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  • foghome
  • Registered Member
  • Member for 10 years, 4 months, and 17 days
    Last active Wed, Sep, 11 2019 05:11:16
  • 0 Followers
  • 32 Total Posts
  • 5 Thanks
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  • View foghome's Profile

    1

    May 13, 2019
    foghome posted a message on Painterly Pack Continuation Project [Fan Patch] [REVIVED]

    Unlikely, it's been 2.5 since the last update & Twitter post by them. I sent them an email in 2017, but never heard back.

    Posted in: Resource Packs
  • View foghome's Profile

    1

    Feb 3, 2019
    foghome posted a message on Painterly Pack Continuation Project [Fan Patch] [REVIVED]

    The day after never.

    It's been abandon.

    Posted in: Resource Packs
  • View foghome's Profile

    1

    Aug 27, 2017
    foghome posted a message on Painterly Pack Continuation Project [Fan Patch] [REVIVED]

    (I've redone my early post to simplify it.)


    The patch has nothing to do with this, but I didn't know where to post this.

    Hoping someone will recognize the problem and point me in the right direction.


    MC 1.12

    Windows 10


    I have Trees on Fast, I prefer that look over the transparent leaf block.

    The leaves for the Jungle, Spruce, & Acacia Trees are glitched.



    Thanks

    Posted in: Resource Packs
  • View foghome's Profile

    1

    Aug 27, 2017
    foghome posted a message on Painterly Pack Continuation Project [Fan Patch] [REVIVED]

    HELL-low,


    Thank You for doing this.

    -----------------------------------------------------

    Posted in: Resource Packs
  • View foghome's Profile

    1

    Mar 29, 2012
    foghome posted a message on Mace v1.11.2 - Random cities generator
    Quote from Robson_
    My life has changed a lot since I started writing Mace. My job has become more important to me and takes up a lot of my time. We have a new member of the family and I want to spend more time with the people I know.


    Really, you are letting real life get in the way of Mace. I'm really disappointed in you. How dare you.
    You need to quit your job & abandon your family so that you can devote all your time to development of Mace and other Minecraft stuff.













    :P :D :lol:
    [for the humor impaired, I'm joking]
    Thanks!
    Posted in: Minecraft Tools
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  • View GerbilCrab475's Profile

    2

    Aug 28, 2017
    GerbilCrab475 posted a message on Painterly Pack Continuation Project [Fan Patch] [REVIVED]

    I remember dealing with this but forget how to fix it.

    Posted in: Resource Packs
  • View LoRaM100's Profile

    1

    Aug 27, 2017
    LoRaM100 posted a message on [1.7.10 - 1.12.2] [Forge] MoreCommands v6.0 (Adds 100+ Commands to the Chat Console, Multiplayer and Singleplayer compatible)

    I'm not 100% sure about my answer but I'll try.

    That's the way it used to work, sometime ago, MoreCommands solved it.

    I used NBTExplorer to change my spawn point, and it was correct on Amidst.

    With 1.12 I encountered a large bedrock to surface void when I did that (I was on my MC spawnpoint) .

    I think MC made some changes that may end this practice for me.

    With my 1.12.1 world I moved to where I wanted my spawn point before making the NBT change. So far I haven't found any voids but I'm just beginning to explore.

    If you want to try NBT and need my help PM me please.

    Lou

    Posted in: Minecraft Mods
  • View LoRaM100's Profile

    1

    Aug 21, 2017
    LoRaM100 posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Schlutt»

    Bear in mind that this adds additional complications, and is only needed for adding more mods.
    But if Forge is already installed it can be easier.

    I run a few Mods both Forge and LiteLoader (8).


    Quote from foghome»

    snip

    Optifine C5 On the OP (page 1, post 1) under "Other versions here" http://optifine.net/downloads
    More commands probably likes a more current version of Forge. There is a downloadable PDF MoreCommands command list in my signature. Also on the OP of MoreCommands.
    Lou
    Posted in: Minecraft Mods
  • View lelek6's Profile

    2

    Aug 21, 2017
    lelek6 posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from foghome»


    Forge -1.12-14.21.1.2387-installer

    OptiFine_1.12_HD_U_C2


    Too new Forge or too old OptiFine ;) Look:

    OptiFine 1.12_HD_U_C2
    - compatible with Forge #2331

    and:

    OptiFine 1.12_HD_U_C5
    - compatible with Forge #2424
    Posted in: Minecraft Mods
  • View GerbilCrab475's Profile

    2

    Jun 19, 2017
    GerbilCrab475 posted a message on Painterly Pack Continuation Project [Fan Patch] [REVIVED]

    It is technically differently colored terracotta as the concrete textures come from painterly assets. Since they have the same color palette as wool though I may increase their saturation. I will also decrease their contrast thus making them have less texture.


    Right now parrots are supported. They're barely different but they have the painterly color palette instead of the default one making them look nicer. I think I put a pic of them in the OP.


    Edit: Made the changes but they aren't public yet. I still feel that more needs to be tweaked. Mostly with pink and light blue blocks.

    Posted in: Resource Packs
  • View GerbilCrab475's Profile

    3

    Jun 5, 2017
    GerbilCrab475 posted a message on Painterly Pack Continuation Project [Fan Patch] [REVIVED]

    It's mostly done. All GUI is done. All items are done. All blocks but the glazed terracotta are done. Illusioners are done but parrots are not. There still needs to be a few tweaks here and there but It's usable so I updated the pack. Here's a link to it if you don't want to go back to the front page for it.

    Posted in: Resource Packs
  • View GerbilCrab475's Profile

    2

    May 23, 2017
    GerbilCrab475 posted a message on Painterly Pack Continuation Project [Fan Patch] [REVIVED]

    Oops, I forgot to include some of the new GUI from the definitive 1.10 pack Rhodox made in the patch. I'll be sure to include it in the next update which will also include the rest of 1.12 features. I'm currently done with beds and am currently working on parrots and Illusioners. New 1.12 GUI stuff will take a while though.

    Posted in: Resource Packs
  • To post a comment, please login.

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