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    posted a message on Hosting a Classic Server with fCraft and BayanDSL
    Hello! Creator of fCraft here.

    You're experiencing a common limitation in Minecraft Classic, which makes it harder to connect to your own server. Here's some relevant information copied from the fCraft Wiki):


    No one can connect to my server / "Unable to reach server"
    • If your server does not have direct internet access (e.g. if it is connected through a router), you will need to forward the port to allow external players to connect. Default port is 25565. ConfigGUI includes a little tool for checking whether the port is forwarded properly - click the "Check" button next to port number setting, on "General" tab. Of course, the only way to be sure that port is forwarded properly is to ask someone remote to try joining your server.
    • If you have a firewall or an "internet security" suite of some sort, make sure that fCraft is granted the appropriate permissions. If your server is still not connectible, try disabling the firewall.


    I cannot connect to my own server (from the same PC)
    To join a server that's hosted on the same machine, you have two options:
    1. Add ?override=true parameter to the server URL:
      http://www.minecraft.net/classic/play/_____?override=true
      ( fill in the blank with your server hash).
    2. Connect to your server directly, by IP/port:
      http://www.minecraft.net/classic/play?ip=127.0.0.1&port=_____
      (fill in the blank with your port number)


    Other players cannot connect from LAN
    Minecraft client has a lot of trouble working on LAN. You probably will not be able to connect via the public URL. Fortunately, there is a workaround:
    1. Enable "Allow connections from LAN without verification" checkbox in ConfigGUI's "Security" tab (or set AllowUnverifiedLAN to "true" in config.xml).
    2. Find your local IP address. Go to Start -> type "cmd" to open a terminal -> type ipconfig. The address you need is labeled "IPv4 Address" under "Local Area Connection".
    3. Instead of the usual server URL, connect directly to
      http://www.minecraft.net/classic/play?ip=_____&port=_____
      (fill in the blanks with your local IP and port number)


    I hope this fixes your issue! If not, reply here or stop by our IRC channel (#fCraft on EsperNet).
    Posted in: Classic - Creative Servers
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    posted a message on [Classic] FemtoCraft custom server
    Some people have been reporting problems running FemtoCraft under Mono. Make sure to update to the latest version (0.82), it contains a fix for "invalid cross-device link" errors.
    Posted in: Minecraft Tools
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    posted a message on [Classic] FemtoCraft custom server
    Quote from KingGold171
    Will have to give this a try :) unless its the same as default fCraft?

    FemtoCraft does contain some of fCraft's features - hack detection and prevention, ability to write longer messages, some commands (/bring, /paint, /unbanip), etc. But the purpose and scope of FemtoCraft is very different! It's got physics and good old-fashioned clickity building, no draw commands, and no 100+ commands.

    Quote from Zaneo
    Hmm, you were saying you decreased cpu usage, how are the fluid physics? Have you replicated the server crashing physics from vanilla, or in what way have you modified them not to crash the server?

    Some of the glitchy behavior has been replicated (e.g. water spawning at +/- 1 block from the waterline at map edges). It's pretty much impossible for the whole server to crash. Water physics are much more efficient. It's still possible to run out of memory when doing something truly massive with sand physics - like, a 256x256x256 mass of sand falling. But even then, only the player who initiated the click will be kicked. The rest of the server will be intact.
    Posted in: Minecraft Tools
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    posted a message on [Classic] FemtoCraft custom server
    FemtoCraft is a minimalistic Minecraft Classic server: it implements only the same features as vanilla server, plus various improvements and bugfixes. FemtoCraft is free/open-source software, available under BSD License.


    Features
    • All of Minecraft Classic features, including original physics.
    • Improved hack detection and prevention.
    • New commands: /ops, /bring, /paint, /water, /lava, /grass, /physics, etc.
    • New configuration options for physics and security.
    • Optional player whitelist.
    • Load map files from .dat or .lvl format without needing to restart.
    • Improved event logging.
    • Reduced memory and CPU use.
    • Supports email accounts and Classic Protocol Extensions.
    Download
    > FemtoCraft 1.35 (for .NET 3.5) 51.5 KB, 2013-10-27
    > FemtoCraft 1.35 (for .NET 4.0) 51.6 KB, 2013-10-27

    There are no functional differences between the two versions. FemtoCraft requires either Microsoft .NET Framework 3.5 or 4.0 to run (client profile is sufficient), or Mono 2.10+.


    Commands & Configuration
    Please refer to FemtoCraft's website for detailed information


    FAQ
    • How do I make myself op? If you are just starting a fresh server, either type "/op YourName" in console, or add your name to admins.txt before starting up.
    • How to create maps? FemtoCraft by itself can only generate flat-grass maps, or load maps from files. If you would like to have realistic terrain, use Notch's original server software, Omen map editor, ZOMG map generator, or fCraft's map generator. FemtoCraft can import DAT and LVL map files.
    • Do you plan to add more features? No more features are planned at the moment. I'd like to stick to original Minecraft Classic feel, circa 2009.
    • Does FemtoCraft include any Mojang's code? No. FemtoCraft does not make use of any code, assets, or any other files from original Minecraft.
    • What's up with the logo? I ran out of ideas, so... Scootaloo's eye?
    • Isn't Minecraft Classic dead? I beg to differ.
    Version History
    • 1.35 (2013-10-27)
    • Fixed ops being checked against max-connections setting, instead of op-max-connections setting.
      Added a config option to allow Mojanged (email-only) player names.
      Fixed occasional unnecessary line-wrapping in messages.
      Improved logging of sign-in problems.
    • 1.28 (2013-09-01)
    • Added optional support for two Classic Protocol Extensions: CustomBlocks and BlockPermission.
      Added protocol-extension and physics-snow configuration options.
    • 1.06 (2013-08-18)
    • Added heartbeat-url configuration option, for ClassiCube.net support.
    • 1.03 (2012-06-14)
    • Fixed excessive "Map saved to ___" messages popping up every minute.
      Ported LineWrapper fixes and improvements from fCraft to FemtoCraft.
    • 1.00 (2012-03-02)
    • Added /gen (realistic terrain) and /genflat (flatgrass) commands, for creating new map files.
      Added new configuration options to control whether guests/ops can use solid, water, lava, and grass blocks.
      Added a packet-throttling system to prevent client disconnects during particularly huge floods.
      Fixed /solid, /water, /lava, and /grass being usable from console.
      Fixed generated tree appearance to match Minecraft Classic more closely.
      Fixed stairs not stacking when physics are off.
      Fixed server re-sending the packet back to client when deleting blocks.
    • 0.92 (2012-02-27)
    • Added "reveal-ops" config key.
      Fixed a bug that sometimes redirected commands to the caller instead of the target.
      Fixed an offset error in /setspawn.
      Map will now only be auto-saved if it has been modified since last save.
      Fixed server announcing departure of players who haven't fully connected yet.
      /Players is now automatically called for newly-connected players.
    • 0.87 (2012-02-27)
    • /ops, /whitelist, and /players now sort players by name.
      Fixed /save not working from console (thanks Hellenion)
      Fixed /players (thanks Hellenion)
      Fixed /setspawn not preserving look angle.
      Fixed leading/trailing whitespace not getting stripped from commands typed in from console.
      Added a slightly more graceful way to shut down the server - Ctrl+D in console (Ctrl+Z on Windows).
    • 0.82 (2012-02-26)
    • Added feedback messages to /save
      Added /players command
      Fixed "/physics off" not working
      Fixed a typo in /UnbanIP (thanks Moose)
      Capped packet sending rate at 100/tick
      Fixed "invalid cross-device link" error under Mono (thanks Hellenion)
    • 0.77 (2012-01-23)
    • Initial release
    Posted in: Minecraft Tools
  • 0

    posted a message on question about maps please help
    fCraft can read maps from other serves (e.g. import MCLawl maps), but not the other way around. You can convert the map manually by saving it to DAT format using World of Minecraft client, then using DAT-to-MCSharp converter.

    Cheers,
    - fragmer / fCraft dev
    Posted in: Classic - Creative Mode
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    posted a message on frcraft griefer help
    Team9000 runs a heavily modified version of fCraft, augmented by Mr. Wootalyzer. Some of the features available on Team9000 server are not present in the main distribution of fCraft. This particular feature (rollback) is definitely on my todo list, but it's a ways away.

    Cheers,
    fragmer / fCraft dev
    Posted in: Classic - Creative Mode
  • 0

    posted a message on Fcraft + Runecraft
    fCraft and Runecraft are 100% unrelated and incompatible. fCraft is a classic/creative server, and RuneCraft is a Beta/SMP mod.
    Posted in: Discussion
  • 0

    posted a message on fCraft help!
    It's timing out because minecraft.net is down, simple as that.
    Posted in: Legacy Support
  • 0

    posted a message on HELP FCRAFT SERVER !
    Like it says twice in the installation instructions,

    When first starting fCraft, type this in the console of your running server:
    /user YourUserName DesiredClassName
    to promote yourself. If you haven't customized the ranks, highest rank would be "owner".
    Posted in: Alpha - Minecraft Servers
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    posted a message on fCraft heartbeat problem
    Eyebo - another user reported the same problem. I can't reproduce it myself, and I'm not sure what causes it. I'm investigating.

    EDIT: I found the bug. Fine print on MSDN says that... "If the sourceFileName and destinationFileName are on different volumes, this method will raise an exception. If the destinationBackupFileName is on a different volume from the source file, the backup file will be deleted." I was not aware of this behavior before, I'll get this fixed asap. Sorry about the inconvenience.

    EDIT2: Fixed in 0.496, please update.
    Posted in: Classic - Creative Mode
  • 0

    posted a message on Server Being Delisted? (Blacklist?)
    This problem was caused by minecraft.net changes in the Halloween update, and has been solved in fCraft 0.495. Please update.
    Posted in: Server Support and Administration
  • 0

    posted a message on Server disapearing from server list
    This problem was caused by minecraft.net changes in the Halloween update, and has been solved in fCraft 0.495. Please update.
    Posted in: Server Support and Administration
  • 0

    posted a message on Anyone able to help me with Fcraft?
    This problem was caused by minecraft.net changes in the Halloween update, and has been solved in fCraft 0.495. Please update. I could not fix this earlier because I was on a trip for 3 days, and wasn't near my home computer.
    Posted in: Alpha - Minecraft Servers
  • 0

    posted a message on fCraft heartbeat problem
    Problem was caused by minecraft.net changed in the Halloween update, and has been solved in fCraft 0.495. Please update. I could not fix this earlier because I was on a trip for 3 days, and wasn't near my home computer.
    Posted in: Classic - Creative Mode
  • 0

    posted a message on WE HAVE AN IMPOSTOR! Someone has copied Minecraft Classic!
    The onslaught of depth-of-field effects in CubeLands just gave me a pretty bad headache.
    Posted in: Classic - Creative Mode
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