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    posted a message on The All-Inclusive Guide to Texturing
    i was wondering cuz i havent seen it any where else and i was thinking that here was the best place to put it is there a way to get rid of the enchanted animation altogether
    Posted in: Resource Pack Discussion
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    when i use 1.6.2 and forge latest i follow the instructions perfectly and its says the server.class is corrupted and wont let me play
    Posted in: Minecraft Mods
  • 1

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from _R2D2_

    Hello sp614x,
    I newly tested Optifine A1 for 1.6.2 and I got this strange bug with all block and item textures.


    I only used Optifine, no Modloader, no forge, no nothing.


    that looks frikken awesome
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from RWJP

    No, he means the borders between each texture. Look at the grass. It has a distinct grid pattern between each block.


    ok now i see i think when you press one of the f keys like f7 or something this will come up
    Posted in: Minecraft Mods
  • 2

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from FastCraft

    Does anyone else get the tiling textures glitch on 1.6.1 server? Will optifine fix this?


    do you mean the bedrock thing cause we can see the bedrock in your inventory :P
    Posted in: Minecraft Mods
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from caboose642

    my toaster has an average of 25 FPS (w/ no optifine)


    thats nothing i have a super toaster its gets 178fps without optifine and makes the best toast it even butters them :D
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from nono6464

    Am I the only one who is reloading the page every 5 minutes waiting for the update?


    uuuuuuuuuuuuuuummmmmmmmmmmmm look at the date that was posted

    also the performance and aa,af will take a bit of time
    Posted in: Minecraft Mods
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    posted a message on 24/7 100% Vanilla survival server, whitelisted.
    thats sounds cool ign: Galucia081
    also i will be able to make some ok looking things but im more of a functional person that likes making stuff that does something hope i get accepted soon :D
    Posted in: PC Servers
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from cheatfreak25

    The one thing I love about Minecraft was crippled when we had to change to the new launcher: Using Mods. Since the launcher was released, Ive yet to figure out how to install mods properly.

    On the subject of Optifine, I can wait for it since the new launcher, in my eyes, sucks worse than a Creeper blowing up Diamond Ore.


    you can check out antvenom's channel he shows how
    Posted in: Minecraft Mods
  • 3

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    who else every few mins keeps refreshing this page just hoping to see 90% or higher or a download link :D
    Posted in: Minecraft Mods
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    posted a message on Largest Diamond Vein You've Found?
    i think its funny when people are like my biggest vein was 8 when usually when i find diamonds that is a very common amount and the most that i have ever found is 18 i was very happy as it was on a whitelist server with no mods but the 8 veins are common in any world server or single
    Posted in: Survival Mode
  • 0

    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    can the creator just kinda touch on everything especially performance then send out a beta type thing so that people will stop complaining
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    one thing i read in the post is that it is not compatible with the aether is that only aether one or two
    Posted in: Minecraft Mods
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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Quote from MySanity

    This mod isn't compatible with some of my other mods. What exactly would happen if I used this mod to generate a world, then uninstalled it, reinstalled my other mods and then played in the newly generated world? Would it be completely screwed up?


    for the chunks you loaded it will be those but once you uninstall it, it will then make the other chunks load like they would in vanilla so that may look a little weird but you can just put on cheats go in creative and fly around and load a lot of chunks
    Quote from MrSonny

    Forge now!!!

    This Sucks!


    forge makes it compatible with other mods
    Posted in: Minecraft Mods
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    posted a message on Atum 2: Return to the Sands
    Quote from DarthMisium

    It's kind of like a real desert, then, where you wander in circles until you get dehydrated and collapse into the sand to die..

    As for the obelisk, they come in various sizes, so in my imagination, there'd be smaller 1x1 block obelisks that could be 4 or 5 blocks tall with that new block peak, but then also really large ones that are 2x2 with stairs for a peak.

    I actually fell asleep earlier today thinking about all the cool structures that could generate in an ancient Egyptian-themed mod like Atum.. Things like small 2x1x1 statues of the jackal form of Anubis in the sphinx pose, sphinx statues in that same size, statues of pharaohs, the overworld randomly generated temples I mentioned before with hypostyle halls that generate random columns, where some columns generate in perfect condition, some could be cracked, some could be crumbling, some could be toppled, etc. Ancient Egyptian columns came in many varieties, the plant-style ones, the djed style ones, ones with deities on the capital (I think Hatshepsut's temple has Hathor on the capitals of the columns). Groups of mobs could spawn in various parts of each temple room. Egyptian temples seem to be sort of linear in their design, with 3 or 4 sections, so you could have a handful of room designs for each section and randomize which generates... Maybe each temple could be randomly given a patron/matron deity, which would cause hieroglyphs and such to change to match that deity. Then the final room could be the boss room, where perhaps the deity his/herself spawns. Imagine having to battle Set, Sobek, Osiris, Anubis.. Maybe they could even sick Ammit after you! And of course, you'd have the matching obelisks at the entrance to the temple.. They could randomly generate erect or toppled, perhaps..

    Yeah.. my mind really swam with the idea of being able to sort of travel through ancient Egypt in Minecraft...

    Oh man, in the Dimensional Doors mod, if you die in a pocket dimension, you appear in a new dimension called Limbo. Imagine if you died in Atum, you spawned in Duat and had to fight your way through an even more intense world to ultimately arrive at the weighing of the heart ceremony, where you have to fight Ammit and then, perhaps, Osiris or something, to win access to a portal back to the overworld..

    Man, I'm really getting too far into this, haha.


    wow i dont know who any of those people are but that sounds really cool especially the structures thing and the death thing but would you lose your items?
    Posted in: Minecraft Mods
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