannot see anything with these kinds of diagrams or else I would have made one instead of the pictures and text.

    I'll attempt to try things I guess.
    Posted in: Survival Mode
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