In minecraft, sometimes you just want to move a block without destroying it. I am suggesting a function where you can grab onto blocks and slide them in a direction by grabbing the block with a double mouse click, and moving in the direction that you want to slide the block.
So maybe there is a block in front of you made out of obsidian, and you accidentally placed it there in the wrong spot. Instead of spending hours trying to break the obsidian with your diamond pickaxe, you just press down both of your mouse buttons and you grab onto the block. Then, to move the block forward a space, just walk forward and the block gets pushed forward.
So, in this picture captain falcon would not have to hurt his fist by punching the block. Instead he could just grab the block and drag it.
Also, if the block happens to be on ice, the block gets pushed forward and slides.
[] I don't think I am alone here when i say that it is annoying when mobs get in the way of minecarts. So, I think you should be able to kill mobs when you run into them with the vehicle, just like in HALO.
[] this would only work when someones in the minecart so that you can still stop moving carts yourself
Snowcraft
Snow and dirt generated world (snow behaves like sand)
Snowballs created by digging snow
Teams
Capture the flag
Here is the idea: For SMP there could be a setting that changes the server into a game mode that was snow with dirt as a deeper layer. The level would be generated this way and each player would be put on a team. The number of teams would be adjustable. Each player would join a team and each team would have a flag and the point of the game would be to steal the other team's flag and bring it to your own flag to score. Every time you died there would be a spawn area and you would go back into the fighting zone. The snow would behave as sand does in that it falls, and dirt would behave normally. Digging the snow would create snowballs and snow would fall every once in a while. Each team would create a fortress to protect the flag and the battle would begin... Every time a team got to a specified number of points, the game would end and the world would regenerate.
Hi, I am a Highschool student in California currently enrolled in the IB Diploma. I am also an avid Minecraft player and absolutely love the game. I have no idea what drove me to write an almost 4 page double-spaced essay on the business of Minecraft, but I did. This is probably one of the better essays I have written mostly due to the fact that I enjoyed the topic. (my two favorite things: video games and business) Basically this is an essay on why Minecraft has been successful and what I believe will keep the game selling and extremely fun. (because if it's fun it will sell, right?)
Read it through. Agree/Disagree. Rant. Post. Make sure Notch reads this because this is a very moderate presentation and I believe it is beneficial to all associated.
Most of all: remember this is my humble, humble opinion. If I come across as an opinionated and pompous high-schooler, it is only because that is the nature of any essay.
Essay on Minecraft from a business-minded consumer perspective:
Benefits for both developer and consumer
Reasons to:
Keep the game cheap
Keep a strong, active community
Keep the game running on low CPU
Add as many aspects and game modes as possible
Minecraft is a game with pixelated graphics that has sold over 850,000 copies. This game runs well on almost any computer, and it is also extremely fun. Because of this, this game can be downloaded on many more computers than another game such as Crysis or even Oblivion. Also, it is much cheaper than those games mentioned. These factors, along with the game's ability to put fun and creativity together, make Minecraft extremely successful, and demonstrate reasons to keep Minecraft low cost and keep it running with the least amount of CPU power possible.
Much of Minecraft’s success has come from its low price and strong alpha version. When people hear about the game, they put a thought in their mind of how much they think the game should be worth. Usually random games are completely overlooked because the price is too high. Also, because Minecraft had such a solid alpha and so many buyers, people trusted the developer and the $10 dollar price seems very low.
Inbound marketing also played a large role in the success of Minecraft. If you ask anybody how they heard about the game, they would respond with anything but an advertisement. Many people, including myself, heard about the game through a friend because he was so blown away by the price and the fun he had playing it. Friends are more trustworthy that a biased advertisement and are more likely to attract more consumers rather than be skipped over. Even if the friend only tells a few friends, they tell all their friends which factors in creating a strong community. This community in itself is a form of marketing. New websites have hatched that center themselves on the game. People seeing these websites become instantly hooked. For example, if someone were to read on Craft Hub that a 1:1 block scale of the USS Enterprise was made using a game, I doubt anyone with the slightest inner-nerd could resist the temptation to read further. Also, media coming from Minecraft play a role in the strong marketing. Heaves of YouTube videos displaying a colorful, eye-catching game are on display on the site, which are sure to attract consumers. Lastly, Facebook, Twitter, and Tumblr, the most obvious forms of inbound marketing, are a factor in the marketing success of Minecraft. Although probably very slight, these keep the community involved with the developer and in turn, keep people thinking of the game more and adding to the marketing power.
A reasonable system requirements list has also added to the success of Minecraft. Because the game does not draw a huge amount of CPU, people do not need to upgrade their computers and people can even run the game on old or business computers. This creates a wide range of consumers. If Minecraft were to draw more system power, many users would get angry and even leave the community, weakening the community and its positive marketing power. An example is the beta release, where many users (myself included) complained of a huge performance drop. There have been countless enraged posts on the issue (myself not included) and the issue as a whole has been addressed demonstrating the start of a quarreling community and weakening the community. A possible compromise for keeping the game streamlined is many graphics options so that people with powerful computers can enjoy better graphics while other users can still enjoy the game at all. On the other hand, it is difficult to keep a community satisfied with updates, while keeping the performance streamlined, which seems to be the prevailing issue in the development of Minecraft thus far.
A Minecraft with many aspects added to it would appeal to consumers strongly. Because Minecraft is positioned as a free roam game, it acts similarly towards role playing games. Therefore, a quested storyline and many different objects, enemies, and aspects in general would appeal to the large amount of role playing fanatics, while still leaving behind the basis of the simple, creative game that appeals to the masses. Also, multiple game modes would keep people playing the game because they would be able to move on after being bored with a world.
Conclusion
Minecraft is a game that has become successful because of its playability, undemanding system requirements, and low price. The future of Minecraft revolves around the ability for the developer to keep updates to the game and streamlined performance in equilibrium, and still move the game into an eventual final form that appeals to the same wide consumer range.
Man, shut up. You sound like a 6 year old. 3 Worlds lost due to corruption? Mine were all still intact. Also, I don't have any extra lag, maybe try upgrading your computer from Windows 98? Oh, and mods weren't made by Notch, so it's not his problem. Whiney little *****!
ok seriously?
yes he is a whiny ***** but i am running on windows 7 on a core duo and i cant get past 1 FPS.
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In minecraft, sometimes you just want to move a block without destroying it. I am suggesting a function where you can grab onto blocks and slide them in a direction by grabbing the block with a double mouse click, and moving in the direction that you want to slide the block.
So maybe there is a block in front of you made out of obsidian, and you accidentally placed it there in the wrong spot. Instead of spending hours trying to break the obsidian with your diamond pickaxe, you just press down both of your mouse buttons and you grab onto the block. Then, to move the block forward a space, just walk forward and the block gets pushed forward.
So, in this picture captain falcon would not have to hurt his fist by punching the block. Instead he could just grab the block and drag it.
Also, if the block happens to be on ice, the block gets pushed forward and slides.
Here is an example of a block being on ice:
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THE LEAVE DISAPPEARING CODE IS STILL SOMEHOW MAKING THE GAME DRAW MORE POWER THAN CRYSIS!!
I DONT NEED A DOG IN THE GAME JUST MAKE IT FASTER!!
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and BTW this has nothing to do with me i just found it on the internet and believe that this man is a bit crazy.
GO:
http://www.landoverbaptist.net/showthread.php?t=51266
It is ridiculous.
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[] this would only work when someones in the minecart so that you can still stop moving carts yourself
and then YAY
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I like that idea
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Snow and dirt generated world (snow behaves like sand)
Snowballs created by digging snow
Teams
Capture the flag
Here is the idea: For SMP there could be a setting that changes the server into a game mode that was snow with dirt as a deeper layer. The level would be generated this way and each player would be put on a team. The number of teams would be adjustable. Each player would join a team and each team would have a flag and the point of the game would be to steal the other team's flag and bring it to your own flag to score. Every time you died there would be a spawn area and you would go back into the fighting zone. The snow would behave as sand does in that it falls, and dirt would behave normally. Digging the snow would create snowballs and snow would fall every once in a while. Each team would create a fortress to protect the flag and the battle would begin... Every time a team got to a specified number of points, the game would end and the world would regenerate.
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haha ok dont get too excited
to tell you the truth i have no idea what 4chan is so yes there is that hole
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Hi, I am a Highschool student in California currently enrolled in the IB Diploma. I am also an avid Minecraft player and absolutely love the game. I have no idea what drove me to write an almost 4 page double-spaced essay on the business of Minecraft, but I did. This is probably one of the better essays I have written mostly due to the fact that I enjoyed the topic. (my two favorite things: video games and business) Basically this is an essay on why Minecraft has been successful and what I believe will keep the game selling and extremely fun. (because if it's fun it will sell, right?)
Read it through. Agree/Disagree. Rant. Post. Make sure Notch reads this because this is a very moderate presentation and I believe it is beneficial to all associated.
Most of all: remember this is my humble, humble opinion. If I come across as an opinionated and pompous high-schooler, it is only because that is the nature of any essay.
Essay on Minecraft from a business-minded consumer perspective:
Benefits for both developer and consumer
Reasons to:
Keep the game cheap
Keep a strong, active community
Keep the game running on low CPU
Add as many aspects and game modes as possible
Minecraft is a game with pixelated graphics that has sold over 850,000 copies. This game runs well on almost any computer, and it is also extremely fun. Because of this, this game can be downloaded on many more computers than another game such as Crysis or even Oblivion. Also, it is much cheaper than those games mentioned. These factors, along with the game's ability to put fun and creativity together, make Minecraft extremely successful, and demonstrate reasons to keep Minecraft low cost and keep it running with the least amount of CPU power possible.
Much of Minecraft’s success has come from its low price and strong alpha version. When people hear about the game, they put a thought in their mind of how much they think the game should be worth. Usually random games are completely overlooked because the price is too high. Also, because Minecraft had such a solid alpha and so many buyers, people trusted the developer and the $10 dollar price seems very low.
Inbound marketing also played a large role in the success of Minecraft. If you ask anybody how they heard about the game, they would respond with anything but an advertisement. Many people, including myself, heard about the game through a friend because he was so blown away by the price and the fun he had playing it. Friends are more trustworthy that a biased advertisement and are more likely to attract more consumers rather than be skipped over. Even if the friend only tells a few friends, they tell all their friends which factors in creating a strong community. This community in itself is a form of marketing. New websites have hatched that center themselves on the game. People seeing these websites become instantly hooked. For example, if someone were to read on Craft Hub that a 1:1 block scale of the USS Enterprise was made using a game, I doubt anyone with the slightest inner-nerd could resist the temptation to read further. Also, media coming from Minecraft play a role in the strong marketing. Heaves of YouTube videos displaying a colorful, eye-catching game are on display on the site, which are sure to attract consumers. Lastly, Facebook, Twitter, and Tumblr, the most obvious forms of inbound marketing, are a factor in the marketing success of Minecraft. Although probably very slight, these keep the community involved with the developer and in turn, keep people thinking of the game more and adding to the marketing power.
A reasonable system requirements list has also added to the success of Minecraft. Because the game does not draw a huge amount of CPU, people do not need to upgrade their computers and people can even run the game on old or business computers. This creates a wide range of consumers. If Minecraft were to draw more system power, many users would get angry and even leave the community, weakening the community and its positive marketing power. An example is the beta release, where many users (myself included) complained of a huge performance drop. There have been countless enraged posts on the issue (myself not included) and the issue as a whole has been addressed demonstrating the start of a quarreling community and weakening the community. A possible compromise for keeping the game streamlined is many graphics options so that people with powerful computers can enjoy better graphics while other users can still enjoy the game at all. On the other hand, it is difficult to keep a community satisfied with updates, while keeping the performance streamlined, which seems to be the prevailing issue in the development of Minecraft thus far.
A Minecraft with many aspects added to it would appeal to consumers strongly. Because Minecraft is positioned as a free roam game, it acts similarly towards role playing games. Therefore, a quested storyline and many different objects, enemies, and aspects in general would appeal to the large amount of role playing fanatics, while still leaving behind the basis of the simple, creative game that appeals to the masses. Also, multiple game modes would keep people playing the game because they would be able to move on after being bored with a world.
Conclusion
Minecraft is a game that has become successful because of its playability, undemanding system requirements, and low price. The future of Minecraft revolves around the ability for the developer to keep updates to the game and streamlined performance in equilibrium, and still move the game into an eventual final form that appeals to the same wide consumer range.
Thank you,
Fox Trot
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many of you have probably seen it but i still thought id share
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cheers to you
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ok seriously?
yes he is a whiny ***** but i am running on windows 7 on a core duo and i cant get past 1 FPS.
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